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Map objectives are reoccurring objectives, unaffiliated with either team. While not necessarily required to win the game, they offer strategic advantages to the team that secures them. These objectives often cause teams to rotate or fight, creating opportunities to contest or push now-undefended defenses. | Map objectives are reoccurring objectives, unaffiliated with either team. While not necessarily required to win the game, they offer strategic advantages to the team that secures them. These objectives often cause teams to rotate or fight, creating opportunities to contest or push now-undefended defenses. | ||
* The [[Soul Urn]] spawns at 10:00, then every 5 minutes thereafter. Claiming the [[Soul Urn]] rewards the hero responsible with permanent buffs, as well as a sizeable amount of deniable souls. | |||
* The [[Unstable Rift]] spawns between 10:00 and 12:00, then every 8 minutes thereafter. Claiming the [[Unstable Rift]] rewards the winning team with souls and a wave of Rift Troopers. If a rift is contested for long enough, it will eventually expire. | |||
* The [[Mid-Boss]] spawns at 0:00, and respawns faster every time it is destroyed. Destroying the [[Mid-Boss]] spawns the [[Rejuvenator]], granting team-wide buffs and instant respawns until it is either consumed or expires. [[Rejuvenator]] charges are vital for pushes and provide a map-wide advantage to your team. | |||
== Macro == | == Macro == | ||