Template:ItemBox: Difference between revisions

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Revert lowGraphics to the working card-only blend and remove the broken split option (with help from vergir-bot LLM)
Use per-item paper for the lowGraphics blend rather than forcing one, now that the blend caches regardless of variety (with help from vergir-bot LLM)
Line 29: Line 29:
     stays a static tile. Removing the overlay blend cut the render thread's
     stays a static tile. Removing the overlay blend cut the render thread's
     OpenGL work on the profiled navbox by around 90%. The blend reaches the card
     OpenGL work on the profiled navbox by around 90%. The blend reaches the card
     art but not the icon or the name, which sit above it as content.
     art but not the icon or the name, which sit above it as content. Paper is
-->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-ramp-wear itembox-flat-icon itembox-blend-texture itembox-blend-tex-3}}}}<!--
    still chosen per item, since the blend caches regardless of which one.
-->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-ramp-wear itembox-flat-icon itembox-blend-texture}}}}<!--


     The same layers individually, for testing combinations or overriding the
     The same layers individually, for testing combinations or overriding the