Template:Active Items: Difference between revisions

#invoke cooldown
Added auto localization of the table - item name, item type, item active description
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{| class="wikitable sortable" style="width: 100%;"
{| class="wikitable sortable" style="width: 100%;"
|+Active Items
|+{{#invoke:Dictionary|translate|Active Items}}
! colspan="2" |Name
! colspan="2" |{{#invoke:Lang|get_string|Citadel_HeroBuilds_CategoryNameLabel}}
!Type
!{{#invoke:Lang|get_string|Citadel_UserFeedback_TypeLabel}}
!Cost
!{{Souls|{{#invoke:Dictionary|translate|Cost}}}}
!Active
!{{#invoke:Lang|get_string|Citadel_Mod_Tooltip_Active}}
!Cooldown
!{{#invoke:Lang|get_string|AbilityCooldown_label}}
|-
|-
! style="background-color:#FCAC4D;" | [[File:Fleetfoot.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Fleetfoot.png|64x64px]]
![[Fleetfoot]]
![[Fleetfoot{{If_lang}}|{{#invoke:Lang|get_string|upgrade_fleetfoot_boots}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Weapon  
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Weapon|{{#invoke:Lang|get_string|CitadelCategoryWeapon}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Fleetfoot}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Fleetfoot}}}}
|Gain bonus Movement Speed and Ammo.
|{{#invoke:Utilities|process_variables|upgrade_fleetfoot_boots_active_desc|Fleetfoot}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Fleetfoot|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Fleetfoot|AbilityCooldown}}s
|-
|-
! style="background-color:#FCAC4D;" | [[File:Alchemical Fire.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Alchemical Fire.png|64x64px]]
![[Alchemical Fire]]
![[Alchemical Fire{{If_lang}}|{{#invoke:Lang|get_string|upgrade_thermal_detonator}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Weapon
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Weapon|{{#invoke:Lang|get_string|CitadelCategoryWeapon}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Alchemical Fire}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Alchemical Fire}}}}
|Throw a flask that explodes on contact, creating an area that does increasing
|{{#invoke:Utilities|process_variables|upgrade_thermal_detonator_desc|Alchemical Fire}}
spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
''Deals 40% less DPS vs non-heroes.''
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Alchemical Fire|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Alchemical Fire|AbilityCooldown}}s
|-
|-
! style="background-color:#FCAC4D;" | [[File:Heroic Aura.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Heroic Aura.png|64x64px]]
![[Heroic Aura]]
![[Heroic Aura{{If_lang}}|{{#invoke:Lang|get_string|upgrade_dps_aura}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Weapon
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Weapon|{{#invoke:Lang|get_string|CitadelCategoryWeapon}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Heroic Aura}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Heroic Aura}}}}
|Provides bonus Movement Speed and Fire Rate to you and nearby allies.
|{{#invoke:Utilities|process_variables|upgrade_dps_aura_active_desc|Heroic Aura}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Heroic Aura|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Heroic Aura|AbilityCooldown}}s
|-
|-
! style="background-color:#FCAC4D;" | [[File:Warp Stone.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Warp Stone.png|64x64px]]
![[Warp Stone]]
![[Warp Stone{{If_lang}}|{{#invoke:Lang|get_string|upgrade_warp_stone}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Weapon
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Weapon|{{#invoke:Lang|get_string|CitadelCategoryWeapon}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Warp Stone}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Warp Stone}}}}
|Teleport straight ahead, gaining Bullet Resist.
|{{#invoke:Utilities|process_variables|upgrade_warp_stone_desc|Warp Stone}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Warp Stone|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Warp Stone|AbilityCooldown}}s
|-
|-
! style="background-color:#FCAC4D;" | [[File:Shadow Weave.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Shadow Weave.png|64x64px]]
![[Shadow Weave]]
![[Shadow Weave{{If_lang}}|{{#invoke:Lang|get_string|upgrade_cloaking_device}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Weapon
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Weapon|{{#invoke:Lang|get_string|CitadelCategoryWeapon}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Shadow Weave}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Shadow Weave}}}}
|Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
|{{#invoke:Utilities|process_variables|upgrade_cloaking_device_active_desc|Shadow Weave}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Shadow Weave|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Shadow Weave|AbilityCooldown}}s
|-
! style="background-color:#FCAC4D;" | [[File:Silencer.png|64x64px]]
![[Silencer]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Weapon
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Silencer}}
|For the next 4s, all your bullets immediately apply Silence.
Silence prevents targets from using abilities.
