Kinetic Carbine Scaling

Does anyone know how the damage scaling on Kinetic Carbine works? It claims to scale with Weapon Damage, but clearly does so in a very different way from Venator's Weapon Damage scaling abilities, as its damage increases when leveling up. NonBinaryProgrammer (talk) 22:23, 15 March 2026 (UTC)

Instead of scaling by x1.5 amount like Venator's   Ira Domini,   Paradox's   Kinetic Carbine gains weapon damage from items the same way normal weapons do.  Monster_Domosed (talk / contribs) 22:38, 15 March 2026 (UTC)
Description of Carbine scaling has been added. --Gammaton32 (talk) 23:31, 15 March 2026 (UTC)

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Blue Rose/Twin Peaks (spoilers)

My last edit noting that the rose on her trench is likely a Twin Peaks reference got reverted for being too general - I would argue that this is pretty on the nose. The Blue Rose Task Force in Twin Peaks is essentially a secret agency that revolves around solving impossible crimes. Paradox is a secret agency that revolves around committing impossible crimes. Additionally, the positioning of the rose on the left side of the coat's collar in that spot is extremely specific to a scene in Fire Walk With Me. I understand this game is relatively light in references, and the wiki tries to avoid speculation on these things, but this one feels relatively cut and dry to me. --~2026-PocketLifestealColossus995 (talk) 00:39, 27 August 2026 (UTC)

Return to "Paradox" page.