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| [[Category:Items]] | | <includeonly>=== [[Weapon Items]] === |
| [[Category:Unreleased Content]]
| | {| class="wikitable mw-collapsible mw-collapsed sortable" style="width: auto;" |
| | | ! Image |
| '''Unreleased Items''' are items that have been datamined or found in game files but are not yet available in [[Deadlock]].
| | ! Name |
| | | ! Tier |
| ==Weapon Items==
| | ! Description |
| {| cellspacing="0" class="nowraplinks collapsible autocollapse" style="width:100%;background:transparent;color:inherit;" | | ! Codename |
| | ! Notes |
| | |- |
| | | N/A |
| | | Extended Magazine |
| | | 2 |
| | | Increases '''ammo'''. |
| | | {{code|upgrade_clip_size_fixed}} |
| | | N/A |
| |- | | |- |
| ! style="background-color:#FFD7D7;" colspan="2" class="navbox-title" |
| | | N/A |
| <span style="position:relative; bottom:2px; white-space:nowrap;">[[File:Weapon_Icon.png|25px|link=Weapon_Item]]</span> <span style="color:#FF6B6B;">'''Weapon Items'''</span>
| | | Extra Large Magazine |
| | | 3 |
| | | Greatly Increases '''ammo'''. |
| | | {{code|upgrade_clip_size_fixed_t3}} |
| | | N/A |
| |- | | |- |
| | class="navbox-group" style="padding-left:0;padding-right:0;background-color:#F0A8A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" | | | | N/A |
| <div style="padding:5px"><span style="color:#FFE198; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''800'''</span></div>
| | | Big Clip |
| | style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" | | | | 2 |
| <div style="padding:0 0.25rem">
| | | Big Increase '''ammo'''. |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | {{code|upgrade_clip_size_2}} |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;" | | | N/A |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Basic_fire_rate.png|50px]] | | | N/A |
| | | Extra Large Magazine |
| | | 3 |
| | | Greatly Increases '''ammo'''. |
| | | {{code|upgrade_clip_size_3}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Basic Fire Rate
| | | [[File:Stabilizer.png|75px]] |
| |}</div> | | | Stabilizer |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 1 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| | | Removes the '''movement speed penalty''' while shooting, and increases '''bullet speed'''. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| | | {{code|upgrade_stabilizer}} |
| | | Seen in ''Neon Prime'' tutorial video. |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Height_advantage.png|50px]]
| | | [[File:Galvanic Storm.png|75px]] |
| | | Galvanic Storm |
| | | 4 |
| | | Passive 1: Your bullets have a chance to '''shock''' your target. The shock will jump to a nearby enemy.<br>Passive 2: When your spirit barrier is destroyed, you are empowered, granting '''2x shock damage''' and increased '''movement speed'''. |
| | | {{code|upgrade_galvanic_storm}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Height Advantage
| | | [[File:Fire Rate (item).png|75px]] |
| |}</div> | | | Fire Rate |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 2 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| | | Increases your '''fire rate'''. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| | | {{code|upgrade_attack_speed_1}} |
| | | Seen in ''Neon Prime'' tutorial video. |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Stabilizer.png|50px]]
| | | [[File:Basic Fire Rate.png|75px]] |
| | | Basic Fire Rate |
| | | 1 |
| | | Increases your '''fire rate'''. |
| | | {{code|upgrade_small_attack_speed}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Stabilizer
| | | [[File:EMP Bullets.png|75px]] |
| |}</div></div> | | | EMP Bullets |
| | | 2 |
| | | Passive: Your bullets charge up an '''EMP''' on enemy heroes that will '''prevent targets from using abilities'''. Victims are immune to emp bullets for '''4s''' after application expires. |
| | | {{code|upgrade_proc_silence}} |
| | | Seen in ''Neon Prime'' tutorial video. |
| |- | | |- |
| | class="navbox-group" style="padding-left:0;padding-right:0;background-color:#F0A8A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" | | | | [[File:Magitech Rounds.png|75px]] |
| <div style="padding:5px"><span style="color:#FFE198; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''1600'''</span></div>
| | | Magitech Rounds |
| | style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" |
| | | 3 |
| <div style="padding:0 0.25rem">
| | | Your bullets also deal your '''base bullet damage [{s:BaseDamagePerShot}]''' as spirit damage. Magitech Rounds receives '''{s:SpellAmplificationMultiplier}x''' amplification from '''Spirit'''. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s. |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | {{code|upgrade_proc_tech_damage}} |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;" | | | N/A |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Arcane_eater.png|50px]]
