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== Paradox's | ==Kinetic Carbine Scaling== | ||
Does anyone know how the damage scaling on Kinetic Carbine works? It claims to scale with [[Weapon Damage]], but clearly does so in a very different way from [[Venator]]'s Weapon Damage scaling abilities, as its damage increases when leveling up. [[User:NonBinaryProgrammer|NonBinaryProgrammer]] ([[User talk:NonBinaryProgrammer|talk]]) 22:23, 15 March 2026 (UTC) | |||
:Instead of scaling by<span style="font-size: 0.8em; color: #cdb89e; white-space: nowrap;">[[File:Weapon scaling.png|link=Weapon Damage|{{{icon_size|40px}}}|Weapon Damage]]<span style="background-color: #80550f; width: auto; font-family: 'Retail Demo Regular', 'PT Serif', 'Palatino'; font-weight:bold; border-radius: 5px; padding: 2px 2px 0px 2px; margin-left: 0px;">''x''<span id="{{{id|}}}" class="ability-attr">1.5</span></span></span> amount like [[Venator]]'s {{AbilityIcon|Ira Domini}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} gains weapon damage from items the same way normal weapons do. <span style="position:relative; top:-1px;">[[File:Deadlock logo icon.png|20px]]</span>[[User:Monster Domosed|<span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 0px 0px 2px #2c312e, 1.3px 1.3px rgba(0, 0, 0, 0.2);"><b>Monster_Domosed</b></span>]] ([[User talk:Monster Domosed|<span style="color:#bc8ee8;"><b>talk</b></span>]] / [[Special:Contributions/Monster_Domosed|<span style="color:#F5992F;"><b>contribs</b></span>]]) 22:38, 15 March 2026 (UTC) | |||
:Description of Carbine scaling has been added. --[[User:Gammaton32|Gammaton32]] ([[User talk:Gammaton32|talk]]) 23:31, 15 March 2026 (UTC) | |||
== Feedback (Tue, 16 Jun 2026 14:06:46 UTC) == | |||
{{Feedback|feedback=UI bug - Kinetic Carbine 5x upgrade max damage scaling ads percentage value to weapon_damage_scaling|user=Anonymous|resolved=true}} | |||
== Feedback (Sun, 26 Jul 2026 13:48:59 UTC) == | |||
{{Feedback|feedback=Paradoxical Swap (Ult) | |||
May be worth changing the note: "Once connected, the swap cannot be interrupted and can go through walls." to include the fact that the swap location for the Caster is their position when the ability hits, NOT when it was cast. And the fact that the Target and the Caster will be swapped regardless of distance. (could add a citation about the interaction with Sinclair and assistant) | |||
My suggestion for wording: "Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance" (add note about Sinclair interaction here if wanted) | |||
and then add the "The swap location positions of the Caster and the initial target is the spot where they were when the ability hits, NOT when it was cast." (This one is kinda rough, you could probably think of better phrasing)|user=~2026-WarpVindictaCalico474|resolved=true}} | |||
== Blue Rose/Twin Peaks (spoilers) == | |||
My last edit noting that the rose on her trench is likely a Twin Peaks reference got reverted for being too general - I would argue that this is pretty on the nose. The Blue Rose Task Force in Twin Peaks is essentially a secret agency that revolves around solving impossible crimes. Paradox is a secret agency that revolves around committing impossible crimes. Additionally, the positioning of the rose on the left side of the coat's collar in that spot is extremely specific to a scene in Fire Walk With Me. | |||
I understand this game is relatively light in references, and the wiki tries to avoid speculation on these things, but this one feels relatively cut and dry to me. | |||
--[[Special:Contributions/~2026-PocketLifestealColossus995|~2026-PocketLifestealColossus995]] ([[User talk:~2026-PocketLifestealColossus995|talk]]) 00:39, 27 August 2026 (UTC) | |||
If that's the case, you should explain the context of the reference in your edit since not everyone will be familiar with it. I'm still not entirely convinced, but I'm gonna update it. --[[User:Gammaton32|Gammaton32]] ([[User talk:Gammaton32|talk]]) 01:11, 27 August 2026 (UTC) | |||