Template:Permanent buffs: Difference between revisionsGive feedback
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Each buff type has a {{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}}/7 ({{#expr:(({{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}}/7)*100)round2}}%) drop rate, with the exception of Health buffs, which have a {{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}}/7 ({{#expr:(({{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}}/7)*100)round2}}%) rate. It uses a pseudo-random distribution, meaning that for every 7 buffs received, the player is likely to get at least {{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}} of each type and {{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}} for Health. Getting the same buff multiple times in a row decreases the odds of getting | Each buff type has a {{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}}/7 ({{#expr:(({{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}}/7)*100)round2}}%) drop rate, with the exception of Health buffs, which have a {{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}}/7 ({{#expr:(({{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}}/7)*100)round2}}%) rate. It uses a pseudo-random distribution, meaning that for every 7 buffs received, the player is likely to get at least {{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}} of each type and {{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}} for Health. Getting the same buff multiple times in a row decreases the odds of getting it again next time. The distribution considers buffs received from all sources. | ||