Tesla Bullets: Difference between revisionsGive feedback
Shock damage can proc spirit damage effects |
TheMilkMan (talk | contribs) Updated formatting and switched to using new template |
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{{Infobox item | {{Infobox item | ||
| item_name = Tesla Bullets | | item_name = Tesla Bullets | ||
| passive1_description = {{#invoke:Lang|get_string|upgrade_chain_lightning_desc}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_chain_lightning_desc}} | ||
| passive1_cooldown = {{ | | passive1_cooldown = {{ItemData|{{#var:item_key_or_en}}|ProcCooldown}} | ||
| passive1_stat1 = {{ | | passive1_stat1 = {{ItemData|{{#var:item_key_or_en}}|DamagePerChain}} Shock Damage | ||
| passive1_stat3 = {{ | | passive1_stat3 = {{ItemData|{{#var:item_key_or_en}}|ProcChance}} Proc Chance | ||
| passive1_stat4 = {{ | | passive1_stat4 = {{ItemData|{{#var:item_key_or_en}}|ChainCount}} Max Jumps | ||
| passive1_stat5 = {{ | | passive1_stat5 = {{ItemData|{{#var:item_key_or_en}}|ChainRadius}} Jump Radius | ||
| sound1 = tesla proc 01.mp3 | | iscomponentof1_name = Capacitor | ||
| sound1 = tesla proc 01.mp3 | |||
}} | }} | ||