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This template allows you to display NPC stats automatically using the game files. It pulls data directly from [[Data:NpcData.json]]. == ⚡ Quick Start == # Go to [[Data:NpcData.json]] and find the NPC you want. # Look at the "path" to the stat you need. # Copy that path into the template, separating each step with a pipe <code>|</code>. '''Basic Example:''' <code><nowiki>{{NpcData|trooper_medic|MaxHealth}}</nowiki></code> == 📖 How to Build a Path == JSON data is like a set of nested folders. To get a specific number, you have to tell the template which folders to open. === 1. Find the NPC Name === The first parameter is always the "internal name" of the unit. * '''Common names:''' <code>npc_boss_tier2</code> (Walker), <code>trooper_normal</code> (Trooper), <code>npc_super_neutral</code> (Mid Boss). === 2. Follow the Boxes (The "Double Box" Rule) === When looking at the [[Data:NpcData.json|Data Viewer]], follow the lines to your stat. * '''Standard Stat (Single Box):''' *: If the stat is just inside a standard box, just add its name. *: ''Example:'' <code>ShieldLogic</code> is a standard box. *: '''Code:''' <code><nowiki>{{NpcData|npc_super_neutral|ShieldLogic|BaseAbsorptionPerSecond}}</nowiki></code> * '''List / Array (Double Box):''' *: '''Important:''' If you see a '''box inside a box''' (like <code>IntrinsicModifiers</code> or <code>ResistValues</code>), this is a '''List'''. *: You cannot just ask for the stat; you must use a '''Number''' to tell the template which item in the list to look at (1 for the 1st, 2 for the 2nd, etc.). *: ''Example:'' <code>IntrinsicModifiers</code> is a list. *: '''Code:''' <code><nowiki>{{NpcData|npc_super_neutral|IntrinsicModifiers|1|HEALTH_REGEN_PER_SECOND}}</nowiki></code> === 3. Rounding (Optional) === If the number is too long (e.g., 0.333333), you can add a number at the very end to round it. * '''Note:''' This uses '''Significant Figures''', not decimal places. * <code>...|2}}</code> turns <code>1250</code> into <code>1300</code>. * <code>...|2}}</code> turns <code>0.125</code> into <code>0.13</code>. == 📋 Copy-Paste Examples == ; Simple Stats : <code><nowiki>{{NpcData|trooper_medic|MaxHealth}}</nowiki></code> → {{NpcData|trooper_medic|MaxHealth}} ; Nested Stats (Shields, Regen) : <code><nowiki>{{NpcData|npc_super_neutral|ShieldLogic|BaseAbsorptionPerSecond}}</nowiki></code> → {{NpcData|npc_super_neutral|ShieldLogic|BaseAbsorptionPerSecond}} ; Abilities (Using Slot Names) : <code><nowiki>{{NpcData|npc_boss_tier2|BoundAbilities|ESlot_Signature_1|Damage}}</nowiki></code> → {{NpcData|npc_boss_tier2|BoundAbilities|ESlot_Signature_1|Damage}} ; Lists/Arrays (Using Numbers) : ''Getting the 4th value from a list of resistance numbers:'' : <code><nowiki>{{NpcData|npc_boss_tier2|NearbyEnemyResist|ResistValues|4}}</nowiki></code> → {{NpcData|npc_boss_tier2|NearbyEnemyResist|ResistValues|4}} ; Rounding : <code><nowiki>{{NpcData|npc_boss_tier2|MaxHealth|2}}</nowiki></code> → {{NpcData|npc_boss_tier2|MaxHealth|2}} == ❌ Common Errors == * <span class="error">Error: Key "X" not found...</span> *: You likely spelled the stat name wrong, or you forgot a step in the path (like missing a folder name). * <span class="error">Error: Path points to a table/object...</span> *: You stopped too early! You pointed to a "folder" (like <code>ShieldLogic</code>) instead of a specific number inside it. Add one more parameter to get the specific stat. <templatedata> { "description": "Displays NPC stats from game files. Use the Data:NpcData.json page to find the correct paths.", "params": { "1": { "label": "NPC Name", "description": "The internal key (e.g., npc_boss_tier2).", "type": "string", "required": true, "example": "trooper_medic" }, "2": { "label": "Path Step 1", "description": "The first step in the path (e.g., MaxHealth or BoundAbilities).", "type": "string", "required": true, "example": "MaxHealth" }, "3": { "label": "Path Step 2 / Rounding", "description": "The next step in the path OR an optional rounding number.", "type": "string", "required": false }, "4": { "label": "Path Step 3 / Rounding", "description": "The next step in the path OR an optional rounding number.", "type": "string", "required": false }, "5": { "label": "Path Step 4 / Rounding", "description": "The next step in the path OR an optional rounding number.", "type": "string", "required": false }, "6": { "label": "Path Step 5 / Rounding", "description": "The next step in the path OR an optional rounding number.", "type": "string", "required": false }, "7": { "label": "Path Step 6 / Rounding", "description": "The next step in the path OR an optional rounding number.", "type": "string", "required": false }, "8": { "label": "Rounding", "description": "Optional: Round to this many Significant Figures (e.g., 2). Only used if this is the final parameter.", "type": "number", "required": false } }, "format": "inline" } </templatedata> <includeonly> [[Category:Templates]] </includeonly><noinclude> [[Category:Template documentation]] </noinclude>
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