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Silencer|AbilityCooldown}}s
|-
|-
! style="background-color:#FCAC4D;" | [[File:Vampiric Burst.png|64x64px]]
! style="background-color:#FCAC4D;" | [[File:Vampiric Burst.png|64x64px]]
![[Vampiric Burst]]
![[Vampiric Burst{{If_lang}}|{{#invoke:Lang|get_string|upgrade_surging_power}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Weapon
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Weapon|{{#invoke:Lang|get_string|CitadelCategoryWeapon}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Vampiric Burst}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Vampiric Burst}}}}
|Grants Lifesteal, Fire Rate, and Ammo.
|{{#invoke:Utilities|process_variables|upgrade_surging_power_active|Vampiric Burst}}
This added Ammo is not limited by your max magazine size.
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Vampiric Burst|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Vampiric Burst|AbilityCooldown}}s
|-
|-
! style="background-color:#86C921;" | [[File:Healing Rite.png|64x64px]]
! style="background-color:#86C921;" | [[File:Healing Rite.png|64x64px]]
![[Healing Rite]]
![[Healing Rite{{If_lang}}|{{#invoke:Lang|get_string|upgrade_health_stimpak}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Vitality
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Armor|{{#invoke:Lang|get_string|CitadelCategoryArmor}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Healing Rite}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Healing Rite}}}}
|Grant Regen and Sprint Speed to the target.
|{{#invoke:Utilities|process_variables|upgrade_health_stimpak_desc|Healing Rite}}
Gets dispelled if you take damage from enemy players or objectives.
Can be self-cast.
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Healing Rite|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Healing Rite|AbilityCooldown}}s
|-
|-
! style="background-color:#86C921;" | [[File:Divine Barrier.png|64x64px]]
! style="background-color:#86C921;" | [[File:Divine Barrier.png|64x64px]]
![[Divine Barrier]]
![[Divine Barrier{{If_lang}}|{{#invoke:Lang|get_string|upgrade_savior}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Vitality
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Armor|{{#invoke:Lang|get_string|CitadelCategoryArmor}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Divine Barrier}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Divine Barrier}}}}
|Provide the target with Bullet Shield, Spirit Shield, and Movement Speed.
|{{#invoke:Utilities|process_variables|upgrade_savior_desc|Divine Barrier}}
Can be self-cast.
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Divine Barrier|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Divine Barrier|AbilityCooldown}}s
|-
|-
! style="background-color:#86C921;" | [[File:Health Nova.png|64x64px]]
! style="background-color:#86C921;" | [[File:Health Nova.png|64x64px]]
![[Healing Nova]]
![[Healing Nova{{If_lang}}|{{#invoke:Lang|get_string|upgrade_health_nova}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Vitality
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Armor|{{#invoke:Lang|get_string|CitadelCategoryArmor}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Healing Nova}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Healing Nova}}}}
|Heal yourself and nearby allies.
|{{#invoke:Utilities|process_variables|upgrade_health_nova_desc|Healing Nova}}
''Heals an additional 20% per ally.''
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Healing Nova|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Healing Nova|AbilityCooldown}}s
|-
|-
! style="background-color:#86C921;" | [[File:Restorative Locket.png|64x64px]]
! style="background-color:#86C921;" | [[File:Restorative Locket.png|64x64px]]
![[Restorative Locket]]
![[Restorative Locket{{If_lang}}|{{#invoke:Lang|get_string|upgrade_restorative_locket}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Vitality
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Armor|{{#invoke:Lang|get_string|CitadelCategoryArmor}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Restorative Locket}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Restorative Locket}}}}
|Consume all stacks to heal target ally.
|{{#invoke:Utilities|process_variables|upgrade_restorative_locket_active_desc|Restorative Locket}}
If used at the max stacks it replenishes a stamina point on the target.
Can be self-cast.
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Restorative Locket|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Restorative Locket|AbilityCooldown}}s
|-
|-
! style="background-color:#86C921;" | [[File:Return Fire.png|64x64px]]
! style="background-color:#86C921;" | [[File:Return Fire.png|64x64px]]
![[Return Fire]]
![[Return Fire{{If_lang}}|{{#invoke:Lang|get_string|upgrade_return_fire}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Vitality
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Armor|{{#invoke:Lang|get_string|CitadelCategoryArmor}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Return Fire}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Return Fire}}}}
|Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
|{{#invoke:Utilities|process_variables|upgrade_return_fire_desc|Return Fire}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Return Fire|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Return Fire|AbilityCooldown}}s
|-
|-
! style="background-color:#86C921;" | [[File:Debuff Remover.png|64x64px]]
! style="background-color:#86C921;" | [[File:Debuff Remover.png|64x64px]]
![[Debuff Remover]]
![[Debuff Remover{{If_lang}}|{{#invoke:Lang|get_string|upgrade_reduce_debuff_duration}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Vitality
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Armor|{{#invoke:Lang|get_string|CitadelCategoryArmor}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Debuff Remover}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Debuff Remover}}}}
|Purge all negative effects currently applied to you.
|{{#invoke:Utilities|process_variables|upgrade_reduce_debuff_duration_active_desc|Debuff Remover}}
If any effects were removed, gain a movement speed bonus.
