Template:ItemBox: Difference between revisions

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Use per-item paper for the lowGraphics blend rather than forcing one, now that the blend caches regardless of variety (with help from vergir-bot LLM)
Vergir (talk | contribs)
Make the name area a query container so the measured name size can be emitted in cqw (with help from vergir-bot LLM)
 
(10 intermediate revisions by one other user not shown)
Line 8: Line 8:
-->{{#vardefine:displayName|{{{overrideDisplayName|{{#var:displayName}}}}}}}<!--
-->{{#vardefine:displayName|{{{overrideDisplayName|{{#var:displayName}}}}}}}<!--


     Measured name size (em) and stable per-item texture variety.
     Measured name size (cqw) and stable per-item texture variety.
-->{{#vardefine:fontSize|{{#invoke:ItemBox|getFontSize|{{#var:displayName}}}}}}<!--
-->{{#vardefine:fontSize|{{#invoke:ItemBox|getFontSize|{{#var:displayName}}}}}}<!--
-->{{#vardefine:variants|{{#invoke:ItemBox|variants|{{#var:itemName}}}}}}<!--
-->{{#vardefine:variants|{{#invoke:ItemBox|variants|{{#var:itemName}}}}}}<!--
Line 21: Line 21:
-->{{#vardefine:isImbue|{{#ifeq:{{#var:isImbue}}|true|itembox-imbue}}}}<!--
-->{{#vardefine:isImbue|{{#ifeq:{{#var:isImbue}}|true|itembox-imbue}}}}<!--


     lowGraphics=true is the setting for callers that place dozens of cards on
     lowGraphics=true is for callers that place dozens of cards on one page (the
    one page. The wear tint becomes a gradient, the icon mask is dropped, and
     card navboxes). It swaps the paper texture from the normal-mode multiply,
     the paper texture is composited into the card art with background-blend-mode
     which blends two images and so is re-rasterised every scrolled frame, to a
     instead of the separate mix-blend-mode overlay. That last part is the change
     transparent-paper overlay that is a single cacheable image. On the profiled
    that matters: mix-blend-mode reads the page backdrop so WebRender
    navbox this took the render thread's OpenGL work from ~230 ms/s to ~10 and
    re-rasterises those regions every scrolled frame, while a same-element blend
     roughly doubled the frame rate. The wear and icon masks are clips of a
     stays a static tile. Removing the overlay blend cut the render thread's
     single image, not blends, so they cache once rasterised and stay at full
    OpenGL work on the profiled navbox by around 90%. The blend reaches the card
     detail. The overlay itself is defined in [[Template:ItemBox/styles.css]] and
     art but not the icon or the name, which sit above it as content. Paper is
     keyed off the same per-item texture-vN class, so a card keeps its paper
    still chosen per item, since the blend caches regardless of which one.
     across both modes.
-->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-ramp-wear itembox-flat-icon itembox-blend-texture}}}}<!--
-->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-lowgfx}}}}<!--
 
     The same layers individually, for testing combinations or overriding the
     bundle above. wearMask drops the mask from the wear tint three ways:
    no  - tint moves behind the artwork, so only the card stock is coloured
    ramp - tint stays on top, fading in from the card's edges
    soft - tint stays on top, uniform and lighter, with the name lifted clear
     texture handles the paper grain:
    no    - drop it entirely
    1/2/3 - one shared paper via the mix-blend overlay (does not cache)
     blend / blend1..3 - paper multiplied into the card art, cacheable; reaches
            the card art but not the icon or name
-->{{#vardefine:lite|{{#switch:{{{wearMask|}}}|no=itembox-flat-wear|ramp=itembox-ramp-wear|soft=itembox-soft-wear}} {{#ifeq:{{{iconMask|}}}|no|itembox-flat-icon}} {{#switch:{{{texture|}}}|no=itembox-no-texture|1=itembox-force-tex-1|2=itembox-force-tex-2|3=itembox-force-tex-3|blend=itembox-blend-texture|blend1=itembox-blend-texture itembox-blend-tex-1|blend2=itembox-blend-texture itembox-blend-tex-2|blend3=itembox-blend-texture itembox-blend-tex-3}}}}<!--


     Links.
     Links.
Line 50: Line 38:
-->{{#vardefine:linkClick|{{{overrideLinkClick|{{#var:itemName}}{{If lang}}}}}}}<!--
-->{{#vardefine:linkClick|{{{overrideLinkClick|{{#var:itemName}}{{If lang}}}}}}}<!--


--><div class="itembox {{#var:showTierTag}} {{#var:tier}} {{#var:slot}} {{#var:isActive}} {{#var:isImbue}} {{#var:variants}} {{#var:lowGraphics}} {{#var:lite}}" style="font-size:{{#expr: 10 * {{#if:{{{size|}}}|{{{size}}}|1}} }}px;">
--><div class="itembox {{#var:showTierTag}} {{#var:tier}} {{#var:slot}} {{#var:isActive}} {{#var:isImbue}} {{#var:variants}} {{#var:lowGraphics}}" style="font-size:{{#expr: 10 * {{#if:{{{size|}}}|{{{size}}}|1}} }}px;">
<div class="itembox-background">
<div class="itembox-background">
<div class="itembox-card">
<div class="itembox-card">
Line 62: Line 50:
<div class="itembox-imbue-tag">{{#invoke:Lang|get_string|item_info_imbue}}</div>
<div class="itembox-imbue-tag">{{#invoke:Lang|get_string|item_info_imbue}}</div>
</div>
</div>
<div class="itembox-name-area">
<!-- container-type is inline because TemplateStyles strips it; the name's cqw size measures against this box. -->
<p class="itembox-name" style="font-size:{{#var:fontSize}}em;text-wrap:balance;">{{#var:displayName}}</p>
<div class="itembox-name-area" style="container-type: inline-size;">
<p class="itembox-name" style="font-size:{{#var:fontSize}};text-wrap:balance;">{{#var:displayName}}</p>
</div>
</div>
<div class="itembox-wear"></div>
<div class="itembox-wear"></div>

Latest revision as of 19:14, 1 August 2026

Template documentation [view] [edit] [history] [purge]
CSS3 logo.svg
This template uses CSS found at ItemBox/styles.css.

