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Structures are the immobile objectives on the [[map]] that provide | Structures are the immobile objectives on the [[map]] that provide Souls and other benefits to the team that destroys them. | ||
Each team must defend their own structures while attacking the enemy structures to expose and destroy the enemy [[Patron]] to win the game. | Each team must defend their own structures while attacking the enemy structures to expose and destroy the enemy [[Patron]] to win the game. | ||
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! Structure !! Image !! Description | ! Structure !! Image !! Description | ||
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| [[ | | [[Guardian]] || [[File:Guardian_Icon.png|100px]] || The first objective of the lane is the [[Guardian]], who has a laser attack, a melee attack, and a slam attack. The slam attack does AoE damage to enemies near the Guardian. | ||
Defeating all 3 enemy Guardians will grant a team their first Flex Slot. | |||
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| [[Walker]] || [[File:Walker_Icon.png|100px]] || The second objective of the lane is the [[Walker]] who has a laser attack, a | | [[Walker]] || [[File:Walker_Icon.png|100px]] || The second objective of the lane is the [[Walker]] who has a laser attack, a Volcano Salvo, and a slam. | ||
A team will gain | A team will gain their second Flex Slot for the first enemy Walker they destroy, and third Flex Slot for destroying all enemy Walkers. | ||
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| [[Base | | [[Guardian|Base Guardians]] || [[File:Guardian_Icon.png|100px]] || The third objective of the lane is two Base Guardians outside the enemy base. When both enemy Base Guardians are defeated in a lane, the zipline for allies in that lane becomes significantly faster. | ||
Destroying a set of Base Guardians, will grant a team their final Flex Slot. | |||
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| [[Shrine]] || [[File: | | [[Shrine]] || [[File:Shrine_Icon.png|100px]] || The fourth objective is the [[Shrine|Shrines]], they have no attacks. There are two shrines, one on each side of the base. They both need to be destroyed in order to weaken the Patron, allowing you to kill it and win the game. | ||
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{{Gameplay Navbox}} | {{Gameplay Navbox}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||