| | | [[File:Detention Rounds.png|75px]] |
| | | Detention Rounds |
| | | 4 |
| | | Your bullets build up on enemies, causing them to be '''tethered''' to their position. |
| | | {{code|upgrade_weapon_detention_ammo}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Arcane Eater
| | | N/A |
| |}</div> | | | Leveler |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | N/A |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| | | Active: Applies a '''tether''' to the target and reduces the '''bullet resist''' of both '''you and them'''.<br>Passive: Your headshot deals bonus damage and heavily slows enemy fire rate. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| | | {{code|upgrade_leveler}} |
| | | Removed. Only mention found in {{code|citadel_common_english.txt}}. |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Big_clip.png|50px]]
| | | [[File:Adrenaline Rush.png|75px]] |
| | | Adrenaline Rush |
| | | 3 |
| | | Gain bonus '''weapon damage''' and '''fire rate''' when there are two or more enemy heroes nearby. |
| | | {{code|upgrade_nearby_enemy_boost}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Big Clip
| | | [[File:Fire Rate Aura.png|75px]] |
| |}</div> | | | Fire Rate Aura |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 2 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| | | Passive: Provides a '''fire rate''' increase to you and nearby teammates. Different bonus to non-Heroes. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| | | {{code|upgrade_fire_rate_aura}} |
| | | Seen in ''Neon Prime'' tutorial video. |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Burst_fire_actuator.png|50px]]
| | | [[File:Improved Fire Rate.png|75px]] |
| | | Improved Fire Rate |
| | | 3 |
| | | Increases your '''fire rate'''. |
| | | {{code|upgrade_attack_speed_2}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Burst Fire Actuator
| | | [[File:Drum Magazine.png|75px]] |
| |}</div> | | | Drum Magazine |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 3 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| | | Provides a large '''ammo bonus''', and '''increased reload speed'''. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| | | {{code|upgrade_drum_magazine}} |
| | | N/A |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Disarming_bullets.png|50px]]
| | | [[File:Height Advantage.png|75px]] |
| | | Height Advantage |
| | | 1 |
| | | Gain additional '''50% Weapon Damage''' when attacking targets that are '''below you'''. |
| | | {{code|upgrade_height_advantage}} |
| | | Seen in ''Neon Prime'' tutorial video. |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Disarming Bullets
| | | [[File:Disarming Bullets.png|75px]] |
| |}</div> | | | Disarming Bullets |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 2 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| | | Passive: Your bullets '''disarm''' enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for '''3s''' after application expires. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| | | {{code|upgrade_proc_disarm}} |
| | | Seen in ''Neon Prime'' tutorial video. |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Extended_magazine.png|50px]]
| | | [[File:Overdrive Clip.png|75px]] |
| | | Overdrive Clip |
| | | 3 |
| | | Active: '''Deal non-lethal damage based on your max health to yourself''' and '''reload bullets in your clip equal to your max ammo, no matter how many bullets are left. '''The bullets in this clip have additional '''courage'''. |
| | | {{code|upgrade_weapon_overdrive_clip}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Extended Magazine
| | | [[File:Burst Fire Actuator.png|75px]] |
| |}</div> | | | Burst Fire Actuator |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 2 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| | | Passive: Your weapon '''fires an additional percentage of your gun's starting clip as a burst'''. If all bullets in a burst connect with an enemy Hero, '''gain temporary Base Bullet Damage''' for the rest of the clip. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| | | {{code|upgrade_burst_fire_actuator}} |
| | | N/A |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Fast_reload.png|50px]]
| | | [[File:Belt-Fed Magazine.png|75px]] |
| | | Belt-Fed Magazine |
| | | 4 |
| | | Your weapon gains a '''much larger magazine that''' requires spin-up time, starting with a '''slower initial fire rate and becoming faster over the spin-up time'''. |
| | | {{code|upgrade_belt_fed_magazine}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Fast Reload
