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Each buff type has a {{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}}/7 ({{#expr:(({{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}}/7)*100)round2}}%) drop rate, with the exception of Health buffs, which have a {{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}}/7 ({{#expr:(({{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}}/7)*100)round2}}%) rate. It uses a pseudo-random distribution, meaning that for every 7 buffs received, the player is likely (but not guaranteed) to get at least {{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}} of each type and {{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}} for Health. It's still possible to get the same buff 2 or 3 times in a row, but that decreases the odds of getting that buff again next time. The distribution considers buffs | Each buff type has a {{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}}/7 ({{#expr:(({{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}}/7)*100)round2}}%) drop rate, with the exception of Health buffs, which have a {{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}}/7 ({{#expr:(({{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}}/7)*100)round2}}%) rate. It uses a pseudo-random distribution, meaning that for every 7 buffs received, the player is likely (but not guaranteed) to get at least {{MiscData|citadel_breakable_item_container|PrimaryPickups|1|PickupWeight}} of each type and {{MiscData|citadel_breakable_item_container|PrimaryPickups|4|PickupWeight}} for Health. It's still possible to get the same buff 2 or 3 times in a row, but that decreases the odds of getting that buff again next time. The distribution considers buffs received from all sources. | ||
Revision as of 01:46, 28 July 2026
| Stat | LVL 1 (0 min) | LVL 2 (10 min) | LVL 3 (30 min) |
|---|---|---|---|
| Fire Rate | +1.5% | +2% | +2.5% |
| Max Ammo | +3% | +5% | +7% |
| Cooldown Reduction | +0.5% | +0.75% | +1% |
| Weapon Damage | +3% | +4% | +6% |
| Max Health | +15 | +20 | +30 |
| Spirit Power | +2 | +3 | +4 |
Each buff type has a 1/7 (14.29%) drop rate, with the exception of Health buffs, which have a 2/7 (28.57%) rate. It uses a pseudo-random distribution, meaning that for every 7 buffs received, the player is likely (but not guaranteed) to get at least 1 of each type and 2 for Health. It's still possible to get the same buff 2 or 3 times in a row, but that decreases the odds of getting that buff again next time. The distribution considers buffs received from all sources.