Template:Unreleased or Cut Items: Difference between revisions

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[[Category:Items]]
<includeonly>=== [[Weapon Items]] ===
[[Category:Unreleased Content]]
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width: auto;"
 
! Image
'''Unreleased Items''' are items that have been datamined or found in game files but are not yet available in [[Deadlock]].
! Name
 
! Tier
{{ItemBox|item_name = Basic Fire Rate|link=Items|item_type=Weapon|item_price=800}}
! Description
{{ItemBox|item_name = Height Advantage|link=Items|item_type=Weapon|item_price=800}}
! Codename
 
! Notes
==Weapon Items==
{| cellspacing="0" class="nowraplinks collapsible autocollapse" style="width:100%;background:transparent;color:inherit;"
|-
! style="background-color:#FFD7D7;" colspan="2" class="navbox-title" |
<span style="position:relative; bottom:2px; white-space:nowrap;">[[File:Weapon_Icon.png|25px|link=Weapon_Item]]</span> <span style="color:#FF6B6B;">'''Weapon Items'''</span>
|-
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#F0A8A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
<div style="padding:5px"><span style="color:#FFE198; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''800'''</span></div>
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" |
<div style="padding:0 0.25rem">
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Basic_fire_rate.png|50px]]
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Basic Fire Rate
|}</div>
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Height_advantage.png|50px]]
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Height Advantage
|}</div>
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Stabilizer.png|50px]]
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Stabilizer
|}</div></div>
|-
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#F0A8A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
<div style="padding:5px"><span style="color:#FFE198; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''1600'''</span></div>
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" |
<div style="padding:0 0.25rem">
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Arcane_eater.png|50px]]
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Arcane Eater
|}</div>
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Big_clip.png|50px]]
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Big Clip
|}</div>
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Burst_fire_actuator.png|50px]]
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Burst Fire Actuator
|}</div>
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Disarming_bullets.png|50px]]
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Disarming Bullets
|}</div>
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Extended_magazine.png|50px]]
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Extended Magazine
|}</div>
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Fast_reload.png|50px]]
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Fast Reload
|}</div>
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Fire_rate.png|50px]]
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Fire Rate
|}</div>
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Fire_rate_aura.png|50px]]
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Fire Rate Aura
| N/A
|}</div>
| Extended Magazine
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 2
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| Increases '''ammo'''.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| {{code|upgrade_clip_size_fixed}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Predator_presicion.png|50px]]
| N/A
| Extra Large Magazine
| 3
| Greatly Increases '''ammo'''.
| {{code|upgrade_clip_size_fixed_t3}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Predator Precision
| N/A
|}</div>
| Big Clip
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 2
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| Big Increase '''ammo'''.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| {{code|upgrade_clip_size_2}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Weapon_eater.png|50px]]
| N/A
| Extra Large Magazine
| 3
| Greatly Increases '''ammo'''.
| {{code|upgrade_clip_size_3}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Weapon Eater
| [[File:Stabilizer.png|75px]]
|}</div></div>
| Stabilizer
| 1
| Removes the '''movement speed penalty''' while shooting, and increases '''bullet speed'''.
| {{code|upgrade_stabilizer}}
| Seen in ''Neon Prime'' tutorial video.
|-
|-
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#F0A8A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
| [[File:Galvanic Storm.png|75px]]
<div style="padding:5px"><span style="color:#FFE198; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''3200'''</span></div>
| Galvanic Storm
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" |
| 4
<div style="padding:0 0.25rem">
| Passive 1: Your bullets have a chance to '''shock''' your target. The shock will jump to a nearby enemy.<br>Passive 2: When your spirit barrier is destroyed, you are empowered, granting '''2x shock damage''' and increased '''movement speed'''.
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| {{code|upgrade_galvanic_storm}}
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| N/A
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Adrenaline_rush.png|50px]]
| [[File:Fire Rate (item).png|75px]]
| Fire Rate
| 2
| Increases your '''fire rate'''.
| {{code|upgrade_attack_speed_1}}
| Seen in ''Neon Prime'' tutorial video.
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Adrenaline Rush
| [[File:Basic Fire Rate.png|75px]]
|}</div>
| Basic Fire Rate
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 1
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| Increases your '''fire rate'''.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_small_attack_speed}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Armor_piercing_rounds.png|50px]]
| [[File:EMP Bullets.png|75px]]
| EMP Bullets
| 2
| Passive: Your bullets charge up an '''EMP''' on enemy heroes that will '''prevent targets from using abilities'''. Victims are immune to emp bullets for '''4s''' after application expires.
| {{code|upgrade_proc_silence}}
| Seen in ''Neon Prime'' tutorial video.
