Template:Unreleased or Cut Items: Difference between revisions

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'''Unreleased Items''' are items that have been datamined or found in game files but are not currently available in [[Deadlock]].
<includeonly>=== [[Weapon Items]] ===
 
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width: auto;"
{| cellspacing="0" class="nowraplinks collapsible autocollapse" style="width:100%"
! Image
! Name
! Tier
! Description
! Codename
! Notes
|-
| N/A
| Extended Magazine
| 2
| Increases '''ammo'''.
| {{code|upgrade_clip_size_fixed}}
| N/A
|-
| N/A
| Extra Large Magazine
| 3
| Greatly Increases '''ammo'''.
| {{code|upgrade_clip_size_fixed_t3}}
| N/A
|-
| N/A
| Big Clip
| 2
| Big Increase '''ammo'''.
| {{code|upgrade_clip_size_2}}
| N/A
|-
| N/A
| Extra Large Magazine
| 3
| Greatly Increases '''ammo'''.
| {{code|upgrade_clip_size_3}}
| N/A
|-
| [[File:Stabilizer.png|75px]]
| Stabilizer
| 1
| Removes the '''movement speed penalty''' while shooting, and increases '''bullet speed'''.
| {{code|upgrade_stabilizer}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Galvanic Storm.png|75px]]
| Galvanic Storm
| 4
| Passive 1: Your bullets have a chance to '''shock''' your target. The shock will jump to a nearby enemy.<br>Passive 2: When your spirit barrier is destroyed, you are empowered, granting '''2x shock damage''' and increased '''movement speed'''.
| {{code|upgrade_galvanic_storm}}
| N/A
|-
| [[File:Fire Rate (item).png|75px]]
| Fire Rate
| 2
| Increases your '''fire rate'''.
| {{code|upgrade_attack_speed_1}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Basic Fire Rate.png|75px]]
| Basic Fire Rate
| 1
| Increases your '''fire rate'''.
| {{code|upgrade_small_attack_speed}}
| N/A
|-
| [[File:EMP Bullets.png|75px]]
| EMP Bullets
| 2
| Passive: Your bullets charge up an '''EMP''' on enemy heroes that will '''prevent targets from using abilities'''. Victims are immune to emp bullets for '''4s''' after application expires.
| {{code|upgrade_proc_silence}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Magitech Rounds.png|75px]]
| Magitech Rounds
| 3
| Your bullets also deal your '''base bullet damage [{s:BaseDamagePerShot}]''' as spirit damage. Magitech Rounds receives '''{s:SpellAmplificationMultiplier}x''' amplification from '''Spirit'''. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.
| {{code|upgrade_proc_tech_damage}}
| N/A
|-
| [[File:Detention Rounds.png|75px]]
| Detention Rounds
| 4
| Your bullets build up on enemies, causing them to be '''tethered''' to their position.
| {{code|upgrade_weapon_detention_ammo}}
| N/A
|-
| N/A
| Leveler
| N/A
| Active: Applies a '''tether''' to the target and reduces the '''bullet resist''' of both '''you and them'''.<br>Passive: Your headshot deals bonus damage and heavily slows enemy fire rate.
| {{code|upgrade_leveler}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| [[File:Adrenaline Rush.png|75px]]
| Adrenaline Rush
| 3
| Gain bonus '''weapon damage''' and '''fire rate''' when there are two or more enemy heroes nearby.
| {{code|upgrade_nearby_enemy_boost}}
| N/A
|-
| [[File:Fire Rate Aura.png|75px]]
| Fire Rate Aura
| 2
| Passive: Provides a '''fire rate''' increase to you and nearby teammates. Different bonus to non-Heroes.
| {{code|upgrade_fire_rate_aura}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Improved Fire Rate.png|75px]]
| Improved Fire Rate
| 3
| Increases your '''fire rate'''.
| {{code|upgrade_attack_speed_2}}
| N/A
|-
| [[File:Drum Magazine.png|75px]]
| Drum Magazine
| 3
| Provides a large '''ammo bonus''', and '''increased reload speed'''.
| {{code|upgrade_drum_magazine}}
| N/A
|-
| [[File:Height Advantage.png|75px]]
| Height Advantage
| 1
| Gain additional '''50% Weapon Damage''' when attacking targets that are '''below you'''.
| {{code|upgrade_height_advantage}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Disarming Bullets.png|75px]]
| Disarming Bullets
| 2
| Passive: Your bullets '''disarm''' enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for '''3s''' after application expires.
| {{code|upgrade_proc_disarm}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Overdrive Clip.png|75px]]
| Overdrive Clip
| 3
| Active: '''Deal non-lethal damage based on your max health to yourself''' and '''reload bullets in your clip equal to your max ammo, no matter how many bullets are left. '''The bullets in this clip have additional '''courage'''.
