Tesla Bullets: Difference between revisionsGive feedback
Steveneven3 (talk | contribs) Fixed damage, this should be automated in the future, note: didn't fix it until now as it was bugged and was doing the wrong damage, afaik it is fixed as of latest update |
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{{Infobox item | {{Infobox item | ||
| item_name = Tesla Bullets | | item_name = Tesla Bullets | ||
| has_passive1 = true | | has_passive1 = true | ||
| has_iscomponentof = true | | has_iscomponentof = true | ||
| iscomponentof1_name = Capacitor | | iscomponentof1_name = Capacitor | ||
| | | passive1_description = {{#invoke:Lang|get_string|upgrade_chain_lightning_desc}} | ||
| | | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}} | ||
| passive1_cooldown = | | passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DamagePerChain}} Shock Damage | ||
| passive1_stat1 = | | passive1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} Proc Chance | ||
| passive1_stat3 = | | passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainCount}} Max Jumps | ||
| passive1_stat4 = | | passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ChainRadius}} Jump Radius | ||
| passive1_stat5 = | |||
| sound1 = tesla proc 01.mp3 | | sound1 = tesla proc 01.mp3 | ||
}} | }} | ||
'''Tesla Bullets''' is a Tier | '''Tesla Bullets''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] with a passive that grants a chance for any bullets fired to shock their target, causing the damage to chain to a nearby enemy. | ||
It can be purchased from the [[Shop]] for {{Souls| | It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | ||
{{ItemIcon|Tesla Bullets}} is a component of {{ItemIcon|Capacitor}}. | {{ItemIcon|Tesla Bullets}} is a component of {{ItemIcon|Capacitor}}. | ||