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Armor Piercing Rounds
| [[File:Magitech Rounds.png|75px]]
|}</div>
| Magitech Rounds
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 3
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| Your bullets also deal your '''base bullet damage [{s:BaseDamagePerShot}]''' as spirit damage. Magitech Rounds receives '''{s:SpellAmplificationMultiplier}x''' amplification from '''Spirit'''. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_proc_tech_damage}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Drum_magazine.png|50px]]
| [[File:Detention Rounds.png|75px]]
| Detention Rounds
| 4
| Your bullets build up on enemies, causing them to be '''tethered''' to their position.
| {{code|upgrade_weapon_detention_ammo}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Drum Magazine
| N/A
|}</div>
| Leveler
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| N/A
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| Active: Applies a '''tether''' to the target and reduces the '''bullet resist''' of both '''you and them'''.<br>Passive: Your headshot deals bonus damage and heavily slows enemy fire rate.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_leveler}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Extra_large_magazine.png|50px]]
| [[File:Adrenaline Rush.png|75px]]
| Adrenaline Rush
| 3
| Gain bonus '''weapon damage''' and '''fire rate''' when there are two or more enemy heroes nearby.
| {{code|upgrade_nearby_enemy_boost}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Extra Large Magazine
| [[File:Fire Rate Aura.png|75px]]
|}</div>
| Fire Rate Aura
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 2
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| Passive: Provides a '''fire rate''' increase to you and nearby teammates. Different bonus to non-Heroes.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_fire_rate_aura}}
| Seen in ''Neon Prime'' tutorial video.
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Extra_large_magazine_2.png|50px]]
| [[File:Improved Fire Rate.png|75px]]
| Improved Fire Rate
| 3
| Increases your '''fire rate'''.
| {{code|upgrade_attack_speed_2}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Extra Large Magazine 2
| [[File:Drum Magazine.png|75px]]
|}</div>
| Drum Magazine
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 3
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| Provides a large '''ammo bonus''', and '''increased reload speed'''.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_drum_magazine}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Improved_fire_rate.png|50px]]
| [[File:Height Advantage.png|75px]]
| Height Advantage
| 1
| Gain additional '''50% Weapon Damage''' when attacking targets that are '''below you'''.
| {{code|upgrade_height_advantage}}
| Seen in ''Neon Prime'' tutorial video.
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Improved Fire Rate
| [[File:Disarming Bullets.png|75px]]
|}</div>
| Disarming Bullets
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 2
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| Passive: Your bullets '''disarm''' enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for '''3s''' after application expires.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_proc_disarm}}
| Seen in ''Neon Prime'' tutorial video.
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Magitech_rounds.png|50px]]
| [[File:Overdrive Clip.png|75px]]
| Overdrive Clip
| 3
| Active: '''Deal non-lethal damage based on your max health to yourself''' and '''reload bullets in your clip equal to your max ammo, no matter how many bullets are left. '''The bullets in this clip have additional '''courage'''.
| {{code|upgrade_weapon_overdrive_clip}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Magitech Rounds
| [[File:Burst Fire Actuator.png|75px]]
|}</div>
| Burst Fire Actuator
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 2
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| Passive: Your weapon '''fires an additional percentage of your gun's starting clip as a burst'''. If all bullets in a burst connect with an enemy Hero, '''gain temporary Base Bullet Damage''' for the rest of the clip.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_burst_fire_actuator}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Overdrive_clip.png|50px]]
| [[File:Belt-Fed Magazine.png|75px]]
| Belt-Fed Magazine
| 4
| Your weapon gains a '''much larger magazine that''' requires spin-up time, starting with a '''slower initial fire rate and becoming faster over the spin-up time'''.
| {{code|upgrade_belt_fed_magazine}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Overdrive Clip
| [[File:Stabilizing Tripod.png|75px]]
|}</div>
| Stabilizing Tripod
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 3
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| '''Disarm yourself''' to toss your weapon to the target location where it transforms into a '''Field Sentry that will attack enemies using your weapon with an unlimited clip'''.  You can melee the sentry to end the effect early.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_stabilizing_tripod}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Reloader.png|50px]]
| [[File:Arcane Eater.png|75px]]
| Arcane Eater
| 2
| Passive: Your bullets '''Steal Spirit''' from enemy Heroes. Steal 1 extra Spirit with Headshots. This effect stacks.
| {{code|upgrade_arcane_eater}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Reloader
| [[File:Predator Precision.png|75px]]
|}</div>
| Predator Precision
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 2
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #C97A03;"
| Passive: Gain additional '''weapon damage''' against enemy Heroes that are '''low health'''.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_predator_precision}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #FCAC4D; color: #3A2B08;" | [[File:Stabilizing_tripod.png|50px]]
| [[File:Weapon Eater.png|75px]]
| Weapon Eater
| 2
| Reduces Courage by '''{s:BaseBonusCounter}'''. Gain '''{s:WeaponPowerPerKill} Courage''' (Up to '''{s:MaxWeaponPower}''') for '''killing an enemy Hero''' but lose '''{s:WeaponPowerPerDeath} gained Courage''' on '''Death'''. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.
| {{code|upgrade_weapon_eater}}
| Seen in ''Neon Prime'' tutorial video.
