Template:Permanent buffs: Difference between revisions

Created page with "{| class="wikitable" |+ Permanent buffs granted |- ! Stat !! LVL 1 (0 min) !! LVL 2 ({{MiscData|citadel_breakable_item_container|MatchTimeMinsForLevel2Pickups}} min) !! LVL 3 ({{MiscData|citadel_breakable_item_container|MatchTimeMinsForLevel3Pickups}} min) |- | Fire Rate || +{{MiscData|firerate_permanent_pickup|Modifer|ScriptValues|1|value}}% || +{{MiscData|firerate_permanent_pickup_lv2|Modifer|ScriptValues|1|value}}% || +{{MiscData|firerate_permanent_pickup_lv3|Mod..."
 
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{| class="wikitable"  
{| class="wikitable"  
|+ Permanent buffs granted
|+ [[Permanent Buffs]] granted
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|-
! Stat !! LVL 1 (0 min) !! LVL 2 ({{MiscData|citadel_breakable_item_container|MatchTimeMinsForLevel2Pickups}} min) !! LVL 3 ({{MiscData|citadel_breakable_item_container|MatchTimeMinsForLevel3Pickups}} min)
! Stat !! LVL 1 (0 min) !! LVL 2 ({{MiscData|citadel_breakable_item_container|MatchTimeMinsForLevel2Pickups}} min) !! LVL 3 ({{MiscData|citadel_breakable_item_container|MatchTimeMinsForLevel3Pickups}} min)
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| [[Spirit Power]] || +{{MiscData|spirit_permanent_pickup|Modifer|ScriptValues|1|value}} || +{{MiscData|spirit_permanent_pickup_lv2|Modifer|ScriptValues|1|value}} || +{{MiscData|spirit_permanent_pickup_lv3|Modifer|ScriptValues|1|value}}
| [[Spirit Power]] || +{{MiscData|spirit_permanent_pickup|Modifer|ScriptValues|1|value}} || +{{MiscData|spirit_permanent_pickup_lv2|Modifer|ScriptValues|1|value}} || +{{MiscData|spirit_permanent_pickup_lv3|Modifer|ScriptValues|1|value}}
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Each buff type has a {{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}}/7 ({{#expr:(({{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}}/7)*100)round2}}%) drop rate, with the exception of Health buffs, which have a  {{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}}/7 ({{#expr:(({{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}}/7)*100)round2}}%) rate. It uses a pseudo-random distribution, meaning that for every 7 buffs received, the player is likely to get at least {{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}} of each type and {{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}} for Health. Getting the same buff multiple times in a row decreases the odds of getting it again next time. The distribution considers buffs received from all sources.