Talk:Paradox: Difference between revisions

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:Description of Carbine scaling has been added. --[[User:Gammaton32|Gammaton32]] ([[User talk:Gammaton32|talk]]) 23:31, 15 March 2026 (UTC)
:Description of Carbine scaling has been added. --[[User:Gammaton32|Gammaton32]] ([[User talk:Gammaton32|talk]]) 23:31, 15 March 2026 (UTC)
== Feedback (Tue, 16 Jun 2026 14:06:46 UTC) ==
{{Feedback|feedback=UI bug - Kinetic Carbine 5x upgrade max damage scaling ads percentage value to weapon_damage_scaling|user=Anonymous}}

Revision as of 14:06, 16 June 2026

Kinetic Carbine Scaling

Does anyone know how the damage scaling on Kinetic Carbine works? It claims to scale with Weapon Damage, but clearly does so in a very different way from Venator's Weapon Damage scaling abilities, as its damage increases when leveling up. NonBinaryProgrammer (talk) 22:23, 15 March 2026 (UTC)

Instead of scaling byWeapon Damagex1.5 amount like Venator's Ira Domini, Paradox's Kinetic Carbine gains weapon damage from items the same way normal weapons do. Monster_Domosed (talk / contribs) 22:38, 15 March 2026 (UTC)
Description of Carbine scaling has been added. --Gammaton32 (talk) 23:31, 15 March 2026 (UTC)

Feedback (Tue, 16 Jun 2026 14:06:46 UTC)