| {{code|upgrade_weapon_overdrive_clip}}
| N/A
|-
| [[File:Burst Fire Actuator.png|75px]]
| Burst Fire Actuator
| 2
| Passive: Your weapon '''fires an additional percentage of your gun's starting clip as a burst'''. If all bullets in a burst connect with an enemy Hero, '''gain temporary Base Bullet Damage''' for the rest of the clip.
| {{code|upgrade_burst_fire_actuator}}
| N/A
|-
| [[File:Belt-Fed Magazine.png|75px]]
| Belt-Fed Magazine
| 4
| Your weapon gains a '''much larger magazine that''' requires spin-up time, starting with a '''slower initial fire rate and becoming faster over the spin-up time'''.
| {{code|upgrade_belt_fed_magazine}}
| N/A
|-
| [[File:Stabilizing Tripod.png|75px]]
| Stabilizing Tripod
| 3
| '''Disarm yourself''' to toss your weapon to the target location where it transforms into a '''Field Sentry that will attack enemies using your weapon with an unlimited clip'''.  You can melee the sentry to end the effect early.
| {{code|upgrade_stabilizing_tripod}}
| N/A
|-
|-
! style="background:#FFD7D7" colspan="2"|[[File:Weapon_Icon.png|25px|link=Weapon_Item]] <span style="color:#FF6B6B">'''Weapon Items'''</span>
| [[File:Arcane Eater.png|75px]]
| Arcane Eater
| 2
| Passive: Your bullets '''Steal Spirit''' from enemy Heroes. Steal 1 extra Spirit with Headshots. This effect stacks.
| {{code|upgrade_arcane_eater}}
| N/A
|-
|-
|style="background:#F0A8A8;width:70px;padding:5px;border-radius:8px 0 0 8px"|<span style="color:#FFE198;font-family:Retail Demo;font-size:12px">[[File:Souls.png|14px]] '''800'''</span>
| [[File:Predator Precision.png|75px]]
|style="border-left:2px solid;padding:0 0.25rem"|
| Predator Precision
{{ItemBox|itemame=Basic_fire_rate|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=1}}
| 2
{{ItemBox|itemName=Height_advantage|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=1}}
| Passive: Gain additional '''weapon damage''' against enemy Heroes that are '''low health'''.
{{ItemBox|itemName=Stabilizer|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=1}}
| {{code|upgrade_predator_precision}}
| N/A
|-
|-
|style="background:#F0A8A8;width:70px;padding:5px;border-radius:8px 0 0 8px"|<span style="color:#FFE198;font-family:Retail Demo;font-size:12px">[[File:Souls.png|14px]] '''1600'''</span>
| [[File:Weapon Eater.png|75px]]
|style="border-left:2px solid;padding:0 0.25rem"|
| Weapon Eater
{{ItemBox|itemName=Arcane_eater|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=2}}
| 2
{{ItemBox|itemName=Big_clip|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=2}}
| Reduces Courage by '''{s:BaseBonusCounter}'''. Gain '''{s:WeaponPowerPerKill} Courage''' (Up to '''{s:MaxWeaponPower}''') for '''killing an enemy Hero''' but lose '''{s:WeaponPowerPerDeath} gained Courage''' on '''Death'''. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.
{{ItemBox|itemName=Burst_fire_actuator|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=2}}
| {{code|upgrade_weapon_eater}}
{{ItemBox|itemName=Disarming_bullets|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=2}}
| Seen in ''Neon Prime'' tutorial video.
{{ItemBox|itemName=Extended_magazine|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=2}}
{{ItemBox|itemName=Fast_reload|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=2}}
{{ItemBox|itemName=Fire_rate|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=2}}
{{ItemBox|itemName=Fire_rate_aura|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=2}}
{{ItemBox|itemName=Predator_precision|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=2}}
{{ItemBox|itemName=Weapon_eater|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=2}}
|-
|-
|style="background:#F0A8A8;width:70px;padding:5px;border-radius:8px 0 0 8px"|<span style="color:#FFE198;font-family:Retail Demo;font-size:12px">[[File:Souls.png|14px]] '''3200'''</span>
| [[File:Reloader + Huge Clip.png|75px]]
|style="border-left:2px solid;padding:0 0.25rem"|
| Reloader + Huge Clip
{{ItemBox|itemName=Adrenaline_rush|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=3}}
| 3
{{ItemBox|itemName=Armor_piercing_rounds|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=3}}
| Press the [Reload] key while reloading to instantly finish your reload.