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFF0D7; color: #151912;" | Stabilizing Tripod
| [[File:Reloader + Huge Clip.png|75px]]
|}</div></div>
| Reloader + Huge Clip
| 3
| Press the [Reload] key while reloading to instantly finish your reload.
| {{code|upgrade_weapon_instant_reload}}
| N/A
|-
|-
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#F0A8A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
| [[File:Fast Reload.png|75px]]
<div style="padding:5px"><span style="color:#FFE198; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''6400'''</span></div>
| Fast Reload
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:10px;" class="navbox-list" |
| 2
''WIP''
| Increased '''reload speed'''.
| {{code|upgrade_reload_speed}}
| N/A
|}
|}


==Vitality Items==
=== [[Spirit Items]] ===
{| cellspacing="0" class="nowraplinks collapsible autocollapse" style="width:100%;background:transparent;color:inherit;"
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width: auto;"
|-
! Image
! style="background-color:#D7FFD7;" colspan="2" class="navbox-title" |
! Name
<span style="position:relative; bottom:2px; white-space:nowrap;">[[File:Vitality_Icon.png|25px|link=Vitality_Item]]</span> <span style="color:#6BFF6B;">'''Vitality Items'''</span>
! Tier
! Description
! Codename
! Notes
|-
|-
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#A8F0A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
| [[File:Omni Spirit.png|75px]]
<div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''800'''</span></div>
| Omni Spirit
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" |
| 3
<div style="padding:0 0.25rem">
| Passive: Applies a '''movement slow''' to enemies when dealing spirit damage.
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| {{code|upgrade_long_range_slowing_tech}}
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| N/A
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Double_jump.png|50px]]
| [[File:Full Spectrum.png|75px]]
| Full Spectrum
| 4
| Passive: Adds '''bonus damage''' for every hero hit from your spirit damage mods or abilities and applies a '''movement slow'''.
| {{code|upgrade_full_spectrum}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Double Jump
| N/A
|}</div>
| Mystic Range
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| N/A
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| Increases your spirit '''range''', '''aura radius''', and '''effect radius'''.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| {{code|upgrade_tech_range_2}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Enduring_spirit.png|50px]]
| N/A
| Spiritual Recharge
| N/A
| Reduces the '''recharge duration''' of your ability chages.
| {{code|upgrade_recharge_duration_reduction}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Enduring Spirit
| [[File:Hyper Charge.png|75px]]
|}</div>
| Hyper Charge
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 3
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| '''+{s:BonusAbilityCharges}''' to your max ability '''charges'''.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| {{code|upgrade_bonus_ability_charge_3}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Health_regen.png|50px]]
| [[File:Charge Mastery.png|75px]]
| Charge Mastery
| 4
| Passive: Charged abilities have '''15%''' increased damage and '''15%''' reduced cooldown.
| {{code|upgrade_charge_mastery}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Health Regen
| [[File:Arcane Medallion.png|75px]]
|}</div></div>
| Arcane Medallion
| 3
| Passive: Whenever you deal '''200 Spirit damage''' or more in a single hit against an enemy hero, gain '''temporary Spirit'''.
| {{code|upgrade_arcane_medallion}}
| N/A
|-
|-
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#A8F0A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
| [[File:Soul Disruptor.png|75px]]
<div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''1600'''</span></div>
| Soul Disruptor
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" |
| 4
<div style="padding:0 0.25rem">
| Active: Throw a grenade that explodes on contact and applies '''silence''' and '''increasing amounts of damage''' to each enemy.
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| {{code|upgrade_mod_disruptor}}
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| N/A
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Overdrive.png|50px]]
| N/A
| Ability Speed
| N/A
| Increases your movement speed while using any movement-based ability
| {{code|upgrade_ability_speed}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Overdrive
| [[File:Rescue.png|75px]]
|}</div>
| Rescue
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| N/A
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| '''Pulls''' the targeted teammate out of battle and brings them next to you.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| {{code|upgrade_succor}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Toughness.png|50px]]
| [[File:Quarantine.png|75px]]
| Quarantine
| 2
| Active: Quarantine an enemy Hero, making them '''invincible''' but also '''silencing and disarming''' them.
| {{code|upgrade_quarantine}}
| Seen in ''Neon Prime'' tutorial video.
