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Each team has a set of defenses that prevent the opposing team from advancing too far. While these defenses do not ''have'' to be destroyed to win the game (with the exception of [[Guardian#Base Guardian|Base Guardians]]), these objectives must be destroyed to allow your troopers to advance. | Each team has a set of defenses that prevent the opposing team from advancing too far. While these defenses do not ''have'' to be destroyed to win the game (with the exception of [[Guardian#Base Guardian|Base Guardians]]), these objectives must be destroyed to allow your troopers to advance. | ||
Destroying defenses also rewards the responsible hero and team. Destroying a [[Guardian]] rewards 1250 souls, a [[Walker]] rewards 3500 souls and an extra slot, and [[Guardian#Base Guardian|Base Guardians]] award 1000 souls. 30% of these souls are rewarded to the hero(s) responsible, with the remaining 70% being evenly distributed across the team. | Destroying defenses also rewards the responsible hero and team. Destroying a [[Guardian]] rewards 1250 souls, a [[Walker]] rewards 3500 souls and an [[Extra Slots|extra slot]], and [[Guardian#Base Guardian|Base Guardians]] award 1000 souls. 30% of these souls are rewarded to the hero(s) responsible, with the remaining 70% being evenly distributed across the team. | ||
=== Primary Objectives === | === Primary Objectives === | ||