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=== Aiming === | === Aiming === | ||
Some Heroes require more accuracy and skill expression regarding '''aiming''', such as {{HeroIcon|Vindicta}} but overall '''aiming''' is a crucial part of ''[[Deadlock]]''. | Some Heroes require more accuracy and skill expression regarding '''aiming''', such as {{HeroIcon|Vindicta}}, but overall '''aiming''' is a crucial part of ''[[Deadlock]]''. | ||
=== Map Knowledge === | === Map Knowledge === | ||
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It is also useful for denying your opponent's access to farm due to the distance from their defenses. Since your guardian or walker is the point furthest from their guardian or walker, freezing a lane on your side of the map can make retreat difficult for your opponent. | It is also useful for denying your opponent's access to farm due to the distance from their defenses. Since your guardian or walker is the point furthest from their guardian or walker, freezing a lane on your side of the map can make retreat difficult for your opponent. | ||
=== Counters === | |||
Using counter items is an important strategy to deal with strong enemies. Picking counters requires knowing the enemy's strengths and weaknesses and which items are more effective against them. Active items are often a good choice. Here are some examples of counter items: | |||
* [[Debuff Reducer]] and [[Debuff Remover]] are useful against heroes who rely on passive damage over time, such as [[Bebop]], [[Infernus]] and [[Mirage]]. | |||
* [[Metal Skin]] and [[Return Fire]] are useful against heroes who deal a lot of weapon damage in short bursts, such as [[Haze]] and [[Vyper]]. | |||
* [[Healbane]] and [[Toxic Bullets]] are useful against heroes with strong healing abilities, such as [[Abrams]] and [[Shiv]]. | |||
{{Gameplay Navbox}} | {{Gameplay Navbox}} | ||