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Toughness
| [[File:Slowing Spirit.png|75px]]
|}</div>
| Slowing Spirit
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 1
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| Passive: Your spirit damage '''slows''' your target's movement.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| {{code|upgrade_slowing_tech}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Toughness_2.png|50px]]
| N/A
| Energy
| N/A
| Large increase in '''Energy'''.
| {{code|upgrade_tech_3}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Toughness 2
| [[File:Spirit Barrier Pulse.png|75px]]
|}</div>
| Spirit Barrier Pulse
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 2
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| Temporarily gain '''spirit barrier''' for you and all nearby allied units.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| {{code|upgrade_aoe_tech_shield}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Weapon_jammer.png|50px]]
| [[File:Vacuum Web.png|75px]]
| Vacuum Web
| 4
| Active: Throw a '''vacuum''' grenade, pulling all enemies into a small area where they remain '''tethered'''.
| {{code|upgrade_aoe_root}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Weapon Jammer
| [[File:Quantum Chimaera.png|75px]]
|}</div></div>
| Quantum Chimaera
| 3
| Passive: Your Tech attacks strike additional nearby enemies for '''75% of the total damage'''.
| {{code|upgrade_tech_cleave}}
| N/A
|-
|-
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#A8F0A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
| N/A
<div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''3200'''</span></div>
| Spirit Armor Reduction Aura
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" |
| N/A
<div style="padding:0 0.25rem">
| Increases '''spirit damage''' taken by nearby enemies.
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| {{code|upgrade_tech_armor_reduction_aura}}
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Cloaking_device.png|50px]]
| [[File:Imbued Ability.png|75px]]
| Imbued Ability
| 4
| Passive 1: Upon purchasing this mod, select an ability to imbue with '''{s:ImbuedBonusDuration}% bonus duration''' and '''{s:ImbuedBonusDamage}% bonus damage'''.<br>Passive 2: Your spirit damage '''slows''' your target's movement.
| {{code|upgrade_imbued_ability}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Cloaking Device
| [[File:Charmed Wraps.png|75px]]
|}</div>
| Charmed Wraps
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 2
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| Passive: Your abilities get their '''cooldowns reduced''' when you perform a '''heavy melee''' attack against a hero (or '''two light melee''' attacks within 4s).
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_charmed_wraps}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Healing_aura.png|50px]]
| [[File:Clarity.png|75px]]
| Clarity
| 2
| Passive: On ability or item use, gain a '''move speed''' bonus for 8s. Your next ability cast will remove the move speed bonus and apply a '''Spirit''' bonus to that ability.
| {{code|upgrade_magic_clarity}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Healing Aura
| [[File:Smoke.png|75px]]
|}</div>
| Smoke
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 3
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #4A8B4A;"
| Active: Give you and teammates '''invisibility''' and a '''movement speed''' bonus. Attacking or taking damage will remove the invisibility. Cast delay: {s:AbilityCastDelay}s.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_aoe_smoke_bomb}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #9CFF9C; color: #254E25;" | [[File:Majestic_leap__-_disabled.png|50px]]
| [[File:EMP Grenade.png|75px]]
| EMP Grenade
| 3
| Active: Throw a grenade that '''silences''' enemies and lowers their '''spirit resistance'''.
| {{code|upgrade_aoe_silence}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Majestic Leap
| [[File:Drain Will.png|75px]]
|}</div></div>
| Drain Will
| 1
| Active: Fires a projectile which '''slows the fire rate''' of the target and '''steals Spirit'''.
| {{code|upgrade_disarm}}
| N/A
|-
|-
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#A8F0A8;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
| [[File:Soul Explosion.png|75px]]
<div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''6400'''</span></div>
| Soul Explosion
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:10px;" class="navbox-list" |
| 3
''WIP''
| Passive: Kills or assists cause an '''explosion''' where the victim dies. Kills against heroes have greater radius and damage.
| {{code|upgrade_corpse_explosion}}
| Added on {{Update link|May|8|2025}}.
|}
|}


==Spirit Items==
=== [[Vitality Items]] ===
{| cellspacing="0" class="nowraplinks collapsible autocollapse" style="width:100%;background:transparent;color:inherit;"
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width: auto;"
! Image
! Name
! Tier
! Description
! Codename
! Notes
|-
|-
! style="background-color:#FFEFD7;" colspan="2" class="navbox-title" |
| [[File:Stasis Bomb.png|75px]]
<span style="position:relative; bottom:2px; white-space:nowrap;">[[File:Spirit_icon.png|25px|link=Spirit_Item]]</span> <span style="color:#E1A0FF;">'''Spirit Items'''</span>
| Stasis Bomb
| 4
| Active 1: Creates an '''EMP aura''' around you and become '''invincible''' for 6s, during which it has 4m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.<br>Active 2: If the Stasis lasts the full duration, it will '''stun and damage''' nearby enemies.<br>Passive: Your bullets charge up an '''EMP''' on enemy heroes, preventing them from using abilities.
