Tesla Bullets: Difference between revisions

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LVL (talk | contribs)
Shock damage can proc spirit damage effects
TheMilkMan (talk | contribs)
Updated formatting and switched to using new template
Line 1: Line 1:
{{Infobox item
{{Infobox item
| item_name = Tesla Bullets
| item_name           = Tesla Bullets
| has_passive1 = true
| has_iscomponentof = true
| iscomponentof1_name = Capacitor
| passive1_description = {{#invoke:Lang|get_string|upgrade_chain_lightning_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_chain_lightning_desc}}
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}
| passive1_cooldown   = {{ItemData|{{#var:item_key_or_en}}|ProcCooldown}}
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamagePerChain}} Shock Damage
| passive1_stat1       = {{ItemData|{{#var:item_key_or_en}}|DamagePerChain}} Shock Damage
| passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} Proc Chance
| passive1_stat3       = {{ItemData|{{#var:item_key_or_en}}|ProcChance}} Proc Chance
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainCount}} Max Jumps
| passive1_stat4       = {{ItemData|{{#var:item_key_or_en}}|ChainCount}} Max Jumps
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainRadius}} Jump Radius
| passive1_stat5       = {{ItemData|{{#var:item_key_or_en}}|ChainRadius}} Jump Radius
| sound1 = tesla proc 01.mp3
| iscomponentof1_name  = Capacitor
| sound1               = tesla proc 01.mp3
}}
}}