| | | [[File:Stabilizing Tripod.png|75px]] |
| |}</div>
| | | Stabilizing Tripod |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 3 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| | | '''Disarm yourself''' to toss your weapon to the target location where it transforms into a '''Field Sentry that will attack enemies using your weapon with an unlimited clip'''. You can melee the sentry to end the effect early. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| | | {{code|upgrade_stabilizing_tripod}} |
| | | N/A |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Fire_rate.png|50px]]
| | | [[File:Arcane Eater.png|75px]] |
| | | Arcane Eater |
| | | 2 |
| | | Passive: Your bullets '''Steal Spirit''' from enemy Heroes. Steal 1 extra Spirit with Headshots. This effect stacks. |
| | | {{code|upgrade_arcane_eater}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Fire Rate
| | | [[File:Predator Precision.png|75px]] |
| |}</div> | | | Predator Precision |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 2 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| | | Passive: Gain additional '''weapon damage''' against enemy Heroes that are '''low health'''. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| | | {{code|upgrade_predator_precision}} |
| | | N/A |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Fire_rate_aura.png|50px]]
| | | [[File:Weapon Eater.png|75px]] |
| | | Weapon Eater |
| | | 2 |
| | | Reduces Courage by '''{s:BaseBonusCounter}'''. Gain '''{s:WeaponPowerPerKill} Courage''' (Up to '''{s:MaxWeaponPower}''') for '''killing an enemy Hero''' but lose '''{s:WeaponPowerPerDeath} gained Courage''' on '''Death'''. Bonus applied if damage was done within {s:KillWindow}s of enemy killed. |
| | | {{code|upgrade_weapon_eater}} |
| | | Seen in ''Neon Prime'' tutorial video. |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Fire Rate Aura
| | | [[File:Reloader + Huge Clip.png|75px]] |
| |}</div> | | | Reloader + Huge Clip |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 3 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;" | | | Press the [Reload] key while reloading to instantly finish your reload. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| | | {{code|upgrade_weapon_instant_reload}} |
| | | N/A |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Predator_presicion.png|50px]]
| | | [[File:Fast Reload.png|75px]] |
| | | Fast Reload |
| | | 2 |
| | | Increased '''reload speed'''. |
| | | {{code|upgrade_reload_speed}} |
| | | N/A |
| | |} |
| | |
| | === [[Spirit Items]] === |
| | {| class="wikitable mw-collapsible mw-collapsed sortable" style="width: auto;" |
| | ! Image |
| | ! Name |
| | ! Tier |
| | ! Description |
| | ! Codename |
| | ! Notes |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Predator Precision
| | | [[File:Omni Spirit.png|75px]] |
| |}</div>
| | | Omni Spirit |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 3 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| | | Passive: Applies a '''movement slow''' to enemies when dealing spirit damage. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| | | {{code|upgrade_long_range_slowing_tech}} |
| | | N/A |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Weapon_eater.png|50px]]
| | | [[File:Full Spectrum.png|75px]] |
| | | Full Spectrum |
| | | 4 |
| | | Passive: Adds '''bonus damage''' for every hero hit from your spirit damage mods or abilities and applies a '''movement slow'''. |
| | | {{code|upgrade_full_spectrum}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Weapon Eater
| | | N/A |
| |}</div></div> | | | Mystic Range |
| | | N/A |
| | | Increases your spirit '''range''', '''aura radius''', and '''effect radius'''. |
| | | {{code|upgrade_tech_range_2}} |
| | | Removed. Only mention found in {{code|citadel_common_english.txt}}. |
| |- | | |- |
| | class="navbox-group" style="padding-left:0;padding-right:0;background-color:#F0A8A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" | | | | N/A |
| <div style="padding:5px"><span style="color:#FFE198; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''3200'''</span></div>
| | | Spiritual Recharge |
| | style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:10px;" class="navbox-list" | | | | N/A |
| ''WIP''
| | | Reduces the '''recharge duration''' of your ability chages. |
| | | {{code|upgrade_recharge_duration_reduction}} |
| | | Removed. Only mention found in {{code|citadel_common_english.txt}}. |
| |- | | |- |
| | class="navbox-group" style="padding-left:0;padding-right:0;background-color:#F0A8A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" | | | | [[File:Hyper Charge.png|75px]] |
| <div style="padding:5px"><span style="color:#FFE198; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''6400'''</span></div>
