Street Brawl: Difference between revisions

Game Mode Specific Differences: updated (value changes should be automated in the future, maybe in a table format?)
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* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} duration reduced from 11s to 7s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} duration reduced from 11s to 7s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} cooldown increased from 18s to 26s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} cooldown increased from 18s to 26s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} regen reduced by 20% (was unaffected by the global regen change previously)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} regen reduced by 20%
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} damage reduced by 25%
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} damage reduced by 25%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 2.5% to 2% (was previously being reduced)
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 2.5% to 2%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} max HP damage reduced from 1.5% to 1%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} max HP damage reduced from 1.5% to 1%
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw distance reduced by 30%
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw distance reduced by 30%