Cannot be used while stunned or slept.
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Debuff Remover|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Debuff Remover|AbilityCooldown}}s
|-
|-
! style="background-color:#86C921;" | [[File:Majestic Leap.png|64x64px]]
! style="background-color:#86C921;" | [[File:Majestic Leap.png|64x64px]]
![[Majestic Leap]]
![[Majestic Leap{{If_lang}}|{{#invoke:Lang|get_string|upgrade_rocket_booster}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Vitality
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Armor|{{#invoke:Lang|get_string|CitadelCategoryArmor}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Majestic Leap}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Majestic Leap}}}}
|Launch yourself high into the air.
|{{#invoke:Utilities|process_variables|upgrade_rocket_booster_desc|Majestic Leap}}
While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Majestic Leap|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Majestic Leap|AbilityCooldown}}s
|-
|-
! style="background-color:#86C921;" | [[File:Metal Skin.png|64x64px]]
! style="background-color:#86C921;" | [[File:Metal Skin.png|64x64px]]
![[Metal Skin]]
![[Metal Skin{{If_lang}}|{{#invoke:Lang|get_string|upgrade_metal_skin}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Vitality
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Armor|{{#invoke:Lang|get_string|CitadelCategoryArmor}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Metal Skin}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Metal Skin}}}}
|Become immune to bullets and melee attacks.
|{{#invoke:Utilities|process_variables|upgrade_metal_skin_desc|Metal Skin}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Metal Skin|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Metal Skin|AbilityCooldown}}s
|-
|-
! style="background-color:#86C921;" | [[File:Rescue Beam.png|64x64px]]
! style="background-color:#86C921;" | [[File:Rescue Beam.png|64x64px]]
![[Rescue Beam]]
![[Rescue Beam{{If_lang}}|{{#invoke:Lang|get_string|upgrade_rescue_beam}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Vitality
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Armor|{{#invoke:Lang|get_string|CitadelCategoryArmor}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Rescue Beam}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Rescue Beam}}}}
|Heals a target allied hero and yourself for a percentage of Max Health.
|{{#invoke:Utilities|process_variables|upgrade_rescue_beam_desc|Rescue Beam}}
Once while healing, you can Pull the target towards you.
Can be self-cast.
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Rescue Beam|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Rescue Beam|AbilityCooldown}}s
|-
|-
! style="background-color:#86C921;" | [[File:Colossus.png|64x64px]]
! style="background-color:#86C921;" | [[File:Colossus.png|64x64px]]
![[Colossus]]
![[Colossus{{If_lang}}|{{#invoke:Lang|get_string|upgrade_colossus}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Vitality
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Armor|{{#invoke:Lang|get_string|CitadelCategoryArmor}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Colossus}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Colossus}}}}
|Gain 40% Bullet Resist and 40% Spirit Resist, and slow the movement and dash speed of enemies nearby by 35%.
|{{#invoke:Utilities|process_variables|upgrade_colossus_desc|Colossus}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Colossus|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Colossus|AbilityCooldown}}s
|-
|-
! style="background-color:#86C921;" | [[File:Phantom Strike.png|64x64px]]
! style="background-color:#86C921;" | [[File:Phantom Strike.png|64x64px]]
![[Phantom Strike]]
![[Phantom Strike{{If_lang}}|{{#invoke:Lang|get_string|upgrade_phantom_strike}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Vitality
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Armor|{{#invoke:Lang|get_string|CitadelCategoryArmor}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Phantom Strike}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Phantom Strike}}}}
|Teleport to the target applying Disarm for 3 seconds, 50% movement Slow for 3 seconds, and dealing 75 Spirit Damage.
|{{#invoke:Utilities|process_variables|upgrade_phantom_strike_desc|Phantom Strike}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Phantom Strike|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Phantom Strike|AbilityCooldown}}s
|-
|-
! style="background-color:#86C921;" | [[File:Unstoppable.png|64x64px]]
! style="background-color:#86C921;" | [[File:Unstoppable.png|64x64px]]
![[Unstoppable]]
![[Unstoppable{{If_lang}}|{{#invoke:Lang|get_string|upgrade_unstoppable}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Vitality
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Armor|{{#invoke:Lang|get_string|CitadelCategoryArmor}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Unstoppable}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Unstoppable}}}}
|Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.