| | | Hyper Charge |
| | style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:10px;" class="navbox-list" |
| | | 3 |
| ''WIP'' | | | '''+{s:BonusAbilityCharges}''' to your max ability '''charges'''. |
| |} | | | {{code|upgrade_bonus_ability_charge_3}} |
| | | | N/A |
| ==Vitality Items==
| |
| {| cellspacing="0" class="nowraplinks collapsible autocollapse" style="width:100%;background:transparent;color:inherit;"
| |
| |- | | |- |
| ! style="background-color:#D7FFD7;" colspan="2" class="navbox-title" |
| | | [[File:Charge Mastery.png|75px]] |
| <span style="position:relative; bottom:2px; white-space:nowrap;">[[File:Vitality_Icon.png|25px|link=Vitality_Item]]</span> <span style="color:#6BFF6B;">'''Vitality Items'''</span>
| | | Charge Mastery |
| | | 4 |
| | | Passive: Charged abilities have '''15%''' increased damage and '''15%''' reduced cooldown. |
| | | {{code|upgrade_charge_mastery}} |
| | | N/A |
| |- | | |- |
| | class="navbox-group" style="padding-left:0;padding-right:0;background-color:#A8F0A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" | | | | [[File:Arcane Medallion.png|75px]] |
| <div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''800'''</span></div>
| | | Arcane Medallion |
| | style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" | | | | 3 |
| <div style="padding:0 0.25rem">
| | | Passive: Whenever you deal '''200 Spirit damage''' or more in a single hit against an enemy hero, gain '''temporary Spirit'''. |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | {{code|upgrade_arcane_medallion}} |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| | | N/A |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Double_jump.png|50px]]
| | | [[File:Soul Disruptor.png|75px]] |
| | | Soul Disruptor |
| | | 4 |
| | | Active: Throw a grenade that explodes on contact and applies '''silence''' and '''increasing amounts of damage''' to each enemy. |
| | | {{code|upgrade_mod_disruptor}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Double Jump
| | | N/A |
| |}</div> | | | Ability Speed |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | N/A |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;" | | | Increases your movement speed while using any movement-based ability |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| | | {{code|upgrade_ability_speed}} |
| | | Removed. Only mention found in {{code|citadel_common_english.txt}}. |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Enduring_spirit.png|50px]]
| | | [[File:Rescue.png|75px]] |
| | | Rescue |
| | | N/A |
| | | '''Pulls''' the targeted teammate out of battle and brings them next to you. |
| | | {{code|upgrade_succor}} |
| | | Removed. Only mention found in {{code|citadel_common_english.txt}}. |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Enduring Spirit
| | | [[File:Quarantine.png|75px]] |
| |}</div> | | | Quarantine |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 2 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| | | Active: Quarantine an enemy Hero, making them '''invincible''' but also '''silencing and disarming''' them. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| | | {{code|upgrade_quarantine}} |
| | | Seen in ''Neon Prime'' tutorial video. |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Health_regen.png|50px]]
| | | [[File:Slowing Spirit.png|75px]] |
| | | Slowing Spirit |
| | | 1 |
| | | Passive: Your spirit damage '''slows''' your target's movement. |
| | | {{code|upgrade_slowing_tech}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Health Regen
| | | N/A |
| |}</div></div> | | | Energy |
| | | N/A |
| | | Large increase in '''Energy'''. |
| | | {{code|upgrade_tech_3}} |
| | | Removed. Only mention found in {{code|citadel_common_english.txt}}. |
| |- | | |- |
| | class="navbox-group" style="padding-left:0;padding-right:0;background-color:#A8F0A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" | | | | [[File:Spirit Barrier Pulse.png|75px]] |
| <div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''1600'''</span></div>
| | | Spirit Barrier Pulse |
| | style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" | | | | 2 |
| <div style="padding:0 0.25rem">
| | | Temporarily gain '''spirit barrier''' for you and all nearby allied units. |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | {{code|upgrade_aoe_tech_shield}} |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;" | | | N/A |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Overdrive.png|50px]]
| | | [[File:Vacuum Web.png|75px]] |
| | | Vacuum Web |
| | | 4 |
| | | Active: Throw a '''vacuum''' grenade, pulling all enemies into a small area where they remain '''tethered'''. |
