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Destroying defenses also rewards the responsible hero and team. Destroying a [[Guardian]] rewards 1250 souls, a [[Walker]] rewards 3500 souls and an [[Extra Slots|extra slot]], and [[Guardian#Base Guardian|Base Guardians]] award 1000 souls. 30% of these souls are rewarded to the hero(s) responsible, with the remaining 70% being evenly distributed across the team. | Destroying defenses also rewards the responsible hero and team. Destroying a [[Guardian]] rewards 1250 souls, a [[Walker]] rewards 3500 souls and an [[Extra Slots|extra slot]], and [[Guardian#Base Guardian|Base Guardians]] award 1000 souls. 30% of these souls are rewarded to the hero(s) responsible, with the remaining 70% being evenly distributed across the team. | ||
=== | === Base Defenses === | ||
{{Main|Shrine}} | {{Main|Shrine}} | ||
{{Main|Patron}} | {{Main|Patron}} | ||
=== | === Map Objectives === | ||
{{Main|Soul Urn}} | |||
{{Main|Unstable Rift}} | |||
{{Main|Mid-Boss}} | |||
Map objectives are reoccurring objectives, unaffiliated with either team. While not necessarily required to win the game, they offer strategic advantages to the team that secures them. These objectives often cause teams to rotate or fight, creating opportunities to contest or push now-undefended defenses. | |||
== Macro == | == Macro == | ||