Strategy: Difference between revisionsGive feedback
cut down laning section, changed it to general advice about laning/midgame/lategame which a lot of players will wanna know |
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'''Strategy''' in ''[[Deadlock]]'' refers to the game knowledge and techniques employed by players | '''Strategy''' in ''[[Deadlock]]'' refers to the game knowledge and techniques employed by players in pursuit of destroying the enemy [[Patron]]. | ||
== | == Phases == | ||
The state of the game flows erratically, with teams at advantages or disadvantages from any number of factors at play. However, players generally consider the game to occur in three major phases, with different priorities and objectives. | |||
=== Laning === | |||
Laning is the opening phase of the game, where pairs of players from each team attempt to gain an advantage over the opposing team, while preventing the enemy from doing the same. Laning phase is generally considered to be over when half or more of the towers on the map have been destroyed, leaving players free to roam across the map. Not every lane is winnable, but mitigating a loss can also be valuable in the long run. | |||
Some factors to account for during your laning phase are: | |||
* '''Matchups''', or the strengths and weaknesses of the players in your lane. This is based on your hero's inherent capabilities, your playstyle, individual skill or build. | * '''Matchups''', or the strengths and weaknesses of the players in your lane. This is based on your hero's inherent capabilities, your playstyle, individual skill or build. | ||
** For example, if you and your partner are supports with low capacity for damage (ex. {{HeroIcon|Paige}} and {{HeroIcon|Rem}}), it may be best to play under your [[Guardian]], to avoid being overrun. | ** For example, if you and your partner are supports with low capacity for damage (ex. {{HeroIcon|Paige}} and {{HeroIcon|Rem}}), it may be best to play under your [[Guardian]], to avoid being overrun. | ||
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** If coordinated, you can strategically allow an enemy wave to destroy (or clash) with your own in a risky-to-reach spot. This can force enemies to make risky plays to secure your troopers, or risk missing out on the heal and souls. | ** If coordinated, you can strategically allow an enemy wave to destroy (or clash) with your own in a risky-to-reach spot. This can force enemies to make risky plays to secure your troopers, or risk missing out on the heal and souls. | ||
=== | === Mid Game === | ||
=== | === Late Game === | ||
== Objectives == | == Objectives == | ||