| | | {{code|upgrade_aoe_root}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Overdrive
| | | [[File:Quantum Chimaera.png|75px]] |
| |}</div>
| | | Quantum Chimaera |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 3 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| | | Passive: Your Tech attacks strike additional nearby enemies for '''75% of the total damage'''. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| | | {{code|upgrade_tech_cleave}} |
| | | N/A |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Toughness.png|50px]] | | | N/A |
| | | Spirit Armor Reduction Aura |
| | | N/A |
| | | Increases '''spirit damage''' taken by nearby enemies. |
| | | {{code|upgrade_tech_armor_reduction_aura}} |
| | | Removed. Only mention found in {{code|citadel_common_english.txt}}. |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Toughness
| | | [[File:Imbued Ability.png|75px]] |
| |}</div> | | | Imbued Ability |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 4 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| | | Passive 1: Upon purchasing this mod, select an ability to imbue with '''{s:ImbuedBonusDuration}% bonus duration''' and '''{s:ImbuedBonusDamage}% bonus damage'''.<br>Passive 2: Your spirit damage '''slows''' your target's movement. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| | | {{code|upgrade_imbued_ability}} |
| | | N/A |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Toughness_2.png|50px]]
| | | [[File:Charmed Wraps.png|75px]] |
| | | Charmed Wraps |
| | | 2 |
| | | Passive: Your abilities get their '''cooldowns reduced''' when you perform a '''heavy melee''' attack against a hero (or '''two light melee''' attacks within 4s). |
| | | {{code|upgrade_charmed_wraps}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Toughness 2
| | | [[File:Clarity.png|75px]] |
| |}</div> | | | Clarity |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 2 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| | | Passive: On ability or item use, gain a '''move speed''' bonus for 8s. Your next ability cast will remove the move speed bonus and apply a '''Spirit''' bonus to that ability. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| | | {{code|upgrade_magic_clarity}} |
| | | N/A |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Weapon_jammer.png|50px]]
| | | [[File:Smoke.png|75px]] |
| | | Smoke |
| | | 3 |
| | | Active: Give you and teammates '''invisibility''' and a '''movement speed''' bonus. Attacking or taking damage will remove the invisibility. Cast delay: {s:AbilityCastDelay}s. |
| | | {{code|upgrade_aoe_smoke_bomb}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Weapon Jammer
| | | [[File:EMP Grenade.png|75px]] |
| |}</div></div> | | | EMP Grenade |
| | | 3 |
| | | Active: Throw a grenade that '''silences''' enemies and lowers their '''spirit resistance'''. |
| | | {{code|upgrade_aoe_silence}} |
| | | N/A |
| |- | | |- |
| | class="navbox-group" style="padding-left:0;padding-right:0;background-color:#A8F0A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" | | | | [[File:Drain Will.png|75px]] |
| <div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''3200'''</span></div>
| | | Drain Will |
| | style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:10px;" class="navbox-list" | | | | 1 |
| ''WIP''
| | | Active: Fires a projectile which '''slows the fire rate''' of the target and '''steals Spirit'''. |
| | | {{code|upgrade_disarm}} |
| | | N/A |
| |- | | |- |
| | class="navbox-group" style="padding-left:0;padding-right:0;background-color:#A8F0A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" | | | | [[File:Soul Explosion.png|75px]] |
| <div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''6400'''</span></div>
| | | Soul Explosion |
| | style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:10px;" class="navbox-list" | | | | 3 |
| ''WIP''
| | | Passive: Kills or assists cause an '''explosion''' where the victim dies. Kills against heroes have greater radius and damage. |
| | | {{code|upgrade_corpse_explosion}} |
| | | Added on {{Update link|May|8|2025}}. |
| |} | | |} |
|
| |
|
| ==Spirit Items== | | === [[Vitality Items]] === |
| {| cellspacing="0" class="nowraplinks collapsible autocollapse" style="width:100%;background:transparent;color:inherit;" | | {| class="wikitable mw-collapsible mw-collapsed sortable" style="width: auto;" |
| | ! Image |
| | ! Name |
| | ! Tier |
| | ! Description |
| | ! Codename |
| | ! Notes |
| |- | | |- |
| ! style="background-color:#FFEFD7;" colspan="2" class="navbox-title" |
| | | [[File:Stasis Bomb.png|75px]] |
| <span style="position:relative; bottom:2px; white-space:nowrap;">[[File:Spirit_icon.png|25px|link=Spirit_Item]]</span> <span style="color:#E1A0FF;">'''Spirit Items'''</span>