{{ItemBox|itemName=Drum_magazine|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=3}}
| {{code|upgrade_weapon_instant_reload}}
{{ItemBox|itemName=Extra_large_magazine|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=3}}
| N/A
{{ItemBox|itemName=Improved_fire_rate|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=3}}
{{ItemBox|itemName=Magitech_rounds|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=3}}
{{ItemBox|itemName=Overdrive_clip|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=3}}
{{ItemBox|itemName=Reloader|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=3}}
{{ItemBox|itemName=Stabilizing_tripod|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=3}}
|-
|-
|style="background:#F0A8A8;width:70px;padding:5px;border-radius:8px 0 0 8px"|<span style="color:#FFE198;font-family:Retail Demo;font-size:12px">[[File:Souls.png|14px]] '''6400'''</span>
| [[File:Fast Reload.png|75px]]
|style="border-left:2px solid;padding:0 0.25rem"|
| Fast Reload
{{ItemBox|itemName=Belt-fed_magazine|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=4}}
| 2
{{ItemBox|itemName=Detention_rounds|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=4}}
| Increased '''reload speed'''.
{{ItemBox|itemName=Endless_magazine|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=4}}
| {{code|upgrade_reload_speed}}
{{ItemBox|itemName=Galvanic_storm|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=4}}
| N/A
{{ItemBox|itemName=Glass_cannon_v2|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=4}}
{{ItemBox|itemName=Silencer|overrideLinkClick=Items|overrideSlot=Weapon|overrideTier=4}}
|}
|}


{| cellspacing="0" class="nowraplinks collapsible autocollapse" style="width:100%"
=== [[Spirit Items]] ===
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width: auto;"
! Image
! Name
! Tier
! Description
! Codename
! Notes
|-
| [[File:Omni Spirit.png|75px]]
| Omni Spirit
| 3
| Passive: Applies a '''movement slow''' to enemies when dealing spirit damage.
| {{code|upgrade_long_range_slowing_tech}}
| N/A
|-
| [[File:Full Spectrum.png|75px]]
| Full Spectrum
| 4
| Passive: Adds '''bonus damage''' for every hero hit from your spirit damage mods or abilities and applies a '''movement slow'''.
| {{code|upgrade_full_spectrum}}
| N/A
|-
| N/A
| Mystic Range
| N/A
| Increases your spirit '''range''', '''aura radius''', and '''effect radius'''.
| {{code|upgrade_tech_range_2}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| N/A
| Spiritual Recharge
| N/A
| Reduces the '''recharge duration''' of your ability chages.
| {{code|upgrade_recharge_duration_reduction}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| [[File:Hyper Charge.png|75px]]
| Hyper Charge
| 3
| '''+{s:BonusAbilityCharges}''' to your max ability '''charges'''.
| {{code|upgrade_bonus_ability_charge_3}}
| N/A
|-
| [[File:Charge Mastery.png|75px]]
| Charge Mastery
| 4
| Passive: Charged abilities have '''15%''' increased damage and '''15%''' reduced cooldown.
| {{code|upgrade_charge_mastery}}
| N/A
|-
| [[File:Arcane Medallion.png|75px]]
| Arcane Medallion
| 3
| Passive: Whenever you deal '''200 Spirit damage''' or more in a single hit against an enemy hero, gain '''temporary Spirit'''.
| {{code|upgrade_arcane_medallion}}
| N/A
|-
| [[File:Soul Disruptor.png|75px]]
| Soul Disruptor
| 4
| Active: Throw a grenade that explodes on contact and applies '''silence''' and '''increasing amounts of damage''' to each enemy.
| {{code|upgrade_mod_disruptor}}
| N/A
|-
|-
! style="background:#D7FFD7" colspan="2"|[[File:Vitality_Icon.png|25px|link=Vitality_Item]] <span style="color:#6BFF6B">'''Vitality Items'''</span>
| N/A
| Ability Speed
| N/A
| Increases your movement speed while using any movement-based ability
| {{code|upgrade_ability_speed}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
|style="background:#A8F0A8;width:70px;padding:5px;border-radius:8px 0 0 8px"|<span style="color:#98ffde;font-family:Retail Demo;font-size:12px">[[File:Souls.png|14px]] '''800'''</span>
| [[File:Rescue.png|75px]]
|style="border-left:2px solid;padding:0 0.25rem"|
| Rescue
{{ItemBox|itemName=Double_jump|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=1}}
| N/A
{{ItemBox|itemName=Enduring_spirit|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=1}}
| '''Pulls''' the targeted teammate out of battle and brings them next to you.
{{ItemBox|itemName=Health_regen|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=1}}
| {{code|upgrade_succor}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
|style="background:#A8F0A8;width:70px;padding:5px;border-radius:8px 0 0 8px"|<span style="color:#98ffde;font-family:Retail Demo;font-size:12px">[[File:Souls.png|14px]] '''1600'''</span>
| [[File:Quarantine.png|75px]]
|style="border-left:2px solid;padding:0 0.25rem"|
| Quarantine
{{ItemBox|itemName=Overdrive|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=2}}
| 2
{{ItemBox|itemName=Toughness|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=2}}
| Active: Quarantine an enemy Hero, making them '''invincible''' but also '''silencing and disarming''' them.
