Tesla Bullets: Difference between revisionsGive feedback
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Steveneven3 (talk | contribs) Fixed damage, this should be automated in the future, note: didn't fix it until now as it was bugged and was doing the wrong damage, afaik it is fixed as of latest update |
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| passive1_description = Your bullets have a chance to '''shock''' your target. The '''shock''' will jump to a nearby enemy. | | passive1_description = Your bullets have a chance to '''shock''' your target. The '''shock''' will jump to a nearby enemy. | ||
| passive1_cooldown = 0.25s | | passive1_cooldown = 0.25s | ||
| passive1_stat1 = | | passive1_stat1 = 40{{ss|0.14}} Shock Damage | ||
| passive1_stat3 = 15% Proc Chance | | passive1_stat3 = 15% Proc Chance | ||
| passive1_stat4 = 8m Jump Radius | | passive1_stat4 = 8m Jump Radius | ||