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=== Base Defenses === | === Base Defenses === | ||
{{Main|Guardian}} | |||
{{Main|Shrine}} | {{Main|Shrine}} | ||
{{Main|Patron}} | {{Main|Patron}} | ||
Base defenses are the final layer of objectives required to win the game. These objectives are linked to one another, trigger retaliatory attacks from the enemy [[Patron]], and often require coordinated pushes from the enemy team. | |||
* [[Guardian#Base Guardian|Base Guardians]] defend the entrance of the base from [[Trooper|Troopers]]. They do not fully prevent enemy hero entry, but will prevent damage to [[Shrine|Shrines]] until at least one set is destroyed. | |||
* [[Shrine|Shrines]] protect the [[Patron]] from attacks until both are destroyed. A destroyed [[Shrine]] will cause stronger troopers to begin attacking that lane, as well as heal its partner shrine. | |||
* The [[Patron]] is the ultimate objective of the Ritual, and must be destroyed in two phases. After the first phase is destroyed, the enemy team's respawn timers are drastically shortened, and it gains damage resistance while enemy players are in its radius. | |||
=== Map Objectives === | === Map Objectives === | ||