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Usage
A shorthand template to retrieve raw technical values from datamined game data. Searches across abilities, heroes, and items automatically, and can also look up console variables (convars) on request.
Powered by Module:GameData.
Dot notation is supported for nested properties (e.g. Scale.Value). Tables with a Value field are automatically unwrapped.
Parameters
Retrieves a raw data value from abilities, heroes, items, or console variables.
| Parameter | Description | Type | Status | |
|---|---|---|---|---|
| Entity name | 1 | Name of the ability, hero, or item. Pass the literal value Convar to look up a console variable instead.
| String | required |
| Property | 2 | Property key to retrieve. Supports dot notation for nested values. When the first parameter is Convar, this is the console variable name instead.
| String | required |
Examples
Hero
Drifter regenerates {{DataProp|Drifter|BaseHealthRegen}} HP each second.
Drifter regenerates 3.5 HP each second.
Weapon
Mo & Krill fires {{DataProp|Mo & Krill|Weapon.BulletsPerShot}} bullets per shot.
Mo & Krill fires 4 bullets per shot.
Ability
Singularity deals {{DataProp|Singularity|DPS}} damage per second.
Singularity deals 75 damage per second.
Item
Grit's barrier lasts {{DataProp|Grit|BarrierDuration}}s.
Grit's barrier lasts 4s.
Convar
The default camera field of view is {{DataProp|Convar|citadel_camera_fov}}.
The default camera field of view is 75.
Errors
If the entity does not exist:
{{DataProp|Nonexistent Thing|Whatever}}
Entity not found: Nonexistent Thing
If the entity exists but the property does not:
{{DataProp|Abrams|FakeProp}}
Prop not found: Abrams/FakeProp
If the convar does not exist:
{{DataProp|Convar|fake_convar}}
Convar not found: fake_convar