Template:Ability card v2/Card/MainBox: Difference between revisions

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Undo revision 29648 by Gammaton32 (talk)
Tag: Undo
updated melee scaling backgrounds
Line 25: Line 25:
     </div>
     </div>
   </div>|}}
   </div>|}}
<div style="display:flex; flex-direction:column; flex-grow: 1; justify-content: space-between; {{#switch: {{{scale_type}}} | melee | spirit = background: rgb(42,41,43);
<div style="display:flex; flex-direction:column; flex-grow: 1; justify-content: space-between; {{#switch: {{{scale_type}}} | melee = background: rgb(36,37,36);
background: radial-gradient(circle, rgba(36,37,36,1) 0%, rgba(66,55,47,1) 100%); | spirit = background: rgb(42,41,43);
background: radial-gradient(circle, rgba(42,41,43,1) 0%, rgba(59,49,69,1) 100%); | power_increase = background: rgb(61,78,70);
background: radial-gradient(circle, rgba(42,41,43,1) 0%, rgba(59,49,69,1) 100%); | power_increase = background: rgb(61,78,70);
background: radial-gradient(circle, rgba(42,41,43,1) 0%, rgba(61,78,70,1) 100%); |background-color: #2A2A2A}}; text-align: center; border: 3px solid {{#switch: {{{scale_type}}} | melee | spirit = #583D6F | power_increase = #48675a | #2A2A2A}}; box-shadow: 0 0 10px {{#switch: {{{scale_type}}} | melee| power_increase | spirit = #3d2c4d | #2A2A2A}}; border-radius: 1px">
background: radial-gradient(circle, rgba(42,41,43,1) 0%, rgba(61,78,70,1) 100%); |background-color: #2A2A2A}}; text-align: center; border: 3px solid {{#switch: {{{scale_type}}} | melee = #5b412b | spirit = #583D6F | power_increase = #48675a | #2A2A2A}}; box-shadow: 0 0 10px {{#switch: {{{scale_type}}} | melee | power_increase | spirit = #3d2c4d | #2A2A2A}}; border-radius: 1px">
   <div style="font-weight: bold;">
   <div style="font-weight: bold;">
{{Icon/{{{icon_color|Grey}}}|
{{Icon/{{{icon_color|Grey}}}|

Revision as of 02:18, 26 August 2025

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Display element for a main ability attribute, of which heroes usually have between 1 and 3 in their ability cards

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
valuevalue

Display value of the attribute

Example
23.5
Numberrequired
keykey

Will retrieve the attribute label from localization data based on the current selected language using "<key>_label"

Stringsuggested
labellabel

Display label for attribute. Will override the use of "key" argument

Stringoptional
typetype

Attribute type - used to automatically retrieve the icon's image, link, size (but not color)

Suggested values
bullet_armor_up bullet_armor_down cast charges damage bullet_damage fire_rate healing health move_speed range tech_armor_up tech_damage distance duration slow
Example
damage
Stringsuggested
scale_typescale_type

Type of attribute scaling

Suggested values
spirit melee power_increase weapon_damage_increase weapon_power
Example
spirit
Stringoptional
scale_valuescale_value

Multiplier for the scaling

Example
0.5
Numberoptional
titletitle

Title that appears above the container

Example
On Hit:
Stringoptional
icon_coloricon_color

Color of the attribute icon

Suggested values
Grey Brown Purple
Default
Grey
Example
Brown
Stringoptional
iconicon

Icon's image name. Overridden by image found via "type" parameter

Example
Damage_heart.png
Stringoptional
icon_sizeicon_size

Icon's size. Overridden by size retrieved via "type" parameter

Example
12px
Stringoptional
icon_linkicon_link

Icon's hyperlink. Overridden by link retrieved via "type" parameter

Stringoptional