Street Brawl: Difference between revisions

Game Mode Specific Differences: updated (value changes should be automated in the future, maybe in a table format?)
Line 13: Line 13:
* '''Ability Points:''' Every player receives 6 ability points to spend in early rounds, and 5 points to spend in late rounds.
* '''Ability Points:''' Every player receives 6 ability points to spend in early rounds, and 5 points to spend in late rounds.
* '''Boons:''' Players start with 9 boons in the first round. The number of boons received increases to 16, 21, 27 and finally 34 in the following rounds.
* '''Boons:''' Players start with 9 boons in the first round. The number of boons received increases to 16, 21, 27 and finally 34 in the following rounds.
* '''Item Rolls:''' While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes. Stronger items are more likely to drop in later rounds.
* '''Item Rolls:''' While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes. Stronger items are more likely to drop in later rounds. Choosing the random hero option in character select allows the player to have an extra item reroll in initial rounds.


== Game Mode Specific Differences  ==
== Game Mode Specific Differences  ==


=== '''Healing Effectiveness''' ===
=== Heroes ===
The effectiveness of healing abilities and items within Street Brawl is reduced significantly across the board.
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} duration reduced from 11s to 7s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} cooldown increased from 18s to 26s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} regen reduced by 20% (was unaffected by the global regen change previously)
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} damage reduced by 25%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 2.5% to 2% (was previously being reduced)
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} max HP damage reduced from 1.5% to 1%
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw distance reduced by 30%
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage reduced by 10%
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} healing reduced by 25%
* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} duration reduced by 30%
* {{HeroIcon|Graves}}: {{AbilityIcon|Borrowed Decree}} ghoul damage reduced by 30%


In general all healing abilities, items, lifesteal & regen (both regular regen and out-of-combat regen) will only heal for 60% of the value that the ability/item/lifesteal/regen displays. This includes Victor's Shocking Reanimation ultimate, causing it to revive Victor at 60% of the normal health value.
* {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} Isolation Range reduced from 20m to 10m
* {{HeroIcon|Holliday}}: {{AbilityIcon|Crackshot}} Spirit Scaling increased from 1.1 to 2.5
* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} cooldown reduced by 20s
* {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} Cooldown reduced from 155s to 60s
* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} cooldown reduced from 90s to 60s


Some items such as Rescue Beam and Healing Nova, or abilities such as Viscous' Cube, will display the normally expected healing number next to the player's healthbar, but the actual health received is only 60% of the displayed number.
=== Items ===
 
* {{ItemIcon|Alchemical Fire}}: Damage reduced by 30%
* {{ItemIcon|Cursed Relic|l1=Curse}}: Duration reduced from 3.25s to 2.75s
 
=== NPCs ===
[[Denizen|Denizens]] do not spawn in Street Brawl.
 
[[Trooper|Troopers]] spawn faster and have starting [[Spirit Resist]] and increased Spirit Resist during overtime. They also deal more damage to structures.
 
[[Structures]] have faster and increased resist decay over time.


=== Other differences ===
=== Other differences ===