Street Brawl: Difference between revisions

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== Game Mode Specific Differences  ==
== Game Mode Specific Differences  ==
'''Healing Effectiveness:''' The effectiveness of healing abilities and items within Street Brawl is reduced significantly across the board.
 
=== '''Healing Effectiveness''' ===
The effectiveness of healing abilities and items within Street Brawl is reduced significantly across the board.


In general all healing abilities, items, lifesteal & regen (both regular regen and out-of-combat regen) will only heal for 60% of the value that the ability/item/lifesteal/regen displays.  This includes Victor's Shocking Reanimation ultimate, causing it to revive Victor at 60% of the normal health value.
In general all healing abilities, items, lifesteal & regen (both regular regen and out-of-combat regen) will only heal for 60% of the value that the ability/item/lifesteal/regen displays.  This includes Victor's Shocking Reanimation ultimate, causing it to revive Victor at 60% of the normal health value.


Some items such as Rescue Beam and Healing Nova, or abilities such as Viscous' Cube, will display the normally expected healing number next to the player's healthbar, but the actual health received is only 60% of the displayed number.
Some items such as Rescue Beam and Healing Nova, or abilities such as Viscous' Cube, will display the normally expected healing number next to the player's healthbar, but the actual health received is only 60% of the displayed number.
=== Other differences ===
Players are unable to pause in Street Brawl.
== Strategy ==
== Strategy ==
Since [[Trooper|Troopers]] don't drop [[Souls]] in Street Brawl, players are less encouraged to hit them. However, pushing waves is still valuable to gain heal from Banner Troopers and pressure the enemy's objectives.
Since [[Trooper|Troopers]] don't drop [[Souls]] in Street Brawl, players are less encouraged to hit them. However, pushing waves is still valuable to gain heal from Banner Troopers and pressure the enemy's objectives.