{{ItemBox}} renders a Deadlock shop item as a card: icon, tier art, and the item name auto-sized to fit. Pass an item name and everything else — tier, slot, tags, image — is pulled from Module:ItemData.

{{ItemBox|Extended Magazine}}
Imbue

Extended Magazine

Active

Parameters

[edit source]

Template parameters[Edit template data]

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
itemNameitemName 1

Item name; keys into Module:ItemData. Positional.

Example
Extended Magazine
Stringrequired
sizesize

Scales the whole card. 1 = default (80px wide), 1.5 = 150%, 0.75 = 75%.

Default
1
Example
1.5
Numberoptional
showTierTagshowTierTag

Set to true to show the tier corner badge.

Suggested values
true false
Booleanoptional
lowGraphicslowGraphics

Set to true for pages that place many cards at once (the card navboxes). Swaps the paper texture to a cacheable overlay so scrolling stays smooth; the look is nearly identical.

Suggested values
true false
Booleanoptional
overrideDisplayNameoverrideDisplayName

Replaces the name shown on the card.

Example
Test Name
Stringoptional
overrideTieroverrideTier

Replaces the card's tier.

Suggested values
1 2 3 4 5
Numberoptional
overrideSlotoverrideSlot

Replaces the card's background (type).

Suggested values
Weapon Vitality Spirit
Stringoptional
overrideIsActiveoverrideIsActive

Forces the ACTIVE tag on or off.

Suggested values
true false
Booleanoptional
overrideIsImbueoverrideIsImbue

Forces the IMBUE tag on or off.

Suggested values
true false
Booleanoptional
overrideLinkTooltipoverrideLinkTooltip

Page the hover tooltip reads its info from.

Example
Extended Magazine
Stringoptional
overrideLinkImageoverrideLinkImage

Page/file the icon image comes from.

Example
Extended Magazine
Stringoptional
overrideLinkClickoverrideLinkClick

Page the card links to when clicked.

Example
Bullet Lifesteal (item)
Stringoptional

Examples

[edit source]
{{ItemBox|Close Quarters}}
{{ItemBox|Spirit Shredder Bullets}}
{{ItemBox|Silencer}}
{{ItemBox|Extra Health}}
{{ItemBox|Echo Shard}}
{{ItemBox|Celestial Blessing}}
Imbue

Close Quarters

Active
Imbue

Spirit Shredder Bullets

Active
Imbue

Silencer

Active
Imbue

Extra Health

Active
Imbue

Echo Shard

Active
Imbue

Celestial Blessing

Active

Tier tag

[edit source]
{{ItemBox|Extended Magazine|showTierTag = true}}
{{ItemBox|Berserker|showTierTag = true}}
{{ItemBox|Echo Shard|showTierTag = true}}
{{ItemBox|Celestial Blessing|showTierTag = true}}
Imbue

Extended Magazine

Active
Imbue

Berserker

Active
Imbue

Echo Shard

Active
Imbue

Celestial Blessing

Active
{{ItemBox|Extended Magazine|size = 0.75}}
{{ItemBox|Extended Magazine}}
{{ItemBox|Extended Magazine|size = 1.5}}
Imbue

Extended Magazine

Active
Imbue

Extended Magazine

Active
Imbue

Extended Magazine

Active

Low graphics

[edit source]

For pages that place many cards at once. The paper texture becomes a single cacheable overlay so scrolling stays smooth; the look is nearly identical.

{{ItemBox|Extra Health}}
{{ItemBox|Kinetic Dash}}
{{ItemBox|Metal Skin}}
{{ItemBox|Echo Shard}}

{{ItemBox|Extra Health|lowGraphics = true}}
{{ItemBox|Kinetic Dash|lowGraphics = true}}
{{ItemBox|Metal Skin|lowGraphics = true}}
{{ItemBox|Echo Shard|lowGraphics = true}}

Normal

Imbue

Extra Health

Active
Imbue

Kinetic Dash

Active
Imbue

Metal Skin

Active
Imbue

Echo Shard

Active

Low graphics

Imbue

Extra Health

Active
Imbue

Kinetic Dash

Active
Imbue

Metal Skin

Active
Imbue

Echo Shard

Active

Overrides

[edit source]
{{ItemBox|High-Velocity Rounds|overrideDisplayName = Test Name}}
{{ItemBox|Intensifying Magazine|overrideTier = 4}}
{{ItemBox|Weakening Headshot|overrideSlot = Spirit}}
{{ItemBox|Recharging Rush|overrideIsActive = true}}
{{ItemBox|Alchemical Fire|overrideIsImbue = true}}
{{ItemBox|Bullet Lifesteal|overrideLinkClick = Heroes}}
Imbue

Test Name

Active
Imbue

Intensifying Magazine

Active
Imbue

Weakening Headshot

Active
Imbue

Recharging Rush

Active
Imbue

Alchemical Fire

Active
Imbue

Bullet Lifesteal

Active

References

[edit source]