{{ItemBox|itemName=Toughness_2|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=2}}
| {{code|upgrade_quarantine}}
{{ItemBox|itemName=Weapon_jammer|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=2}}
| Seen in ''Neon Prime'' tutorial video.
|-
|-
|style="background:#A8F0A8;width:70px;padding:5px;border-radius:8px 0 0 8px"|<span style="color:#98ffde;font-family:Retail Demo;font-size:12px">[[File:Souls.png|14px]] '''3200'''</span>
| [[File:Slowing Spirit.png|75px]]
|style="border-left:2px solid;padding:0 0.25rem"|
| Slowing Spirit
{{ItemBox|itemName=Cloaking_device|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=3}}
| 1
{{ItemBox|itemName=Healing_aura|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=3}}
| Passive: Your spirit damage '''slows''' your target's movement.
{{ItemBox|itemName=Majestic_leap|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=3}}
| {{code|upgrade_slowing_tech}}
| N/A
|-
|-
|style="background:#A8F0A8;width:70px;padding:5px;border-radius:8px 0 0 8px"|<span style="color:#98ffde;font-family:Retail Demo;font-size:12px">[[File:Souls.png|14px]] '''6400'''</span>
| N/A
|style="border-left:2px solid;padding:0 0.25rem"|
| Energy
{{ItemBox|itemName=Ablative_coat|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=4}}
| N/A
{{ItemBox|itemName=Aerial_assault|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=4}}
| Large increase in '''Energy'''.
{{ItemBox|itemName=Combo_breaker|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=4}}
| {{code|upgrade_tech_3}}
{{ItemBox|itemName=Frenzy_but_cut|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=4}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
{{ItemBox|itemName=Shield_rush|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=4}}
|-
{{ItemBox|itemName=Soul_rebirth|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=4}}
| [[File:Spirit Barrier Pulse.png|75px]]
{{ItemBox|itemName=Stasis_bomb|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=4}}
| Spirit Barrier Pulse
{{ItemBox|itemName=Tech_defender|overrideLinkClick=Items|overrideSlot=Vitality|overrideTier=4}}
| 2
| Temporarily gain '''spirit barrier''' for you and all nearby allied units.
| {{code|upgrade_aoe_tech_shield}}
| N/A
|-
| [[File:Vacuum Web.png|75px]]
| Vacuum Web
| 4
| Active: Throw a '''vacuum''' grenade, pulling all enemies into a small area where they remain '''tethered'''.
| {{code|upgrade_aoe_root}}
| N/A
|-
| [[File:Quantum Chimaera.png|75px]]
| Quantum Chimaera
| 3
| Passive: Your Tech attacks strike additional nearby enemies for '''75% of the total damage'''.
| {{code|upgrade_tech_cleave}}
| N/A
|-
| N/A
| Spirit Armor Reduction Aura
| N/A
| Increases '''spirit damage''' taken by nearby enemies.
| {{code|upgrade_tech_armor_reduction_aura}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| [[File:Imbued Ability.png|75px]]
| Imbued Ability
| 4
| Passive 1: Upon purchasing this mod, select an ability to imbue with '''{s:ImbuedBonusDuration}% bonus duration''' and '''{s:ImbuedBonusDamage}% bonus damage'''.<br>Passive 2: Your spirit damage '''slows''' your target's movement.
| {{code|upgrade_imbued_ability}}
| N/A
|-
| [[File:Charmed Wraps.png|75px]]
| Charmed Wraps
| 2
| Passive: Your abilities get their '''cooldowns reduced''' when you perform a '''heavy melee''' attack against a hero (or '''two light melee''' attacks within 4s).
| {{code|upgrade_charmed_wraps}}
| N/A
|-
| [[File:Clarity.png|75px]]
| Clarity
| 2
| Passive: On ability or item use, gain a '''move speed''' bonus for 8s. Your next ability cast will remove the move speed bonus and apply a '''Spirit''' bonus to that ability.
| {{code|upgrade_magic_clarity}}
| N/A
|-
| [[File:Smoke.png|75px]]
| Smoke
| 3
| Active: Give you and teammates '''invisibility''' and a '''movement speed''' bonus. Attacking or taking damage will remove the invisibility. Cast delay: {s:AbilityCastDelay}s.
| {{code|upgrade_aoe_smoke_bomb}}
| N/A
|-
| [[File:EMP Grenade.png|75px]]
| EMP Grenade
| 3
| Active: Throw a grenade that '''silences''' enemies and lowers their '''spirit resistance'''.
| {{code|upgrade_aoe_silence}}
| N/A
|-
| [[File:Drain Will.png|75px]]
| Drain Will
| 1
| Active: Fires a projectile which '''slows the fire rate''' of the target and '''steals Spirit'''.