| | | Stasis Bomb |
| | | 4 |
| | | Active 1: Creates an '''EMP aura''' around you and become '''invincible''' for 6s, during which it has 4m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.<br>Active 2: If the Stasis lasts the full duration, it will '''stun and damage''' nearby enemies.<br>Passive: Your bullets charge up an '''EMP''' on enemy heroes, preventing them from using abilities. |
| | | {{code|upgrade_stasis_bomb}} |
| | | N/A |
| |- | | |- |
| | class="navbox-group" style="padding-left:0;padding-right:0;background-color:#C288F0;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" | | | | [[File:Camouflage Suit.png|75px]] |
| <div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''800'''</span></div>
| | | Camouflage Suit |
| | style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" |
| | | 2 |
| <div style="padding:0 0.25rem">
| | | Go '''invisible''' and maintain invisibility by '''not moving or attacking'''. Taking damage will not reveal the Hero. Bonus Regen while Invisible. |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | {{code|upgrade_camouflage}} |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;" | | | N/A |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Ammo_scavenger.png|50px]]
| | | [[File:Toughness.png|75px]] |
| | | Toughness |
| | | 2 |
| | | Increases '''Health''' and '''health regen'''. |
| | | {{code|upgrade_toughness_3}} |
| | | Seen in ''Neon Prime'' tutorial video. |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Ammo Scavenger
| | | [[File:Health Regen.png|75px]] |
| |}</div> | | | Health Regen |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 1 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| | | Increases '''health regen'''. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| | | {{code|upgrade_health_regen_1}} |
| | | Seen in ''Neon Prime'' tutorial video. |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Drain_will.png|50px]]
| | | [[File:Bullet Deflector.png|75px]] |
| | | Bullet Deflector |
| | | N/A |
| | | Prevents '''{s:BulletDamageReductionPct}%''' of incoming bullet damage, with a maximum of '''{s:BulletDamageReductionPerSecond}''' damage deflected per second. |
| | | {{code|upgrade_health_bullet_deflector}} |
| | | Removed. Only mention found in {{code|citadel_common_english.txt}}. |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Drain Will
| | | N/A |
| |}</div> | | | Regenerative Armor |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | N/A |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| | | Automatically '''restores health''' lost from '''bullet damage''', regenerating up to '''{s:BulletDamageRecoveredPerSecond} health''' per second. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| | | {{code|upgrade_health_regenerative_armor}} |
| | | Removed. Only mention found in {{code|citadel_common_english.txt}}. |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Slowing_spirit.png|50px]]
| | | [[File:Double-Jump.png|75px]] |
| | | Double-Jump |
| | | 1 |
| | | Allows you to perform an additional '''jump''' in mid-air. |
| | | {{code|upgrade_double_jump}} |
| | | N/A |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Slowing Spirit
| | | [[File:Overdrive.png|75px]] |
| |}</div></div> | | | Overdrive |
| | | 2 |
| | | Active: Increase your '''Courage''' while draining your own '''health'''. |
| | | {{code|upgrade_weapon_power_and_health_drain}} |
| | | Seen in ''Neon Prime'' tutorial video. |
| |- | | |- |
| | class="navbox-group" style="padding-left:0;padding-right:0;background-color:#C288F0;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" | | | | [[File:Healing Aura.png|75px]] |
| <div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''1600'''</span></div>
| | | Healing Aura |
| | style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" | | | | 3 |
| <div style="padding:0 0.25rem"> | | | Passive: Automatically provides a burst of healing to yourself and nearby friendlies every <br>{s:HealInterval} seconds. Effect does not stack. |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | {{code|upgrade_health_regen_aura}} |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;" | | | N/A |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Charmed_wraps.png|50px]]
| | | [[File:Melee Knockdown.png|75px]] |
| | | Melee Knockdown |
| | | 1 |
| | | The 3rd hit of your '''melee combo''' will '''stun''' enemies. |
| | | {{code|upgrade_proc_melee_stun}} |
| | | Seen in ''Neon Prime'' tutorial video.<br> Removed. Only mention found in {{code|citadel_common_english.txt}}. |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Charmed Wraps
| | | [[File:High Impact Armor.png|75px]] |
| |}</div>
