Talk:Paradox: Difference between revisions

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:Instead of scaling by<span style="font-size: 0.8em; color: #cdb89e; white-space: nowrap;">[[File:Weapon scaling.png|link=Weapon Damage|{{{icon_size|40px}}}|Weapon Damage]]<span style="background-color: #80550f; width: auto; font-family: 'Retail Demo Regular', 'PT Serif', 'Palatino'; font-weight:bold;  border-radius: 5px; padding: 2px 2px 0px 2px; margin-left: 0px;">''x''<span id="{{{id|}}}" class="ability-attr">1.5</span></span></span> amount like [[Venator]]'s {{AbilityIcon|Ira Domini}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} gains weapon damage from items the same way normal weapons do. <span style="position:relative; top:-1px;">[[File:Deadlock logo icon.png|20px]]</span>[[User:Monster Domosed|<span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 0px 0px 2px #2c312e, 1.3px 1.3px rgba(0, 0, 0, 0.2);"><b>Monster_Domosed</b></span>]] ([[User talk:Monster Domosed|<span style="color:#bc8ee8;"><b>talk</b></span>]] / [[Special:Contributions/Monster_Domosed|<span style="color:#F5992F;"><b>contribs</b></span>]]) 22:38, 15 March 2026 (UTC)
:Instead of scaling by<span style="font-size: 0.8em; color: #cdb89e; white-space: nowrap;">[[File:Weapon scaling.png|link=Weapon Damage|{{{icon_size|40px}}}|Weapon Damage]]<span style="background-color: #80550f; width: auto; font-family: 'Retail Demo Regular', 'PT Serif', 'Palatino'; font-weight:bold;  border-radius: 5px; padding: 2px 2px 0px 2px; margin-left: 0px;">''x''<span id="{{{id|}}}" class="ability-attr">1.5</span></span></span> amount like [[Venator]]'s {{AbilityIcon|Ira Domini}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} gains weapon damage from items the same way normal weapons do. <span style="position:relative; top:-1px;">[[File:Deadlock logo icon.png|20px]]</span>[[User:Monster Domosed|<span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 0px 0px 2px #2c312e, 1.3px 1.3px rgba(0, 0, 0, 0.2);"><b>Monster_Domosed</b></span>]] ([[User talk:Monster Domosed|<span style="color:#bc8ee8;"><b>talk</b></span>]] / [[Special:Contributions/Monster_Domosed|<span style="color:#F5992F;"><b>contribs</b></span>]]) 22:38, 15 March 2026 (UTC)


::Description of Carbine scaling has been added. --[[User:Gammaton32|Gammaton32]] ([[User talk:Gammaton32|talk]]) 23:31, 15 March 2026 (UTC)
:Description of Carbine scaling has been added. --[[User:Gammaton32|Gammaton32]] ([[User talk:Gammaton32|talk]]) 23:31, 15 March 2026 (UTC)

Revision as of 23:32, 15 March 2026

Kinetic Carbine Scaling

Does anyone know how the damage scaling on Kinetic Carbine works? It claims to scale with Weapon Damage, but clearly does so in a very different way from Venator's Weapon Damage scaling abilities, as its damage increases when leveling up. NonBinaryProgrammer (talk) 22:23, 15 March 2026 (UTC)

Instead of scaling byWeapon Damagex1.5 amount like Venator's Ira Domini, Paradox's Kinetic Carbine gains weapon damage from items the same way normal weapons do. Monster_Domosed (talk / contribs) 22:38, 15 March 2026 (UTC)
Description of Carbine scaling has been added. --Gammaton32 (talk) 23:31, 15 March 2026 (UTC)