| {{code|upgrade_disarm}}
| N/A
|-
| [[File:Soul Explosion.png|75px]]
| Soul Explosion
| 3
| Passive: Kills or assists cause an '''explosion''' where the victim dies. Kills against heroes have greater radius and damage.
| {{code|upgrade_corpse_explosion}}
| Added on {{Update link|May|8|2025}}.
|}
|}


{| cellspacing="0" class="nowraplinks collapsible autocollapse" style="width:100%"
=== [[Vitality Items]] ===
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width: auto;"
! Image
! Name
! Tier
! Description
! Codename
! Notes
|-
| [[File:Stasis Bomb.png|75px]]
| Stasis Bomb
| 4
| Active 1: Creates an '''EMP aura''' around you and become '''invincible''' for 6s, during which it has 4m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.<br>Active 2: If the Stasis lasts the full duration, it will '''stun and damage''' nearby enemies.<br>Passive: Your bullets charge up an '''EMP''' on enemy heroes, preventing them from using abilities.
| {{code|upgrade_stasis_bomb}}
| N/A
|-
| [[File:Camouflage Suit.png|75px]]
| Camouflage Suit
| 2
| Go '''invisible''' and maintain invisibility by '''not moving or attacking'''. Taking damage will not reveal the Hero. Bonus Regen while Invisible.
| {{code|upgrade_camouflage}}
| N/A
|-
| [[File:Toughness.png|75px]]
| Toughness
| 2
| Increases '''Health''' and '''health regen'''.
| {{code|upgrade_toughness_3}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Health Regen.png|75px]]
| Health Regen
| 1
| Increases '''health regen'''.
| {{code|upgrade_health_regen_1}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Bullet Deflector.png|75px]]
| Bullet Deflector
| N/A
| Prevents '''{s:BulletDamageReductionPct}%''' of incoming bullet damage, with a maximum of '''{s:BulletDamageReductionPerSecond}''' damage deflected per second.
| {{code|upgrade_health_bullet_deflector}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
! style="background:#FFEFD7" colspan="2"|[[File:Spirit_icon.png|25px|link=Spirit_Item]] <span style="color:#E1A0FF">'''Spirit Items'''</span>
| N/A
| Regenerative Armor
| N/A
| Automatically '''restores health''' lost from '''bullet damage''', regenerating up to '''{s:BulletDamageRecoveredPerSecond} health''' per second.
| {{code|upgrade_health_regenerative_armor}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
|-
|style="background:#C288F0;width:70px;padding:5px;border-radius:8px 0 0 8px"|<span style="color:#98ffde;font-family:Retail Demo;font-size:12px">[[File:Souls.png|14px]] '''800'''</span>
| [[File:Double-Jump.png|75px]]
|style="border-left:2px solid;padding:0 0.25rem"|
| Double-Jump
{{ItemBox|itemName=Ammo_scavenger|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=1}}
| 1
{{ItemBox|itemName=Drain_will|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=1}}
| Allows you to perform an additional '''jump''' in mid-air.
{{ItemBox|itemName=Slowing_spirit|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=1}}
| {{code|upgrade_double_jump}}
| N/A
|-
|-
|style="background:#C288F0;width:70px;padding:5px;border-radius:8px 0 0 8px"|<span style="color:#98ffde;font-family:Retail Demo;font-size:12px">[[File:Souls.png|14px]] '''1600'''</span>
| [[File:Overdrive.png|75px]]
|style="border-left:2px solid;padding:0 0.25rem"|
| Overdrive
{{ItemBox|itemName=Charmed_wraps|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=2}}
| 2
{{ItemBox|itemName=Clarity|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=2}}
| Active: Increase your '''Courage''' while draining your own '''health'''.
{{ItemBox|itemName=Quarantine|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=2}}
| {{code|upgrade_weapon_power_and_health_drain}}
| Seen in ''Neon Prime'' tutorial video.
|-
|-
|style="background:#C288F0;width:70px;padding:5px;border-radius:8px 0 0 8px"|<span style="color:#98ffde;font-family:Retail Demo;font-size:12px">[[File:Souls.png|14px]] '''3200'''</span>
| [[File:Healing Aura.png|75px]]
|style="border-left:2px solid;padding:0 0.25rem"|
| Healing Aura
{{ItemBox|itemName=Arcane_medallion|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=3}}
| 3
{{ItemBox|itemName=EMP_grenade|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=3}}
| Passive: Automatically provides a burst of healing to yourself and nearby friendlies every <br>{s:HealInterval} seconds. Effect does not stack.
