Street Brawl: Difference between revisions

Overview: counter items
Overview: added counter items, moved legendaries up
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* '''Ability Points:''' Every player receives 6 ability points to spend in the 1st and 2nd rounds, 5 points in the 3rd and 4th rounds, and 10 points in the 5th round.
* '''Ability Points:''' Every player receives 6 ability points to spend in the 1st and 2nd rounds, 5 points in the 3rd and 4th rounds, and 10 points in the 5th round.
* '''Boons:''' Players start with 9 boons in the first round. The number of boons received increases to 16, 23, 31 and finally 35 in the following rounds.
* '''Boons:''' Players start with 9 boons in the first round. The number of boons received increases to 16, 23, 31 and finally 35 in the following rounds.
* '''Item Rolls:''' While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes, and some counter items are more likely to drop when playing against specific heroes (see [https://statlocker.gg/items/brawl item drop rates per hero]). Stronger items are more likely to drop in later rounds. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 3 rounds. Item drops are mirrored between teams: if a player in one team gets an enhanced or legendary item drop, a player in the enemy team will get an equivalent item drop.
* '''Item Rolls:''' While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes, and some counter items are more likely to drop when playing ''against'' specific heroes. Stronger items are more likely to drop in later rounds. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 3 rounds. Item drops are mirrored between teams: if a player in one team gets an enhanced or legendary item drop, a player in the enemy team will get an equivalent item drop.


== Game Mode Specific Differences  ==
== Legendary Items ==
There are '''{{Items count|Street Brawl}}''' Legendary items exclusive to this mode.
 
=== {{ItemType|Weapon|Weapon}} ===
* {{ItemIcon|Haunting Shot}}: Your next bullet deals additional [[Spirit Damage]] based on the enemy's current [[Health]]. This bullet is larger and pierces through enemies, applying a debuff which reduces the enemy's healing, movement speed, and damage outputs.
 
* {{ItemIcon|Infinite Rounds}}: Your bullets have a chance to become unavoidable, piercing through enemies and ignoring their [[Bullet Resistance]]. You have infinite [[Ammo]].
 
* {{ItemIcon|Runed Gauntlets}}: Your next [[Melee]] pierces through parry. Landing a heavy melee reduces your existing [[Cooldown]]s.
 
=== {{ItemType|Armor|Vitality}} ===
* {{ItemIcon|Celestial Blessing}}: On use, applies a [[Dispel Magic|cleansing]] effect to your whole team, replenishing their [[health]] and [[stamina]] while increasing their [[Move Speed|movement speed]].
 
* {{ItemIcon|Cloak of Opportunity}}: Occasionally block the next [[debuff]] that would apply movement lock, stunned, immobilized, chained, or slept to you, instead granting a temporary [[Damage Barrier|barrier]] and [[Move Speed|movement speed]], as well as a temporary [[Unstoppable]] effect.
 
* {{ItemIcon|Electric Slippers}}: While sliding, [[Bullet Evasion|evade]] bullets and gain increased [[Fire Rate|fire rate]] while dealing periodic [[Spirit Damage]] to nearby enemies.
 
* {{ItemIcon|Eternal Gift}}: Every 2 seconds, provides a random '''<u>permanent</u>''' [[Stats|stat buff]] to your hero, while also occasionally dramatically reducing your next [[Respawn|respawn timer]].
 
* {{ItemIcon|Nullification Burst}}: On use, removes any [[Status Effects|positive buffs]] on nearby enemies while blocking them from using any [[stamina]] or [[healing]] for a short duration.
 
* {{ItemIcon|Seraphim Wings}}: Massively reduces your gravity, granting you large amounts of [[Damage Amplification|damage amplification]] and [[Damage Reduction|damage reduction]] while airborne. Also passively grants improved air control and allows for an additional [[Dash|air dash]] or [[Jumping|air jump]] before landing.
 