| {{code|upgrade_stasis_bomb}}
| N/A
|-
|-
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#C288F0;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
| [[File:Camouflage Suit.png|75px]]
<div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''800'''</span></div>
| Camouflage Suit
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" |
| 2
<div style="padding:0 0.25rem">
| Go '''invisible''' and maintain invisibility by '''not moving or attacking'''. Taking damage will not reveal the Hero. Bonus Regen while Invisible.
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| {{code|upgrade_camouflage}}
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| N/A
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Ammo_scavenger.png|50px]]
| [[File:Toughness.png|75px]]
| Toughness
| 2
| Increases '''Health''' and '''health regen'''.
| {{code|upgrade_toughness_3}}
| Seen in ''Neon Prime'' tutorial video.
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Ammo Scavenger
| [[File:Health Regen.png|75px]]
|}</div>
| Health Regen
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 1
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| Increases '''health regen'''.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| {{code|upgrade_health_regen_1}}
| Seen in ''Neon Prime'' tutorial video.
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Drain_will.png|50px]]
| [[File:Bullet Deflector.png|75px]]
| Bullet Deflector
| N/A
| Prevents '''{s:BulletDamageReductionPct}%''' of incoming bullet damage, with a maximum of '''{s:BulletDamageReductionPerSecond}''' damage deflected per second.
| {{code|upgrade_health_bullet_deflector}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Drain Will
| N/A
|}</div>
| Regenerative Armor
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| N/A
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| Automatically '''restores health''' lost from '''bullet damage''', regenerating up to '''{s:BulletDamageRecoveredPerSecond} health''' per second.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''800'''</span>
| {{code|upgrade_health_regenerative_armor}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Slowing_spirit.png|50px]]
| [[File:Double-Jump.png|75px]]
| Double-Jump
| 1
| Allows you to perform an additional '''jump''' in mid-air.
| {{code|upgrade_double_jump}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Slowing Spirit
| [[File:Overdrive.png|75px]]
|}</div></div>
| Overdrive
| 2
| Active: Increase your '''Courage''' while draining your own '''health'''.
| {{code|upgrade_weapon_power_and_health_drain}}
| Seen in ''Neon Prime'' tutorial video.
|-
|-
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#C288F0;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
| [[File:Healing Aura.png|75px]]
<div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''1600'''</span></div>
| Healing Aura
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" |
| 3
<div style="padding:0 0.25rem">
| Passive: Automatically provides a burst of healing to yourself and nearby friendlies every <br>{s:HealInterval} seconds. Effect does not stack.
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| {{code|upgrade_health_regen_aura}}
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| N/A
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Charmed_wraps.png|50px]]
| [[File:Melee Knockdown.png|75px]]
| Melee Knockdown
| 1
| The 3rd hit of your '''melee combo''' will '''stun''' enemies.
| {{code|upgrade_proc_melee_stun}}
| Seen in ''Neon Prime'' tutorial video.<br> Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Charmed Wraps
| [[File:High Impact Armor.png|75px]]
|}</div>
| High Impact Armor
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 2
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| Provides protection against high-damage bullets. Any '''bullet damage''' portion above the threshold is reduced by {s:DamageReduction}%.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| {{code|upgrade_high_impact_armor}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Clarity.png|50px]]
| N/A
| Tech Absorber
| N/A
| '''Blocks''' a targeted ability.
| {{code|upgrade_spell_absorb}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Clarity
| N/A
|}</div>
| Spirit Armor+
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| N/A
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| Reduces the damage you take from '''spirit''' abilities.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''1,600'''</span>
| {{code|upgrade_tech_armor_2}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Quarantine.png|50px]]
| N/A
| Bullet Deflector Shield
| N/A
| Adds '''bullet armor''', and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).
| {{code|upgrade_deflector_shield}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Quarantine
| [[File:Shield Rush.png|75px]]
|}</div></div>
| Shield Rush
| 4
| Active: Give temporary '''bullet shield''' for you and nearby allied Heros and their minions.
| {{code|upgrade_active_bullet_shield}}
| N/A
|-
|-
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#C288F0;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
| [[File:Weapon Jammer.png|75px]]
<div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''3200'''</span></div>
| Weapon Jammer
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px;" class="navbox-list" |
| 2
<div style="padding:0 0.25rem">
| Passive: Reduces the '''Fire Rate''' of all nearby enemies.