|{{#invoke:Utilities|process_variables|upgrade_unstoppable_desc|Unstoppable}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Unstoppable|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Unstoppable|AbilityCooldown}}s
|-
|-
! style="background-color:#DE9CFF;" | [[File:Infuser.png|64x64px]]
! style="background-color:#DE9CFF;" | [[File:Infuser.png|64x64px]]
![[Infuser]]
![[Infuser{{If_lang}}|{{#invoke:Lang|get_string|upgrade_infuser}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Spirit
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Tech|{{#invoke:Lang|get_string|CitadelCategoryTech}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Infuser}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Infuser}}}}
|Gain [[Spirit Power]] and [[Spirit Lifesteal]].
|{{#invoke:Utilities|process_variables|upgrade_infuser_desc|Infuser}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Infuser|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Infuser|AbilityCooldown}}s
|-
|-
! style="background-color:#DE9CFF;" | [[File:Cold Front.png|64x64px]]
! style="background-color:#DE9CFF;" | [[File:Cold Front.png|64x64px]]
![[Cold Front]]
![[Cold Front{{If_lang}}|{{#invoke:Lang|get_string|upgrade_cold_front}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Spirit
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Tech|{{#invoke:Lang|get_string|CitadelCategoryTech}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Cold Front}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Cold Front}}}}
|Release an expanding ice blast that deals [[Spirit Damage]] and Slows targets it hits.
|{{#invoke:Utilities|process_variables|upgrade_cold_front_desc|Cold Front}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Cold Front|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Cold Front|AbilityCooldown}}s
|-
|-
! style="background-color:#DE9CFF;" | [[File:Decay.png|64x64px]]
! style="background-color:#DE9CFF;" | [[File:Decay.png|64x64px]]
![[Decay]]
![[Decay{{If_lang}}|{{#invoke:Lang|get_string|upgrade_rupture}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Spirit
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Tech|{{#invoke:Lang|get_string|CitadelCategoryTech}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Decay}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Decay}}}}
|Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal.
|{{#invoke:Utilities|process_variables|upgrade_rupture_desc|Decay}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Decay|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Decay|AbilityCooldown}}s
|-
|-
! style="background-color:#DE9CFF;" | [[File:Slowing Hex.png|64x64px]]
! style="background-color:#DE9CFF;" | [[File:Slowing Hex.png|64x64px]]
![[Slowing Hex]]
![[Slowing Hex{{If_lang}}|{{#invoke:Lang|get_string|upgrade_containment}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Spirit
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Tech|{{#invoke:Lang|get_string|CitadelCategoryTech}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Slowing Hex}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Slowing Hex}}}}
|Deals [[Spirit Damage]] and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage.
|{{#invoke:Utilities|process_variables|upgrade_containment_desc|Slowing Hex}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Slowing Hex|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Slowing Hex|AbilityCooldown}}s
|-
|-
! style="background-color:#DE9CFF;" | [[File:Withering Whip.png|64x64px]]
! style="background-color:#DE9CFF;" | [[File:Withering Whip.png|64x64px]]
![[Withering Whip]]
![[Withering Whip{{If_lang}}|{{#invoke:Lang|get_string|upgrade_withering_whip}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Spirit
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Tech|{{#invoke:Lang|get_string|CitadelCategoryTech}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Withering Whip}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Withering Whip}}}}
|Target an enemy to apply Fire Rate Slow and reduce their Bullet Resist.
|{{#invoke:Utilities|process_variables|upgrade_withering_whip_desc|Withering Whip}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Withering Whip|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Withering Whip|AbilityCooldown}}s
|-
|-
! style="background-color:#DE9CFF;" | [[File:Ethereal Shift.png|64x64px]]
! style="background-color:#DE9CFF;" | [[File:Ethereal Shift.png|64x64px]]
![[Ethereal Shift]]
![[Ethereal Shift{{If_lang}}|{{#invoke:Lang|get_string|upgrade_self_bubble}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Spirit
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Tech|{{#invoke:Lang|get_string|CitadelCategoryTech}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Ethereal Shift}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Ethereal Shift}}}}
|!You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions.
|{{#invoke:Utilities|process_variables|upgrade_self_bubble_desc|Ethereal Shift}}
Afterwards you instantly reload and gain bonus Spirit Power.