* {{ItemIcon|Shadow Strike}}: Any [[Stamina|stamina use]] causes you to become temporarily [[Status Effects#Stealth|invisible]]. Dealing damage with a [[Melee Attack|melee attack]] while invisible applies periodic [[Spirit Damage|spirit damage]] while stealing [[Damage Resistance|bullet and spirit resistances]].
 
=== {{ItemType|Tech|Spirit}} ===
* {{ItemIcon|Frostbite Charm}} - [[Imbue]] an ability to grant it [[Cooldown Reduction|cooldown reduction]] and [[Spirit Power|spirit power]]. When the imbued ability damages a target, it [[Arctic Blast|freezes]] them, dealing bonus [[Spirit Damage|spirit damage]].
 
* {{ItemIcon|Mystic Conduit}} - Passively provides a significant increase to [[Ability Range|ability range]] and [[Cooldown Reduction|cooldown reduction]] for self and nearby allies. Dealing high damage to an enemy Hero within a short period of time [[Healing Nova|heals you and nearby allies]].
 
* {{ItemIcon|Mystical Piano}} - On use, strikes the target area after a short delay with a large piano, [[Stun|stunning]] and reducing the [[stamina]] of any enemies hit. For a short duration after the stun, enemies are [[Daze|dazed]].
 
* {{ItemIcon|Omnicharge Signet}} - [[Imbue]] an active non-ultimate ability to grant it [[charges]]. Already charge-based abilities gain even more charges.
 
* {{ItemIcon|Prism Blast}} - On use, [[Ethereal Shift|become untargetable and invincible]] for a short duration while [[Bebop#(4) Hyper Beam|damaging lasers]] rotate around you.
 
* {{ItemIcon|Shrink Ray}} - On use, significantly reduces self or target ally hero's model size for a duration while granting significantly increased [[Move Speed|movement speed]].
 
* {{ItemIcon|Unstable Concoction}} - On use, grants massively increased [[Move Speed|movement speed]], [[health]], [[Spirit Power|spirit power]], and [[Weapon Damage|weapon damage]] for a short duration before you explode, instantly [[Death|dying]] but also dealing large area damage based on your [[Health|max health]] and [[Stun|stunning]] enemies.
 
== Game Mode-Specific Differences  ==
Street Brawl-specific balance changes are marked in the ability/item description in Street Brawl with a yellow circle icon.
Street Brawl-specific balance changes are marked in the ability/item description in Street Brawl with a yellow circle icon.


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There is no item limit. If a player gets more than 12 items, the older items are no longer visible in the UI but still equipped.
There is no item limit. If a player gets more than 12 items, the older items are no longer visible in the UI but still equipped.


== Legendary Items ==
== Item Draft ==
There are '''{{Items count|Street Brawl}}''' Legendary items exclusive to this mode.
 
=== {{ItemType|Weapon|Weapon}} ===
* {{ItemIcon|Haunting Shot}}: Your next bullet deals additional [[Spirit Damage]] based on the enemy's current [[Health]]. This bullet is larger and pierces through enemies, applying a debuff which reduces the enemy's healing, movement speed, and damage outputs.
 
* {{ItemIcon|Infinite Rounds}}: Your bullets have a chance to become unavoidable, piercing through enemies and ignoring their [[Bullet Resistance]]. You have infinite [[Ammo]].
 
* {{ItemIcon|Runed Gauntlets}}: Your next [[Melee]] pierces through parry. Landing a heavy melee reduces your existing [[Cooldown]]s.
 
=== {{ItemType|Armor|Vitality}} ===
* {{ItemIcon|Celestial Blessing}}: On use, applies a [[Dispel Magic|cleansing]] effect to your whole team, replenishing their [[health]] and [[stamina]] while increasing their [[Move Speed|movement speed]].
 
