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Revert lowGraphics to the working card-only blend and remove the broken split option (with help from vergir-bot LLM) |
Use per-item paper for the lowGraphics blend rather than forcing one, now that the blend caches regardless of variety (with help from vergir-bot LLM) |
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stays a static tile. Removing the overlay blend cut the render thread's | stays a static tile. Removing the overlay blend cut the render thread's | ||
OpenGL work on the profiled navbox by around 90%. The blend reaches the card | OpenGL work on the profiled navbox by around 90%. The blend reaches the card | ||
art but not the icon or the name, which sit above it as content. | art but not the icon or the name, which sit above it as content. Paper is | ||
-->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-ramp-wear itembox-flat-icon itembox-blend-texture | still chosen per item, since the blend caches regardless of which one. | ||
-->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-ramp-wear itembox-flat-icon itembox-blend-texture}}}}<!-- | |||
The same layers individually, for testing combinations or overriding the | The same layers individually, for testing combinations or overriding the | ||