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<div style="display:inline; position:relative;"> | |||
<div class="popover-wrapper nopreview" style="filter:brightness(0%);">{{#if:{{{3|}}}|[[File:{{{3|}}}.png|20px|link=]]|[[File:Status {{{1|Burn}}}.png|20px|link=]]}} {{{1|Burn}}}</div> | |||
<div class="popover-content" style="position: absolute; margin-left: auto; margin-right: auto; left: 0; right:2; text-align:left; margin-top: -30px; width: 50vw; left: 0; max-width:650px;"> | |||
{{StatusBox|isBuff={{#if:{{{2|}}}|true|}}|status={{{1|Burn}}}|status icon={{{3|}}}|description={{ | |||
#switch:{{{1|Burn}}} | |||
| Burn = Causes the target to take constant [[Spirit Damage]] over time. | |||
| Bleed = Causes the target to take a portion of Max Health as [[Spirit Damage]] over time. | |||
| Disarm = Prevents the target from using Weapons. | |||
| Silence = Prevents the target from using Abilities. | |||
| Immobilized = Causes the target to be locked in place. They can still perform actions while immobilized. | |||
| Invisible = Causes the user to become invisible. | |||
| Movement Slow = Reduces the target's '''Movement Speed'''. | |||
| Sleep = Prevents the target from taking any actions. Taking damage will cause them to wake up early. | |||
| Stun = Prevents the target from taking any actions. | |||
| Tether = Locks targets in a circle around a central [[Vindicta#Abilities|Stake]]. They cannot leave this area until the effect expires.}}}} | |||
</div> | |||
</div></onlyinclude> | |||
{{Documentation}} | {{Documentation}} | ||