{{ItemBox|itemName=Hyper_charge|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=3}}
| {{code|upgrade_health_regen_aura}}
{{ItemBox|itemName=Omni_spirit|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=3}}
| N/A
{{ItemBox|itemName=Quantum_chimaera|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=3}}
{{ItemBox|itemName=Rebirth|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=3}}
{{ItemBox|itemName=Smoke|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=3}}
|-
|-
|style="background:#C288F0;width:70px;padding:5px;border-radius:8px 0 0 8px"|<span style="color:#98ffde;font-family:Retail Demo;font-size:12px">[[File:Souls.png|14px]] '''6400'''</span>
| [[File:Melee Knockdown.png|75px]]
|style="border-left:2px solid;padding:0 0.25rem"|
| Melee Knockdown
{{ItemBox|itemName=Charge_mastery|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=4}}
| 1
{{ItemBox|itemName=Full_spectrum|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=4}}
| The 3rd hit of your '''melee combo''' will '''stun''' enemies.
{{ItemBox|itemName=Imbued_ability|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=4}}
| {{code|upgrade_proc_melee_stun}}
{{ItemBox|itemName=Soul_disruptor|overrideLinkClick=Items|overrideSlot=Spirit|overrideTier=4}}
| Seen in ''Neon Prime'' tutorial video.<br> Removed. Only mention found in {{code|citadel_common_english.txt}}.
|}
|-
 
| [[File:High Impact Armor.png|75px]]
<noinclude>
| High Impact Armor
[[Category:Items]]
| 2
[[Category:Unreleased Content]]
| Provides protection against high-damage bullets. Any '''bullet damage''' portion above the threshold is reduced by {s:DamageReduction}%.
</noinclude>
| {{code|upgrade_high_impact_armor}}
| N/A
|-
| N/A
| Tech Absorber
| N/A
| '''Blocks''' a targeted ability.
| {{code|upgrade_spell_absorb}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| N/A
| Spirit Armor+
| N/A
| Reduces the damage you take from '''spirit''' abilities.
| {{code|upgrade_tech_armor_2}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| N/A
| Bullet Deflector Shield
| N/A
| Adds '''bullet armor''', and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).
| {{code|upgrade_deflector_shield}}
| Removed. Only mention found in {{code|citadel_common_english.txt}}.
|-
| [[File:Shield Rush.png|75px]]
| Shield Rush
| 4
| Active: Give temporary '''bullet shield''' for you and nearby allied Heros and their minions.
| {{code|upgrade_active_bullet_shield}}
| N/A
|-
| [[File:Weapon Jammer.png|75px]]
| Weapon Jammer
| 2
| Passive: Reduces the '''Fire Rate''' of all nearby enemies.
| {{code|upgrade_bullet_damage_reduction_aura}}
| Seen in ''Neon Prime'' tutorial video.
|-
| [[File:Regenerative Armor.png|75px]]
| Regenerative Armor
| 2
| Gain a short burst of health regeneration when taking bullet damage from heroes.
| {{code|upgrade_regenerative_armor}}
| N/A
|-
| [[File:Aerial Assault.png|75px]]
| Aerial Assault
| 4
| Active: '''Launch straight up''' high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain '''+{s:AssaultLifestealPercent}% bullet lifesteal''', '''unlimited clip''', '''+{s:AssaultFireRate}% fire rate''', and bullets that '''explode''' in a {s:ExplodeRadius}m radius.
| {{code|upgrade_aerial_assault}}
| N/A
|-
| [[File:Combo Breaker.png|75px]]
| Combo Breaker
| 4
| Active: '''Remove all debuffs''' and heal yourself. '''Can be used while stunned.'''
| {{code|upgrade_combo_breaker}}
| N/A
|-
| [[File:Ablative Coat.png|75px]]
| Ablative Coat
| 4
| Provides '''Bullet Resist''' but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.
| {{code|upgrade_ablative_coat}}
| N/A
|-
| [[File:Cloaking Device.png|75px]]
| Cloaking Device
| 3
| Become '''invisible'''. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.
| {{code|upgrade_cloaking_device}}
| N/A
|-
| [[File:Zip Line Mastery.png|75px]]
| Zip Line Mastery
| 3
| Zip line speed '''accelerates''' and allows you to use '''neutral''' zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.
| {{code|upgrade_zipine_mastery}}
| N/A
|-
| [[File:Tech Defender.png|75px]]
| Tech Defender
| 4
| Active: Shield against '''all spirit damage and debuffs'''.
| {{code|upgrade_debuff_absorb}}
| N/A
|-
| [[File:Tech Defender.png|75px]]
| Tech Defender
| 4
| Active: Protect against '''all spirit damage and debuffs'''.
| {{code|upgrade_tech_defender}}
| N/A
|}</includeonly><noinclude>{{Unreleased or Cut Items}}</noinclude>

Latest revision as of 01:41, 26 August 2026

Image Name Tier Description Codename Notes
N/A Extended Magazine 2 Increases ammo. upgrade_clip_size_fixed N/A
N/A Extra Large Magazine 3 Greatly Increases ammo. upgrade_clip_size_fixed_t3 N/A
N/A Big Clip 2 Big Increase ammo. upgrade_clip_size_2 N/A
N/A Extra Large Magazine 3 Greatly Increases ammo. upgrade_clip_size_3 N/A
Stabilizer 1 Removes the movement speed penalty while shooting, and increases bullet speed. upgrade_stabilizer Seen in Neon Prime tutorial video.