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| {{code|upgrade_bullet_damage_reduction_aura}}
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| Seen in ''Neon Prime'' tutorial video.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Arcane_medallion.png|50px]]
| [[File:Regenerative Armor.png|75px]]
| Regenerative Armor
| 2
| Gain a short burst of health regeneration when taking bullet damage from heroes.
| {{code|upgrade_regenerative_armor}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Arcane Medallion
| [[File:Aerial Assault.png|75px]]
|}</div>
| Aerial Assault
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 4
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| Active: '''Launch straight up''' high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain '''+{s:AssaultLifestealPercent}% bullet lifesteal''', '''unlimited clip''', '''+{s:AssaultFireRate}% fire rate''', and bullets that '''explode''' in a {s:ExplodeRadius}m radius.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_aerial_assault}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:EMP_grenade.png|50px]]
| [[File:Combo Breaker.png|75px]]
| Combo Breaker
| 4
| Active: '''Remove all debuffs''' and heal yourself. '''Can be used while stunned.'''
| {{code|upgrade_combo_breaker}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | EMP Grenade
| [[File:Ablative Coat.png|75px]]
|}</div>
| Ablative Coat
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 4
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| Provides '''Bullet Resist''' but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_ablative_coat}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Hyper_charge.png|50px]]
| [[File:Cloaking Device.png|75px]]
| Cloaking Device
| 3
| Become '''invisible'''. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.
| {{code|upgrade_cloaking_device}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Hyper Charge
| [[File:Zip Line Mastery.png|75px]]
|}</div>
| Zip Line Mastery
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 3
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| Zip line speed '''accelerates''' and allows you to use '''neutral''' zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_zipine_mastery}}
| N/A
|-
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Omni_spirit.png|50px]]
| [[File:Tech Defender.png|75px]]
| Tech Defender
| 4
| Active: Shield against '''all spirit damage and debuffs'''.
| {{code|upgrade_debuff_absorb}}
| N/A
|-
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Omni Spirit
| [[File:Tech Defender.png|75px]]
|}</div>
| Tech Defender
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
| 4
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
| Active: Protect against '''all spirit damage and debuffs'''.
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
| {{code|upgrade_tech_defender}}
|-
| N/A
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Quantum_chimeara.png|50px]]
|}</includeonly><noinclude>{{Unreleased or Cut Items}}</noinclude>
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Quantum Chimaera
|}</div>
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Rebirth.png|50px]]
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Rebirth
|}</div>
<div class="HeroCard2" style="transition: 0.1s transform ease-in-out;display:inline-block; margin-left: 5px; border-radius: 5px;">
{| style="font-family:'Retail Demo Regular',serif;text-align:center; border-collapse:collapse; border-radius: 5px; width:100px !important; max-width:200px; height:2px; font-size: 14px;background-color: #8B56B4;"
! <span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; text-shadow: 1.8px 1.8px rgba(0, 0, 0, 0.3);">[[File:Souls.png|12px|link=Souls]] '''3,200'''</span>
|-
| style="text-align:center; width:100px; max-width:200px; height:60px; background-color: #DE9CFF; color: #3C254E;" | [[File:Smoke.png|50px]]
|-
! style="display:flex;justify-content: center; align-items: center;border-radius: 0px 0px 5px 5px; height:60px; font-size: 12px; background-color: #FFEFD7; color: #131610;" | Smoke
|}</div></div>
|-
| class="navbox-group" style="padding-left:0;padding-right:0;background-color:#C288F0;width:10%;min-width:70px;border-radius: 8px 0 0 8px;" |
<div style="padding:5px"><span style="color:#98ffde; font-family:Retail Demo; text-wrap: nowrap; font-size: 12px; text-shadow: 1px 1px rgba(0, 0, 0, 0.3);">[[File:Souls.png|14px|link=Souls]] '''6400'''</span></div>
| style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:10px;" class="navbox-list" |
''WIP''
|}

Latest revision as of 01:41, 26 August 2026

Image Name Tier Description Codename Notes
N/A Extended Magazine 2 Increases ammo. upgrade_clip_size_fixed N/A
N/A Extra Large Magazine 3 Greatly Increases ammo. upgrade_clip_size_fixed_t3 N/A
N/A Big Clip 2 Big Increase ammo. upgrade_clip_size_2 N/A
N/A Extra Large Magazine 3 Greatly Increases ammo. upgrade_clip_size_3 N/A
Stabilizer 1 Removes the movement speed penalty while shooting, and increases bullet speed. upgrade_stabilizer Seen in Neon Prime tutorial video.