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Ethereal Shift|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Ethereal Shift|AbilityCooldown}}s
|-
|-
! style="background-color:#DE9CFF;" | [[File:Knockdown.png|64x64px]]
! style="background-color:#DE9CFF;" | [[File:Knockdown.png|64x64px]]
![[Knockdown]]
![[Knockdown{{If_lang}}|{{#invoke:Lang|get_string|upgrade_target_stun}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Spirit
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Tech|{{#invoke:Lang|get_string|CitadelCategoryTech}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Knockdown}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Knockdown}}}}
|Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action.
|{{#invoke:Utilities|process_variables|upgrade_target_stun_desc|Knockdown}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Knockdown|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Knockdown|AbilityCooldown}}s
|-
|-
! style="background-color:#DE9CFF;" | [[File:Silence Glyph.png|64x64px]]
! style="background-color:#DE9CFF;" | [[File:Silence Glyph.png|64x64px]]
![[Silence Glyph]]
![[Silence Glyph{{If_lang}}|{{#invoke:Lang|get_string|upgrade_targeted_silence}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Spirit
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Tech|{{#invoke:Lang|get_string|CitadelCategoryTech}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Silence Glyph}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Silence Glyph}}}}
|Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities.
|{{#invoke:Utilities|process_variables|upgrade_targeted_silence_desc|Silence Glyph}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Silence Glyph|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Silence Glyph|AbilityCooldown}}s
|-
|-
! style="background-color:#DE9CFF;" | [[File:Curse.png|64x64px]]
! style="background-color:#DE9CFF;" | [[File:Curse.png|64x64px]]
![[Curse]]
![[Curse{{If_lang}}|{{#invoke:Lang|get_string|upgrade_glitch}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Spirit
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Tech|{{#invoke:Lang|get_string|CitadelCategoryTech}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Curse}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Curse}}}}
|Curses an enemy - Interrupting, Silencing, Disarming, and preventing item usage.
|{{#invoke:Utilities|process_variables|upgrade_glitch_desc|Curse}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Curse|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Curse|AbilityCooldown}}s
|-
|-
! style="background-color:#DE9CFF;" | [[File:Echo Shard.png|64x64px]]
! style="background-color:#DE9CFF;" | [[File:Echo Shard.png|64x64px]]
![[Echo Shard]]
![[Echo Shard{{If_lang}}|{{#invoke:Lang|get_string|upgrade_ability_power_shard}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Spirit
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Tech|{{#invoke:Lang|get_string|CitadelCategoryTech}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Echo Shard}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Echo Shard}}}}
|Reset the cooldown of your most recently used non-ultimate ability.
|{{#invoke:Utilities|process_variables|upgrade_ability_power_shard_active|Echo Shard}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Echo Shard|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Echo Shard|AbilityCooldown}}s
|-
|-
! style="background-color:#DE9CFF;" | [[File:Magic Carpet.png|64x64px]]
! style="background-color:#DE9CFF;" | [[File:Magic Carpet.png|64x64px]]
![[Magic Carpet]]
![[Magic Carpet{{If_lang}}|{{#invoke:Lang|get_string|upgrade_magic_carpet}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Spirit
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Tech|{{#invoke:Lang|get_string|CitadelCategoryTech}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Magic Carpet}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Magic Carpet}}}}
|Summon a Magic Carpet that will fly you away. Gain Bullet and Spirit shields while flying.
|{{#invoke:Utilities|process_variables|upgrade_magic_carpet_desc|Magic Carpet}}
Cannot use abilities while the carpet is being summoned. While flying doing any action will dismiss the carpet.
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Magic Carpet|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Magic Carpet|AbilityCooldown}}s
|-
|-
!  style="background-color:#DE9CFF;" | [[File:Refresher.png|64x64px]]
!  style="background-color:#DE9CFF;" | [[File:Refresher.png|64x64px]]
![[Refresher]]
![[Refresher{{If_lang}}|{{#invoke:Lang|get_string|upgrade_ability_refresher}}]]
| style="text-align:center;font-weight:bold"|<!-- Type-->Spirit
| style="text-align:center;font-weight:bold"|<!-- Type-->{{ItemType|Tech|{{#invoke:Lang|get_string|CitadelCategoryTech}}}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{#invoke:ItemData|get_cost|Refresher}}
| style="text-align:center;font-size:15px;"|<!-- Price-->{{Souls|{{#invoke:ItemData|get_cost|Refresher}}}}
|Reset the cooldown of all your abilities and restore all your charges.
|{{#invoke:Utilities|process_variables|upgrade_ability_refresher_desc|Refresher}}
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Refresher|AbilityCooldown}}s
| style="text-align:center;font-size:16px;"|<!--Cooldown-->{{#invoke:ItemData|get_prop|Refresher|AbilityCooldown}}s
|}
|}