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'''Street Brawl''' is a fast-paced, 4v4, combat-focused game mode in ''[[Deadlock]]'', offering a short game format designed for quick sessions. Street Brawl removes the standard [[Souls|soul]] economy entirely, placing players in a best-of-five series of skirmishes with the ability to obtain a fixed amount of items each round. | '''Street Brawl''' is a fast-paced, 4v4, combat-focused game mode in ''[[Deadlock]]'', offering a short game format designed for quick sessions. Street Brawl removes the standard [[Souls|soul]] economy entirely, placing players in a best-of-five series of skirmishes with the ability to obtain a fixed amount of items each round. | ||
Before each round, players will be presented with three sets of three items to choose from. Players can choose to reroll one set of items each round. Players who queued for Street Brawl with the random hero option will be given an additional reroll for the first three rounds. Street Brawl has exclusive legendary [[items]] not available in standard matches. Additionally, both normal and legendary items can appear as "enhanced" versions, with improved numerical stats. If a player is presented with an item that normally | Before each round, players will be presented with three sets of three items to choose from. Players can choose to reroll one set of items each round. Players who queued for Street Brawl with the random hero option will be given an additional reroll for the first three rounds. Street Brawl has exclusive legendary [[items]] not available in standard matches. Additionally, both normal and legendary items can appear as "enhanced" versions, with improved numerical stats. If a player is presented with an item that normally upgrades from an item they have already chosen, they will be given another item of a lower tier as a bonus. | ||
Having access to the same number of items reduces the likelihood of one particular player snowballing ahead of others, and players do not need to make decisions about what objectives to focus on. Each round, all abilities start ready to use, except for ultimate abilities, which start on a heavily reduced cooldown. | Having access to the same number of items reduces the likelihood of one particular player snowballing ahead of others, and players do not need to make decisions about what objectives to focus on. Each round, all abilities start ready to use, except for ultimate abilities, which start on a heavily reduced cooldown. | ||
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[[Ziplines]] have a modified cooldown on round start of '''{{GenericData|get_streetbrawl_param|ZipBoostCooldownOnStart}} seconds'''. | [[Ziplines]] have a modified cooldown on round start of '''{{GenericData|get_streetbrawl_param|ZipBoostCooldownOnStart}} seconds'''. | ||
There is no item limit. If a player gets more than 12 items, the | There is no item limit. If a player gets more than 12 items, the lower tier items are no longer visible in the UI, but their effects are still active. | ||
== Item Draft == | == Item Draft == | ||
See "Item Draft" in individual [[Hero]] pages to see the chance of getting certain items for each hero. | See "Item Draft" in individual [[Hero]] pages to see the chance of getting certain items for each hero. | ||
While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes, and some counter items are more likely to drop when playing ''against'' specific heroes. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 3 rounds. Item drops are mirrored between teams: if a player | While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes, and some counter items are more likely to drop when playing ''against'' specific heroes. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 3 rounds. Item drops are mirrored between teams: if a player on one team is offered a rare, enhanced, or legendary item drop, a player on the enemy team will be offered an equivalent item drop. | ||
=== Draft Tier Progression === | === Draft Tier Progression === | ||