Galvanic Storm 4 Passive 1: Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Passive 2: When your spirit barrier is destroyed, you are empowered, granting 2x shock damage and increased movement speed.
upgrade_galvanic_storm N/A
Fire Rate 2 Increases your fire rate. upgrade_attack_speed_1 Seen in Neon Prime tutorial video.
Basic Fire Rate 1 Increases your fire rate. upgrade_small_attack_speed N/A
EMP Bullets 2 Passive: Your bullets charge up an EMP on enemy heroes that will prevent targets from using abilities. Victims are immune to emp bullets for 4s after application expires. upgrade_proc_silence Seen in Neon Prime tutorial video.
Magitech Rounds 3 Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s. upgrade_proc_tech_damage N/A
Detention Rounds 4 Your bullets build up on enemies, causing them to be tethered to their position. upgrade_weapon_detention_ammo N/A
N/A Leveler N/A Active: Applies a tether to the target and reduces the bullet resist of both you and them.
Passive: Your headshot deals bonus damage and heavily slows enemy fire rate.
upgrade_leveler Removed. Only mention found in citadel_common_english.txt.
Adrenaline Rush 3 Gain bonus weapon damage and fire rate when there are two or more enemy heroes nearby. upgrade_nearby_enemy_boost N/A
Fire Rate Aura 2 Passive: Provides a fire rate increase to you and nearby teammates. Different bonus to non-Heroes. upgrade_fire_rate_aura Seen in Neon Prime tutorial video.
Improved Fire Rate 3 Increases your fire rate. upgrade_attack_speed_2 N/A
Drum Magazine 3 Provides a large ammo bonus, and increased reload speed. upgrade_drum_magazine N/A
Height Advantage 1 Gain additional 50% Weapon Damage when attacking targets that are below you. upgrade_height_advantage Seen in Neon Prime tutorial video.
Disarming Bullets 2 Passive: Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for 3s after application expires. upgrade_proc_disarm Seen in Neon Prime tutorial video.
Overdrive Clip 3 Active: Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage. upgrade_weapon_overdrive_clip N/A
Burst Fire Actuator 2 Passive: Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip. upgrade_burst_fire_actuator N/A
Belt-Fed Magazine 4 Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time. upgrade_belt_fed_magazine N/A
Stabilizing Tripod 3 Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early. upgrade_stabilizing_tripod N/A
Arcane Eater 2 Passive: Your bullets Steal Spirit from enemy Heroes. Steal 1 extra Spirit with Headshots. This effect stacks. upgrade_arcane_eater N/A
Predator Precision 2 Passive: Gain additional weapon damage against enemy Heroes that are low health. upgrade_predator_precision N/A
Weapon Eater 2 Reduces Courage by {s:BaseBonusCounter}. Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed. upgrade_weapon_eater Seen in Neon Prime tutorial video.
Reloader + Huge Clip 3 Press the [Reload] key while reloading to instantly finish your reload. upgrade_weapon_instant_reload N/A
Fast Reload 2 Increased reload speed. upgrade_reload_speed N/A
Image Name Tier Description Codename Notes
Omni Spirit 3 Passive: Applies a movement slow to enemies when dealing spirit damage. upgrade_long_range_slowing_tech N/A
Full Spectrum 4 Passive: Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow. upgrade_full_spectrum N/A
N/A Mystic Range N/A Increases your spirit range, aura radius, and effect radius. upgrade_tech_range_2 Removed. Only mention found in citadel_common_english.txt.
N/A Spiritual Recharge N/A Reduces the recharge duration of your ability chages. upgrade_recharge_duration_reduction Removed. Only mention found in citadel_common_english.txt.
Hyper Charge 3 +{s:BonusAbilityCharges} to your max ability charges. upgrade_bonus_ability_charge_3 N/A
Charge Mastery 4 Passive: Charged abilities have 15% increased damage and 15% reduced cooldown. upgrade_charge_mastery N/A
Arcane Medallion 3 Passive: Whenever you deal 200 Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit. upgrade_arcane_medallion N/A
Soul Disruptor 4 Active: Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy. upgrade_mod_disruptor N/A
N/A Ability Speed N/A Increases your movement speed while using any movement-based ability upgrade_ability_speed Removed. Only mention found in citadel_common_english.txt.
Rescue N/A Pulls the targeted teammate out of battle and brings them next to you. upgrade_succor Removed. Only mention found in citadel_common_english.txt.
Quarantine 2 Active: Quarantine an enemy Hero, making them invincible but also silencing and disarming them. upgrade_quarantine Seen in Neon Prime tutorial video.
