Tesla Bullets: Difference between revisions

LVL (talk | contribs)
Sounds
Fixed damage, this should be automated in the future, note: didn't fix it until now as it was bugged and was doing the wrong damage, afaik it is fixed as of latest update
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| passive1_description = Your bullets have a chance to '''shock''' your target. The '''shock''' will jump to a nearby enemy.
| passive1_description = Your bullets have a chance to '''shock''' your target. The '''shock''' will jump to a nearby enemy.
| passive1_cooldown = 0.25s
| passive1_cooldown = 0.25s
| passive1_stat1 = 45{{ss|0.14}} Shock Damage
| passive1_stat1 = 40{{ss|0.14}} Shock Damage
| passive1_stat3 = 15% Proc Chance
| passive1_stat3 = 15% Proc Chance
| passive1_stat4 = 8m Jump Radius
| passive1_stat4 = 8m Jump Radius