Galvanic Storm 4 Passive 1: Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Passive 2: When your spirit barrier is destroyed, you are empowered, granting 2x shock damage and increased movement speed.
upgrade_galvanic_storm N/A
Fire Rate 2 Increases your fire rate. upgrade_attack_speed_1 Seen in Neon Prime tutorial video.
Basic Fire Rate 1 Increases your fire rate. upgrade_small_attack_speed N/A
EMP Bullets 2 Passive: Your bullets charge up an EMP on enemy heroes that will prevent targets from using abilities. Victims are immune to emp bullets for 4s after application expires. upgrade_proc_silence Seen in Neon Prime tutorial video.
Magitech Rounds 3 Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s. upgrade_proc_tech_damage N/A
Detention Rounds 4 Your bullets build up on enemies, causing them to be tethered to their position. upgrade_weapon_detention_ammo N/A
N/A Leveler N/A Active: Applies a tether to the target and reduces the bullet resist of both you and them.
Passive: Your headshot deals bonus damage and heavily slows enemy fire rate.
upgrade_leveler Removed. Only mention found in citadel_common_english.txt.
Adrenaline Rush 3 Gain bonus weapon damage and fire rate when there are two or more enemy heroes nearby. upgrade_nearby_enemy_boost N/A
Fire Rate Aura 2 Passive: Provides a fire rate increase to you and nearby teammates. Different bonus to non-Heroes. upgrade_fire_rate_aura Seen in Neon Prime tutorial video.
Improved Fire Rate 3 Increases your fire rate. upgrade_attack_speed_2 N/A
Drum Magazine 3 Provides a large ammo bonus, and increased reload speed. upgrade_drum_magazine N/A
Height Advantage 1 Gain additional 50% Weapon Damage when attacking targets that are below you. upgrade_height_advantage Seen in Neon Prime tutorial video.
Disarming Bullets 2 Passive: Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for 3s after application expires. upgrade_proc_disarm Seen in Neon Prime tutorial video.
Overdrive Clip 3 Active: Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage. upgrade_weapon_overdrive_clip N/A
Burst Fire Actuator 2 Passive: Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip. upgrade_burst_fire_actuator N/A
Belt-Fed Magazine 4 Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time. upgrade_belt_fed_magazine N/A
Stabilizing Tripod 3 Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early. upgrade_stabilizing_tripod N/A
Arcane Eater 2 Passive: Your bullets Steal Spirit from enemy Heroes. Steal 1 extra Spirit with Headshots. This effect stacks. upgrade_arcane_eater N/A
Predator Precision 2 Passive: Gain additional weapon damage against enemy Heroes that are low health. upgrade_predator_precision N/A
Weapon Eater 2 Reduces Courage by {s:BaseBonusCounter}. Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed. upgrade_weapon_eater Seen in Neon Prime tutorial video.
Reloader + Huge Clip 3 Press the [Reload] key while reloading to instantly finish your reload. upgrade_weapon_instant_reload N/A
Fast Reload 2 Increased reload speed. upgrade_reload_speed N/A
Image Name Tier Description Codename Notes
Omni Spirit 3 Passive: Applies a movement slow to enemies when dealing spirit damage. upgrade_long_range_slowing_tech N/A
Full Spectrum 4 Passive: Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow. upgrade_full_spectrum N/A
N/A Mystic Range N/A Increases your spirit range, aura radius, and effect radius. upgrade_tech_range_2 Removed. Only mention found in citadel_common_english.txt.
N/A Spiritual Recharge N/A Reduces the recharge duration of your ability chages. upgrade_recharge_duration_reduction Removed. Only mention found in citadel_common_english.txt.
Hyper Charge 3 +{s:BonusAbilityCharges} to your max ability charges. upgrade_bonus_ability_charge_3 N/A
Charge Mastery 4 Passive: Charged abilities have 15% increased damage and 15% reduced cooldown. upgrade_charge_mastery N/A
Arcane Medallion 3 Passive: Whenever you deal 200 Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit. upgrade_arcane_medallion N/A
Soul Disruptor 4 Active: Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy. upgrade_mod_disruptor N/A
N/A Ability Speed N/A Increases your movement speed while using any movement-based ability upgrade_ability_speed Removed. Only mention found in citadel_common_english.txt.
Rescue N/A Pulls the targeted teammate out of battle and brings them next to you. upgrade_succor Removed. Only mention found in citadel_common_english.txt.
Quarantine 2 Active: Quarantine an enemy Hero, making them invincible but also silencing and disarming them. upgrade_quarantine Seen in Neon Prime tutorial video.
Slowing Spirit 1 Passive: Your spirit damage slows your target's movement. upgrade_slowing_tech N/A
N/A Energy N/A Large increase in Energy. upgrade_tech_3 Removed. Only mention found in citadel_common_english.txt.