Slowing Spirit 1 Passive: Your spirit damage slows your target's movement. upgrade_slowing_tech N/A
N/A Energy N/A Large increase in Energy. upgrade_tech_3 Removed. Only mention found in citadel_common_english.txt.
Spirit Barrier Pulse 2 Temporarily gain spirit barrier for you and all nearby allied units. upgrade_aoe_tech_shield N/A
Vacuum Web 4 Active: Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered. upgrade_aoe_root N/A
Quantum Chimaera 3 Passive: Your Tech attacks strike additional nearby enemies for 75% of the total damage. upgrade_tech_cleave N/A
N/A Spirit Armor Reduction Aura N/A Increases spirit damage taken by nearby enemies. upgrade_tech_armor_reduction_aura Removed. Only mention found in citadel_common_english.txt.
Imbued Ability 4 Passive 1: Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.
Passive 2: Your spirit damage slows your target's movement.
upgrade_imbued_ability N/A
Charmed Wraps 2 Passive: Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within 4s). upgrade_charmed_wraps N/A
Clarity 2 Passive: On ability or item use, gain a move speed bonus for 8s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability. upgrade_magic_clarity N/A
Smoke 3 Active: Give you and teammates invisibility and a movement speed bonus. Attacking or taking damage will remove the invisibility. Cast delay: {s:AbilityCastDelay}s. upgrade_aoe_smoke_bomb N/A
EMP Grenade 3 Active: Throw a grenade that silences enemies and lowers their spirit resistance. upgrade_aoe_silence N/A
Drain Will 1 Active: Fires a projectile which slows the fire rate of the target and steals Spirit. upgrade_disarm N/A
Soul Explosion 3 Passive: Kills or assists cause an explosion where the victim dies. Kills against heroes have greater radius and damage. upgrade_corpse_explosion Added on May 8, 2025.
Image Name Tier Description Codename Notes
Stasis Bomb 4 Active 1: Creates an EMP aura around you and become invincible for 6s, during which it has 4m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.
Active 2: If the Stasis lasts the full duration, it will stun and damage nearby enemies.
Passive: Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.
upgrade_stasis_bomb N/A
Camouflage Suit 2 Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible. upgrade_camouflage N/A
Toughness 2 Increases Health and health regen. upgrade_toughness_3 Seen in Neon Prime tutorial video.
Health Regen 1 Increases health regen. upgrade_health_regen_1 Seen in Neon Prime tutorial video.
Bullet Deflector N/A Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second. upgrade_health_bullet_deflector Removed. Only mention found in citadel_common_english.txt.
N/A Regenerative Armor N/A Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second. upgrade_health_regenerative_armor Removed. Only mention found in citadel_common_english.txt.
Double-Jump 1 Allows you to perform an additional jump in mid-air. upgrade_double_jump N/A
Overdrive 2 Active: Increase your Courage while draining your own health. upgrade_weapon_power_and_health_drain Seen in Neon Prime tutorial video.
Healing Aura 3 Passive: Automatically provides a burst of healing to yourself and nearby friendlies every
{s:HealInterval} seconds. Effect does not stack.
upgrade_health_regen_aura N/A
Melee Knockdown 1 The 3rd hit of your melee combo will stun enemies. upgrade_proc_melee_stun Seen in Neon Prime tutorial video.
Removed. Only mention found in citadel_common_english.txt.
High Impact Armor 2 Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%. upgrade_high_impact_armor N/A
N/A Tech Absorber N/A Blocks a targeted ability. upgrade_spell_absorb Removed. Only mention found in citadel_common_english.txt.
N/A Spirit Armor+ N/A Reduces the damage you take from spirit abilities. upgrade_tech_armor_2 Removed. Only mention found in citadel_common_english.txt.
N/A Bullet Deflector Shield N/A Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage). upgrade_deflector_shield Removed. Only mention found in citadel_common_english.txt.
Shield Rush 4 Active: Give temporary bullet shield for you and nearby allied Heros and their minions. upgrade_active_bullet_shield N/A
Weapon Jammer 2 Passive: Reduces the Fire Rate of all nearby enemies. upgrade_bullet_damage_reduction_aura Seen in Neon Prime tutorial video.
Regenerative Armor 2 Gain a short burst of health regeneration when taking bullet damage from heroes. upgrade_regenerative_armor N/A
Aerial Assault 4 Active: Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius. upgrade_aerial_assault N/A
Combo Breaker 4 Active: Remove all debuffs and heal yourself. Can be used while stunned. upgrade_combo_breaker N/A
Ablative Coat 4 Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat. upgrade_ablative_coat N/A
Cloaking Device 3 Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s. upgrade_cloaking_device N/A
Zip Line Mastery 3 Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line. upgrade_zipine_mastery N/A
Tech Defender 4 Active: Shield against all spirit damage and debuffs. upgrade_debuff_absorb N/A
Tech Defender 4 Active: Protect against all spirit damage and debuffs. upgrade_tech_defender N/A