Street Brawl: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Game Mode Specific Differences: updated (value changes should be automated in the future, maybe in a table format?) |
Gammaton32 (talk | contribs) |
||
| Line 20: | Line 20: | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} duration reduced from 11s to 7s | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|l1=Hyperbeam}} duration reduced from 11s to 7s | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} cooldown increased from 18s to 26s | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} cooldown increased from 18s to 26s | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} regen reduced by 20% | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} regen reduced by 20% | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} damage reduced by 25% | * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} damage reduced by 25% | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 2.5% to 2% | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 2.5% to 2% | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} max HP damage reduced from 1.5% to 1% | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} max HP damage reduced from 1.5% to 1% | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw distance reduced by 30% | * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw distance reduced by 30% | ||