* {{ItemIcon|Cloak of Opportunity}}: Occasionally block the next [[debuff]] that would apply movement lock, stunned, immobilized, chained, or slept to you, instead granting a temporary [[Damage Barrier|barrier]] and [[Move Speed|movement speed]], as well as a temporary [[Unstoppable]] effect.
 
* {{ItemIcon|Electric Slippers}}: While sliding, [[Bullet Evasion|evade]] bullets and gain increased [[Fire Rate|fire rate]] while dealing periodic [[Spirit Damage]] to nearby enemies.
 
* {{ItemIcon|Eternal Gift}}: Every 2 seconds, provides a random '''<u>permanent</u>''' [[Stats|stat buff]] to your hero, while also occasionally dramatically reducing your next [[Respawn|respawn timer]].
 
* {{ItemIcon|Nullification Burst}}: On use, removes any [[Status Effects|positive buffs]] on nearby enemies while blocking them from using any [[stamina]] or [[healing]] for a short duration.
 
* {{ItemIcon|Seraphim Wings}}: Massively reduces your gravity, granting you large amounts of [[Damage Amplification|damage amplification]] and [[Damage Reduction|damage reduction]] while airborne. Also passively grants improved air control and allows for an additional [[Dash|air dash]] or [[Jumping|air jump]] before landing.
 
* {{ItemIcon|Shadow Strike}}: Any [[Stamina|stamina use]] causes you to become temporarily [[Status Effects#Stealth|invisible]]. Dealing damage with a [[Melee Attack|melee attack]] while invisible applies periodic [[Spirit Damage|spirit damage]] while stealing [[Damage Resistance|bullet and spirit resistances]].


=== {{ItemType|Tech|Spirit}} ===
=== Counter Items ===
* {{ItemIcon|Frostbite Charm}} - [[Imbue]] an ability to grant it [[Cooldown Reduction|cooldown reduction]] and [[Spirit Power|spirit power]]. When the imbued ability damages a target, it [[Arctic Blast|freezes]] them, dealing bonus [[Spirit Damage|spirit damage]].
These items are more likely to drop for a player in Street Brawl when playing against their corresponding hero.


* {{ItemIcon|Mystic Conduit}} - Passively provides a significant increase to [[Ability Range|ability range]] and [[Cooldown Reduction|cooldown reduction]] for self and nearby allies. Dealing high damage to an enemy Hero within a short period of time [[Healing Nova|heals you and nearby allies]].
{| class="wikitable"
 
|+ Counter Items
* {{ItemIcon|Mystical Piano}} - On use, strikes the target area after a short delay with a large piano, [[Stun|stunning]] and reducing the [[stamina]] of any enemies hit. For a short duration after the stun, enemies are [[Daze|dazed]].
|-
 
! Hero !! Item
* {{ItemIcon|Omnicharge Signet}} - [[Imbue]] an active non-ultimate ability to grant it [[charges]]. Already charge-based abilities gain even more charges.
|-
 
| {{HeroIcon|McGinnis}} || {{ItemIcon|Healbane}}
* {{ItemIcon|Prism Blast}} - On use, [[Ethereal Shift|become untargetable and invincible]] for a short duration while [[Bebop#(4) Hyper Beam|damaging lasers]] rotate around you.
|-
 
| {{HeroIcon|Seven}} || {{ItemIcon|Knockdown}}
* {{ItemIcon|Shrink Ray}} - On use, significantly reduces self or target ally hero's model size for a duration while granting significantly increased [[Move Speed|movement speed]].
|-
 
| {{HeroIcon|Vindicta}} || {{ItemIcon|Knockdown}}
* {{ItemIcon|Unstable Concoction}} - On use, grants massively increased [[Move Speed|movement speed]], [[health]], [[Spirit Power|spirit power]], and [[Weapon Damage|weapon damage]] for a short duration before you explode, instantly [[Death|dying]] but also dealing large area damage based on your [[Health|max health]] and [[Stun|stunning]] enemies.
|}


== Strategy ==
== Strategy ==