Spirit Barrier Pulse 2 Temporarily gain spirit barrier for you and all nearby allied units. upgrade_aoe_tech_shield N/A
Vacuum Web 4 Active: Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered. upgrade_aoe_root N/A
Quantum Chimaera 3 Passive: Your Tech attacks strike additional nearby enemies for 75% of the total damage. upgrade_tech_cleave N/A
N/A Spirit Armor Reduction Aura N/A Increases spirit damage taken by nearby enemies. upgrade_tech_armor_reduction_aura Removed. Only mention found in citadel_common_english.txt.
Imbued Ability 4 Passive 1: Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.
Passive 2: Your spirit damage slows your target's movement.
upgrade_imbued_ability N/A
Charmed Wraps 2 Passive: Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within 4s). upgrade_charmed_wraps N/A
Clarity 2 Passive: On ability or item use, gain a move speed bonus for 8s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability. upgrade_magic_clarity N/A
Smoke 3 Active: Give you and teammates invisibility and a movement speed bonus. Attacking or taking damage will remove the invisibility. Cast delay: {s:AbilityCastDelay}s. upgrade_aoe_smoke_bomb N/A
EMP Grenade 3 Active: Throw a grenade that silences enemies and lowers their spirit resistance. upgrade_aoe_silence N/A
Drain Will 1 Active: Fires a projectile which slows the fire rate of the target and steals Spirit. upgrade_disarm N/A
Soul Explosion 3 Passive: Kills or assists cause an explosion where the victim dies. Kills against heroes have greater radius and damage. upgrade_corpse_explosion Added on May 8, 2025.
Image Name Tier Description Codename Notes
Stasis Bomb 4 Active 1: Creates an EMP aura around you and become invincible for 6s, during which it has 4m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.
Active 2: If the Stasis lasts the full duration, it will stun and damage nearby enemies.
Passive: Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.
upgrade_stasis_bomb N/A
Camouflage Suit 2 Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible. upgrade_camouflage N/A
Toughness 2 Increases Health and health regen. upgrade_toughness_3 Seen in Neon Prime tutorial video.
Health Regen 1 Increases health regen. upgrade_health_regen_1 Seen in Neon Prime tutorial video.
Bullet Deflector N/A Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second. upgrade_health_bullet_deflector Removed. Only mention found in citadel_common_english.txt.
N/A Regenerative Armor N/A Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second. upgrade_health_regenerative_armor Removed. Only mention found in citadel_common_english.txt.
Double-Jump 1 Allows you to perform an additional jump in mid-air. upgrade_double_jump N/A
Overdrive 2 Active: Increase your Courage while draining your own health. upgrade_weapon_power_and_health_drain Seen in Neon Prime tutorial video.
Healing Aura 3 Passive: Automatically provides a burst of healing to yourself and nearby friendlies every
{s:HealInterval} seconds. Effect does not stack.
upgrade_health_regen_aura N/A
Melee Knockdown 1 The 3rd hit of your melee combo will stun enemies. upgrade_proc_melee_stun Seen in Neon Prime tutorial video.
Removed. Only mention found in citadel_common_english.txt.
High Impact Armor 2 Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%. upgrade_high_impact_armor N/A
N/A Tech Absorber N/A Blocks a targeted ability. upgrade_spell_absorb Removed. Only mention found in citadel_common_english.txt.
N/A Spirit Armor+ N/A Reduces the damage you take from spirit abilities. upgrade_tech_armor_2 Removed. Only mention found in citadel_common_english.txt.
N/A Bullet Deflector Shield N/A Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage). upgrade_deflector_shield Removed. Only mention found in citadel_common_english.txt.
Shield Rush 4 Active: Give temporary bullet shield for you and nearby allied Heros and their minions. upgrade_active_bullet_shield N/A
Weapon Jammer 2 Passive: Reduces the Fire Rate of all nearby enemies. upgrade_bullet_damage_reduction_aura Seen in Neon Prime tutorial video.
Regenerative Armor 2 Gain a short burst of health regeneration when taking bullet damage from heroes. upgrade_regenerative_armor N/A
Aerial Assault 4 Active: Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius. upgrade_aerial_assault N/A
Combo Breaker 4 Active: Remove all debuffs and heal yourself. Can be used while stunned. upgrade_combo_breaker N/A
Ablative Coat 4 Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat. upgrade_ablative_coat N/A
Cloaking Device 3 Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s. upgrade_cloaking_device N/A
Zip Line Mastery 3 Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line. upgrade_zipine_mastery N/A
Tech Defender 4 Active: Shield against all spirit damage and debuffs. upgrade_debuff_absorb N/A
Tech Defender 4 Active: Protect against all spirit damage and debuffs. upgrade_tech_defender N/A