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'''Laning''' is strategically divided into three phases: | '''Laning''' is strategically divided into three phases: | ||
* '''Laning Phase (Early game)''': Players focus on winning their lane by managing troops, jungling, looking for easy kills, and gaining a {{souls| }}[[souls| | * '''Laning Phase (Early game)''': Players focus on winning their lane by managing troops, jungling, looking for easy kills, and gaining a {{souls| }}[[souls|Soul]] advantage. | ||
* '''Midgame''': Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position. | * '''Midgame''': Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position. | ||
* '''Endgame''': Players work to solidify their team's {{souls| }}[[souls| | * '''Endgame''': Players work to solidify their team's {{souls| }}[[souls|Soul]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]]. | ||
== Team Composition == | == Team Composition == | ||
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=== Troop Management === | === Troop Management === | ||
* The process of killing enemy [[trooper]]s whilst '''denying''' the enemy from getting {{souls| }}[[ | * The process of killing enemy [[trooper]]s whilst '''denying''' the enemy from getting {{souls| }}[[Souls]] from yours. | ||
* Can also be referred to as Creep Management. | * Can also be referred to as Creep Management. | ||
'''Creep/troop denial''' is a crucial part of the game's laning phase and involves shooting the | '''Creep/troop denial''' is a crucial part of the game's laning phase and involves shooting the Souls of one's own trooper when they are killed. This prevents enemy laners from obtaining Soul orbs by killing troopers. | ||