| | | High Impact Armor |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | 2 |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| | | Provides protection against high-damage bullets. Any '''bullet damage''' portion above the threshold is reduced by {s:DamageReduction}%. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| | | {{code|upgrade_high_impact_armor}} |
| | | N/A |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Clarity.png|50px]] | | | N/A |
| | | Tech Absorber |
| | | N/A |
| | | '''Blocks''' a targeted ability. |
| | | {{code|upgrade_spell_absorb}} |
| | | Removed. Only mention found in {{code|citadel_common_english.txt}}. |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Clarity
| | | N/A |
| |}</div> | | | Spirit Armor+ |
| <div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| | | N/A |
| {| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;" | | | Reduces the damage you take from '''spirit''' abilities. |
| ! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| | | {{code|upgrade_tech_armor_2}} |
| | | Removed. Only mention found in {{code|citadel_common_english.txt}}. |
| |- | | |- |
| | style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Quarantine.png|50px]] | | | N/A |
| | | Bullet Deflector Shield |
| | | N/A |
| | | Adds '''bullet armor''', and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage). |
| | | {{code|upgrade_deflector_shield}} |
| | | Removed. Only mention found in {{code|citadel_common_english.txt}}. |
| |- | | |- |
| ! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Quarantine
| | | [[File:Shield Rush.png|75px]] |
| |}</div></div> | | | Shield Rush |
| | | 4 |
| | | Active: Give temporary '''bullet shield''' for you and nearby allied Heros and their minions. |
| | | {{code|upgrade_active_bullet_shield}} |
| | | N/A |
| |- | | |- |
| | class="navbox-group" style="padding-left:0;padding-right:0;background-color:#C288F0;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" | | | | [[File:Weapon Jammer.png|75px]] |
| <div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''3200'''</span></div>
| | | Weapon Jammer |
| | style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:10px;" class="navbox-list" | | | | 2 |
| ''WIP'' | | | Passive: Reduces the '''Fire Rate''' of all nearby enemies. |
| | | {{code|upgrade_bullet_damage_reduction_aura}} |
| | | Seen in ''Neon Prime'' tutorial video. |
| |- | | |- |
| | class="navbox-group" style="padding-left:0;padding-right:0;background-color:#C288F0;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" | | | | [[File:Regenerative Armor.png|75px]] |
| <div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''6400'''</span></div>
| | | Regenerative Armor |
| | style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:10px;" class="navbox-list" | | | | 2 |
| ''WIP'' | | | Gain a short burst of health regeneration when taking bullet damage from heroes. |
| |} | | | {{code|upgrade_regenerative_armor}} |
| | | N/A |
| | |- |
| | | [[File:Aerial Assault.png|75px]] |
| | | Aerial Assault |
| | | 4 |
| | | Active: '''Launch straight up''' high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain '''+{s:AssaultLifestealPercent}% bullet lifesteal''', '''unlimited clip''', '''+{s:AssaultFireRate}% fire rate''', and bullets that '''explode''' in a {s:ExplodeRadius}m radius. |
| | | {{code|upgrade_aerial_assault}} |
| | | N/A |
| | |- |
| | | [[File:Combo Breaker.png|75px]] |
| | | Combo Breaker |
| | | 4 |
| | | Active: '''Remove all debuffs''' and heal yourself. '''Can be used while stunned.''' |
| | | {{code|upgrade_combo_breaker}} |
| | | N/A |
| | |- |
| | | [[File:Ablative Coat.png|75px]] |
| | | Ablative Coat |
| | | 4 |
| | | Provides '''Bullet Resist''' but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat. |
| | | {{code|upgrade_ablative_coat}} |
| | | N/A |
| | |- |
| | | [[File:Cloaking Device.png|75px]] |
| | | Cloaking Device |
| | | 3 |
| | | Become '''invisible'''. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s. |
| | | {{code|upgrade_cloaking_device}} |
| | | N/A |
| | |- |
| | | [[File:Zip Line Mastery.png|75px]] |
| | | Zip Line Mastery |
| | | 3 |
| | | Zip line speed '''accelerates''' and allows you to use '''neutral''' zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line. |
| | | {{code|upgrade_zipine_mastery}} |
| | | N/A |
| | |- |
| | | [[File:Tech Defender.png|75px]] |
| | | Tech Defender |
| | | 4 |
| | | Active: Shield against '''all spirit damage and debuffs'''. |
| | | {{code|upgrade_debuff_absorb}} |
| | | N/A |
| | |- |
| | | [[File:Tech Defender.png|75px]] |
| | | Tech Defender |
| | | 4 |
| | | Active: Protect against '''all spirit damage and debuffs'''. |
| | | {{code|upgrade_tech_defender}} |
| | | N/A |
| | |}</includeonly><noinclude>{{Unreleased or Cut Items}}</noinclude> |