Editing Talk:Mechanics

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'''FakerofDeadlock''': Will have to add out-of-site hyperlinks to the first mention of macros and micros, probably to Wikipedia. (Obsolete)
'''FakerofDeadlock''': Will have to add out-of-site hyperlinks to the first mention of macros and micros, probably to Wikipedia.


'''Shatangmi''': I think that the more strategy-related topics like uptime and team composition should be moved to the strategy page. The mechanics page should include "objective" (for lack of a better word) information that is explicitly included in the game. Like stats, map timings, souls, etc. I'm just concerned that the more strategy-related topics could be seen as subjective or debatable.
'''Shatangmi''': I think that the more strategy-related topics like uptime and team composition should be moved to the strategy page. The mechanics page should include "objective" (for lack of a better word) information that is explicitly included in the game. Like stats, map timings, souls, etc. I'm just concerned that the more strategy-related topics could be seen as subjective or debatable.
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I agree with Igor. --[[User:StrangeThing|StrangeThing]] ([[User talk:StrangeThing|talk]]) 19:10, 5 September 2024 (UTC)
I agree with Igor. --[[User:StrangeThing|StrangeThing]] ([[User talk:StrangeThing|talk]]) 19:10, 5 September 2024 (UTC)
'''FakerofDeadlock''': Igor is right. Should we move all the info in the sections to the Strategy page? Avoiding repeated information, of course. Then just lay things out similar to the DOTA wiki's mechanics page.


== Proposed Redesign ==
== Proposed Redesign ==


It's mostly links to other pages, that go in depth on specifics. --[[User:StrangeThing|StrangeThing]] ([[User talk:StrangeThing|talk]]) 01:32, 15 September 2024 (UTC)
It's mostly links to other pages, that go in depth on specifics.  


[[stats]]
[[stats]]
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[[souls]], [[items]], [[shop]]
[[souls]], [[items]], [[shop]]
== Feedback (Tue, 19 May 2026 17:45:17 UTC) ==
{{Feedback|feedback=make [[Gameplay]] redirect to this|user=~2026-IvySoulsEscalating212|resolved=true}}
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