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=== [[Vitality Items]] === {| class="wikitable mw-collapsible mw-collapsed sortable" style="width: auto;" ! Image ! Name ! Tier ! Description ! Codename ! Notes |- | [[File:Stasis Bomb.png|75px]] | Stasis Bomb | 4 | Active 1: Creates an '''EMP aura''' around you and become '''invincible''' for 6s, during which it has 4m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.<br>Active 2: If the Stasis lasts the full duration, it will '''stun and damage''' nearby enemies.<br>Passive: Your bullets charge up an '''EMP''' on enemy heroes, preventing them from using abilities. | {{code|upgrade_stasis_bomb}} | N/A |- | [[File:Camouflage Suit.png|75px]] | Camouflage Suit | 2 | Go '''invisible''' and maintain invisibility by '''not moving or attacking'''. Taking damage will not reveal the Hero. Bonus Regen while Invisible. | {{code|upgrade_camouflage}} | N/A |- | [[File:Toughness.png|75px]] | Toughness | 2 | Increases '''Health''' and '''health regen'''. | {{code|upgrade_toughness_3}} | Seen in ''Neon Prime'' tutorial video. |- | [[File:Health Regen.png|75px]] | Health Regen | 1 | Increases '''health regen'''. | {{code|upgrade_health_regen_1}} | Seen in ''Neon Prime'' tutorial video. |- | [[File:Bullet Deflector.png|75px]] | Bullet Deflector | N/A | Prevents '''{s:BulletDamageReductionPct}%''' of incoming bullet damage, with a maximum of '''{s:BulletDamageReductionPerSecond}''' damage deflected per second. | {{code|upgrade_health_bullet_deflector}} | Removed. Only mention found in {{code|citadel_common_english.txt}}. |- | N/A | Regenerative Armor | N/A | Automatically '''restores health''' lost from '''bullet damage''', regenerating up to '''{s:BulletDamageRecoveredPerSecond} health''' per second. | {{code|upgrade_health_regenerative_armor}} | Removed. Only mention found in {{code|citadel_common_english.txt}}. |- | [[File:Double-Jump.png|75px]] | Double-Jump | 1 | Allows you to perform an additional '''jump''' in mid-air. | {{code|upgrade_double_jump}} | N/A |- | [[File:Overdrive.png|75px]] | Overdrive | 2 | Active: Increase your '''Courage''' while draining your own '''health'''. | {{code|upgrade_weapon_power_and_health_drain}} | Seen in ''Neon Prime'' tutorial video. |- | [[File:Healing Aura.png|75px]] | Healing Aura | 3 | Passive: Automatically provides a burst of healing to yourself and nearby friendlies every <br>{s:HealInterval} seconds. Effect does not stack. | {{code|upgrade_health_regen_aura}} | N/A |- | [[File:Melee Knockdown.png|75px]] | Melee Knockdown | 1 | The 3rd hit of your '''melee combo''' will '''stun''' enemies. | {{code|upgrade_proc_melee_stun}} | Seen in ''Neon Prime'' tutorial video.<br> Removed. Only mention found in {{code|citadel_common_english.txt}}. |- | [[File:High Impact Armor.png|75px]] | High Impact Armor | 2 | Provides protection against high-damage bullets. Any '''bullet damage''' portion above the threshold is reduced by {s:DamageReduction}%. | {{code|upgrade_high_impact_armor}} | N/A |- | N/A | Tech Absorber | N/A | '''Blocks''' a targeted ability. | {{code|upgrade_spell_absorb}} | Removed. Only mention found in {{code|citadel_common_english.txt}}. |- | N/A | Spirit Armor+ | N/A | Reduces the damage you take from '''spirit''' abilities. | {{code|upgrade_tech_armor_2}} | Removed. Only mention found in {{code|citadel_common_english.txt}}. |- | N/A | Bullet Deflector Shield | N/A | Adds '''bullet armor''', and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage). | {{code|upgrade_deflector_shield}} | Removed. Only mention found in {{code|citadel_common_english.txt}}. |- | [[File:Shield Rush.png|75px]] | Shield Rush | 4 | Active: Give temporary '''bullet shield''' for you and nearby allied Heros and their minions. | {{code|upgrade_active_bullet_shield}} | N/A |- | [[File:Weapon Jammer.png|75px]] | Weapon Jammer | 2 | Passive: Reduces the '''Fire Rate''' of all nearby enemies. | {{code|upgrade_bullet_damage_reduction_aura}} | Seen in ''Neon Prime'' tutorial video. |- | [[File:Regenerative Armor.png|75px]] | Regenerative Armor | 2 | Gain a short burst of health regeneration when taking bullet damage from heroes. | {{code|upgrade_regenerative_armor}} | N/A |- | [[File:Aerial Assault.png|75px]] | Aerial Assault | 4 | Active: '''Launch straight up''' high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain '''+{s:AssaultLifestealPercent}% bullet lifesteal''', '''unlimited clip''', '''+{s:AssaultFireRate}% fire rate''', and bullets that '''explode''' in a {s:ExplodeRadius}m radius. | {{code|upgrade_aerial_assault}} | N/A |- | [[File:Combo Breaker.png|75px]] | Combo Breaker | 4 | Active: '''Remove all debuffs''' and heal yourself. '''Can be used while stunned.''' | {{code|upgrade_combo_breaker}} | N/A |- | [[File:Ablative Coat.png|75px]] | Ablative Coat | 4 | Provides '''Bullet Resist''' but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat. | {{code|upgrade_ablative_coat}} | N/A |- | [[File:Cloaking Device.png|75px]] | Cloaking Device | 3 | Become '''invisible'''. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s. | {{code|upgrade_cloaking_device}} | N/A |- | [[File:Zip Line Mastery.png|75px]] | Zip Line Mastery | 3 | Zip line speed '''accelerates''' and allows you to use '''neutral''' zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line. | {{code|upgrade_zipine_mastery}} | N/A |- | [[File:Tech Defender.png|75px]] | Tech Defender | 4 | Active: Shield against '''all spirit damage and debuffs'''. | {{code|upgrade_debuff_absorb}} | N/A |- | [[File:Tech Defender.png|75px]] | Tech Defender | 4 | Active: Protect against '''all spirit damage and debuffs'''. | {{code|upgrade_tech_defender}} | N/A |}</includeonly><noinclude>{{Unreleased or Cut Items}}</noinclude>
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