Talk:Build-Up: Difference between revisions

Voxic. (talk | contribs)
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LVL (talk | contribs)
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== Feedback (Wed, 08 Jul 2026 06:28:12 UTC) ==
== Feedback (Wed, 08 Jul 2026 06:28:12 UTC) ==


{{Feedback|feedback=On all of the 'Buildup per Shot' tables, all shotgun wielders have their buildup on the assumption you hit every pellet. For example, on Slowing Bullets, with Abrams, 9 pellets will get the 55.2% displayed, but each pellet only builds up roughly 5.8%. Could be worth implementing?|user=Voxic.|resolved=false}}
{{Feedback|feedback=On all of the 'Buildup per Shot' tables, all shotgun wielders have their buildup on the assumption you hit every pellet. For example, on Slowing Bullets, with Abrams, 9 pellets will get the 55.2% displayed, but each pellet only builds up roughly 5.8%. This is told in a note under Toxic Bullets but perhaps it would be nice to implement the per bullet buildup? |user=Voxic.|resolved=true}}
I've updated the module's code so that it now pulls the pellet/bullet count for each weapon and divides the buildup accordingly. The tables now display the "% per bullet" instead of the combined "% per shot". I also added a "Bullets/Shot" column so the math is transparent, and updated the "Shots to Proc" column to specify that it assumes all bullets connect. --[[User:LVL|LVL]] ([[User talk:LVL|talk]]) 03:22, 15 July 2026 (UTC)
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