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{| class="wikitable" | {| class="wikitable" | ||
|+ Permanent | |+ [[Permanent Buffs]] granted | ||
|- | |- | ||
! Stat !! LVL 1 (0 min) !! LVL 2 ({{MiscData|citadel_breakable_item_container|MatchTimeMinsForLevel2Pickups}} min) !! LVL 3 ({{MiscData|citadel_breakable_item_container|MatchTimeMinsForLevel3Pickups}} min) | ! Stat !! LVL 1 (0 min) !! LVL 2 ({{MiscData|citadel_breakable_item_container|MatchTimeMinsForLevel2Pickups}} min) !! LVL 3 ({{MiscData|citadel_breakable_item_container|MatchTimeMinsForLevel3Pickups}} min) | ||
Revision as of 02:32, 28 July 2026
| Stat | LVL 1 (0 min) | LVL 2 (10 min) | LVL 3 (30 min) |
|---|---|---|---|
| Fire Rate | +1.5% | +2% | +2.5% |
| Max Ammo | +3% | +5% | +7% |
| Cooldown Reduction | +0.5% | +0.75% | +1% |
| Weapon Damage | +3% | +4% | +6% |
| Max Health | +15 | +20 | +30 |
| Spirit Power | +2 | +3 | +4 |
Each buff type has a 1/7 (14.29%) drop rate, with the exception of Health buffs, which have a 2/7 (28.57%) rate. It uses a pseudo-random distribution, meaning that for every 7 buffs received, the player is likely (but not guaranteed) to get at least 1 of each type and 2 for Health. It's still possible to get the same buff 2 or 3 times in a row, but that decreases the odds of getting that buff again next time. The distribution considers buffs received from all sources.