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	<title>Talk:Knockdown - Revision history</title>
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	<updated>2026-09-07T17:05:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://deadlock.wiki/Talk:Knockdown?diff=127647&amp;oldid=prev</id>
		<title>~2026-LaneFireUrn1085: /* Stun duration */</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Knockdown?diff=127647&amp;oldid=prev"/>
		<updated>2026-09-07T05:42:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Stun duration&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:42, 7 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# ability duration only affects the base 0.5s stun duration&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# ability duration only affects the base 0.5s stun duration&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# the stun is extended the entire time you&amp;#039;re falling, like getting stunned from a bounce pad&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# the stun is extended the entire time you&amp;#039;re falling, like getting stunned from a bounce pad&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EDIT: after more testing with ability stuns (where 80% debuff resistance works as expected), it seems like grayed out abilities are more accurate than the stun icon for knowing when a stun is active. the difference is 0.1s. however, you&#039;d have to &#039;&#039;add&#039;&#039; that to the times above which means they&#039;re even more out of whack. I thought it was accurate because 0.53s and 0.80s were so close to the expected 0.5s and 0.775s stun durations, but maybe not?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Special:Contributions/&amp;amp;#126;2026-LaneFireUrn1085|&amp;amp;#126;2026-LaneFireUrn1085]] ([[User talk:&amp;amp;#126;2026-LaneFireUrn1085|talk]]) 05:17, 7 September 2026 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Special:Contributions/&amp;amp;#126;2026-LaneFireUrn1085|&amp;amp;#126;2026-LaneFireUrn1085]] ([[User talk:&amp;amp;#126;2026-LaneFireUrn1085|talk]]) 05:17, 7 September 2026 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>~2026-LaneFireUrn1085</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Talk:Knockdown?diff=127646&amp;oldid=prev</id>
		<title>~2026-LaneFireUrn1085: /* Stun duration */ new section</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Talk:Knockdown?diff=127646&amp;oldid=prev"/>
		<updated>2026-09-07T05:17:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Stun duration: &lt;/span&gt; new section&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Stun duration ==&lt;br /&gt;
&lt;br /&gt;
I tested these in training mode and recorded videos of each (haven&amp;#039;t uploaded them anywhere though). originally I just went up really high, but the numbers were odd so I re-did them while flying exactly 1300su up (using the markers on the ground, 0m to 30m seems to be about 1250su distance. the Y position varies from 0~200 with camera movement but if I am straight up it&amp;#039;s at 9, so I flew up to 1300su to be safe). the minimum slow in training mode is 10%, so I just divided the clip lengths by 10.&lt;br /&gt;
&lt;br /&gt;
I used the stun icon on the aiming reticle to mark where stuns begin and end, and I split the &amp;quot;time spent falling&amp;quot; portion based on when the camera/Y position stops going down. it seemed kind of inconsistent based on vindicta&amp;#039;s heavy fall animation (either kneeling or falling on her back), but I tested from the same height so I always got the falling on her back animation.&lt;br /&gt;
&lt;br /&gt;
the stats were tested with their maximum value from items, including scourge &amp;amp; bloody tribute&amp;#039;s actives and frenzy&amp;#039;s proc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Knockdown stun durations&lt;br /&gt;
|-&lt;br /&gt;
! Stun Duration !! Expected Stun Duration !! Height !! Ability Duration !! Debuff Resistance !! Additional time spent falling&lt;br /&gt;
|-&lt;br /&gt;
| 0.53s || 0.5s || 0m || 0% || 0% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 0.80s || 0.775s|| 0m || 55% || 0% || N/A &lt;br /&gt;
|-&lt;br /&gt;
| 0.53s || 0.1s || 0m || 0% || 80% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 0.67s || 0.155s || 0m || 55% || 80% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1.45s || 1.25s || 650su / ~15m || 0% || 0% || 0.77s&lt;br /&gt;
|-&lt;br /&gt;
| 1.72s || 1.525s || 650su / ~15m || 55% || 0% || 0.77s&lt;br /&gt;
|-&lt;br /&gt;
| 2.12s || 2.0s || 1291su / ~30.5m || 0% || 0% || 1.14s&lt;br /&gt;
|-&lt;br /&gt;
| 2.36s || 2.275s || 1291su / ~30.5m || 55% || 0% || 1.18s&lt;br /&gt;
|-&lt;br /&gt;
| 2.09s || 0.4s or 1.6s || 1291su / ~30.5m || 0% || 80% || 1.18s&lt;br /&gt;
|-&lt;br /&gt;
| 2.35s || 0.455s or 1.655s || 1291su / ~30.5m || 55% || 80% || 1.20s&lt;br /&gt;
|-&lt;br /&gt;
| 2.39s || 2.337s or 2.457s || 1285su / ~30.5m || 55% || -8% || 1.19s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
so I&amp;#039;m kind of stumped by these times. I had a feeling the bonus stun wasn&amp;#039;t affected by ability duration (it isn&amp;#039;t) but debuff resistance doesn&amp;#039;t seem to do anything? I had to keep double checking to make sure I was using the right items. hell I even redid all the airborne tests completely because I was worried it was making the times inconsistent; the slight variation before was enough to change vindicta&amp;#039;s fall animation and I thought maybe that was enough to change when the camera stops moving and it was throwing off where I cut the falling vs. stun time, I don&amp;#039;t know.&lt;br /&gt;
&lt;br /&gt;
anyway I redid it, each test is exactly the same, and the debuff resistance still doesn&amp;#039;t seem to have any effect. maybe stacking so much of it breaks something, like how enhanced trophy collector can break the range formula and give negative range above 100%. I even did one last test with mina to see if negative debuff resist does anything but still no.&lt;br /&gt;
&lt;br /&gt;
it might be worth testing whether the stun duration changes depending on whether you&amp;#039;re looking straight up or down (in the air, but maybe on the ground too) and trying to figure out why the stun durations are a little bit longer than expected&lt;br /&gt;
&lt;br /&gt;
anyway, these are the only relevant results I wanted to confirm before adding to the page:&lt;br /&gt;
# ability duration only affects the base 0.5s stun duration&lt;br /&gt;
# the stun is extended the entire time you&amp;#039;re falling, like getting stunned from a bounce pad&lt;br /&gt;
[[Special:Contributions/&amp;amp;#126;2026-LaneFireUrn1085|&amp;amp;#126;2026-LaneFireUrn1085]] ([[User talk:&amp;amp;#126;2026-LaneFireUrn1085|talk]]) 05:17, 7 September 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>~2026-LaneFireUrn1085</name></author>
	</entry>
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