Template:ItemBox: Difference between revisionsGive feedback
Add texture=over-light preset so the lighter overlay can be set without inline style (with help from vergir-bot LLM) |
Add texture=split and split1/2/3: paper blended onto icon and name area separately, continuous across the seam (with help from vergir-bot LLM) |
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lowGraphics=true is the setting for callers that place dozens of cards on | lowGraphics=true is the setting for callers that place dozens of cards on | ||
one page. The wear tint becomes a gradient and the icon mask is dropped, | one page. The wear tint becomes a gradient and the icon mask is dropped, | ||
and the paper texture is composited into the | and the paper texture is composited into the icon and name area with | ||
background-blend-mode instead of the separate mix-blend-mode overlay. That | background-blend-mode instead of the separate mix-blend-mode overlay. That | ||
is the change that matters: mix-blend-mode reads the page backdrop so | is the change that matters: mix-blend-mode reads the page backdrop so | ||
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same-element blend stays a static tile. Removing the overlay blend cut the | same-element blend stays a static tile. Removing the overlay blend cut the | ||
render thread's OpenGL work on the profiled navbox by around 90%. | render thread's OpenGL work on the profiled navbox by around 90%. | ||
-->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-ramp-wear itembox-flat-icon itembox- | -->{{#vardefine:lowGraphics|{{#ifeq:{{{lowGraphics|}}}|true|itembox-ramp-wear itembox-flat-icon itembox-split-texture itembox-blend-tex-3}}}}<!-- | ||
The same layers individually, for testing combinations or overriding the | The same layers individually, for testing combinations or overriding the | ||
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no - drop it entirely | no - drop it entirely | ||
1/2/3 - one shared paper via the mix-blend overlay (does not cache) | 1/2/3 - one shared paper via the mix-blend overlay (does not cache) | ||
blend / blend1..3 - paper multiplied into the card art, cacheable | blend / blend1..3 - paper multiplied into the card art only, cacheable | ||
split / split1..3 - paper multiplied onto the icon and name area, so it | |||
reaches the whole card, cacheable, grain continuous across the seam | |||
-->{{#vardefine:lite|{{#switch:{{{wearMask|}}}|no=itembox-flat-wear|ramp=itembox-ramp-wear|soft=itembox-soft-wear}} {{#ifeq:{{{iconMask|}}}|no|itembox-flat-icon}} {{#switch:{{{texture|}}}|no=itembox-no-texture|1=itembox-force-tex-1|2=itembox-force-tex-2|3=itembox-force-tex-3|blend=itembox-blend-texture|blend1=itembox-blend-texture itembox-blend-tex-1|blend2=itembox-blend-texture itembox-blend-tex-2|blend3=itembox-blend-texture itembox-blend-tex-3|split=itembox-split-texture|split1=itembox-split-texture itembox-blend-tex-1|split2=itembox-split-texture itembox-blend-tex-2|split3=itembox-split-texture itembox-blend-tex-3}}}}<!-- | |||
-->{{#vardefine:lite|{{#switch:{{{wearMask|}}}|no=itembox-flat-wear|ramp=itembox-ramp-wear|soft=itembox-soft-wear}} {{#ifeq:{{{iconMask|}}}|no|itembox-flat-icon}} {{#switch:{{{texture|}}}|no=itembox-no-texture|1=itembox-force-tex-1|2=itembox-force-tex-2|3=itembox-force-tex-3|blend=itembox-blend-texture|blend1=itembox-blend-texture itembox-blend-tex-1|blend2=itembox-blend-texture itembox-blend-tex-2|blend3=itembox-blend-texture itembox-blend-tex-3| | |||
Links. | Links. | ||