Template:Permanent buffs: Difference between revisions

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Each buff type has a {{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}}/7 ({{#expr:(({{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}}/7)*100)round2}}%) drop rate, with the exception of Health buffs, which have a  {{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}}/7 ({{#expr:(({{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}}/7)*100)round2}}%) rate. It uses a pseudo-random distribution, meaning that for every 7 buffs received, the player is likely (but not guaranteed) to get at least {{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}} of each type and {{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}} for Health. It's still possible to get the same buff 2 or 3 times in a row, but that decreases the odds of getting that buff again next time. The distribution considers buffs received from all sources.
Each buff type has a {{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}}/7 ({{#expr:(({{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}}/7)*100)round2}}%) drop rate, with the exception of Health buffs, which have a  {{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}}/7 ({{#expr:(({{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}}/7)*100)round2}}%) rate. It uses a pseudo-random distribution, meaning that for every 7 buffs received, the player is likely to get at least {{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}} of each type and {{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}} for Health. Getting the same buff multiple times in a row decreases the odds of getting it again next time. The distribution considers buffs received from all sources.

Latest revision as of 02:37, 28 July 2026

Permanent Buffs granted
Stat LVL 1 (0 min) LVL 2 (10 min) LVL 3 (30 min)
Fire Rate +1.5% +2% +2.5%
Max Ammo +3% +5% +7%
Cooldown Reduction +0.5% +0.75% +1%
Weapon Damage +3% +4% +6%
Max Health +15 +20 +30
Spirit Power +2 +3 +4

Each buff type has a 1/7 (14.29%) drop rate, with the exception of Health buffs, which have a 2/7 (28.57%) rate. It uses a pseudo-random distribution, meaning that for every 7 buffs received, the player is likely to get at least 1 of each type and 2 for Health. Getting the same buff multiple times in a row decreases the odds of getting it again next time. The distribution considers buffs received from all sources.