Tankbuster: Difference between revisionsGive feedback
Note about troopers not causing cooldown. |
Changed invoke from AbilityChargeUpTime to AbilityCooldown |
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| Line 9: | Line 9: | ||
| has_passive2 = false | | has_passive2 = false | ||
| passive1_description = {{#invoke:Utilities|process_variables|upgrade_magic_shock_desc|{{#var:item_key_or_en}}}} | | passive1_description = {{#invoke:Utilities|process_variables|upgrade_magic_shock_desc|{{#var:item_key_or_en}}}} | ||
| passive1_chargeup = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}| | | passive1_chargeup = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} Damage | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} Damage | ||
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHealthDamage}}% Max Health Bonus Damage | | passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHealthDamage}}% Max Health Bonus Damage | ||