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== Abilities == The Boss had four abilities, although they are missing most of their UI Data. The following is a recreation of what said missing UI Data could have looked like. <br> {{ Ability card v2/Card | name=Shakedown | icon=Shakedown.png | duration=5 | radius=6 | cooldown=26 | info1_desc=Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy. | info1_mainbox1= {{Template:Ability card v2/Card/MainBox | value=45 | key=DPS | type=tech_damage | icon_color=Purple | label=DPS |scale_type=spirit |scale_value=0.65 }} | info1_mainbox2= {{Template:Ability card v2/Card/MainBox | value=33% | key=damage | type=damage | label=Damage Share }} | upgrade1= {{Template:Ability card v2/Card/UpgradeBox | cost = 1 | description = '''-30%''' Weapon Damage }} | upgrade2= {{Template:Ability card v2/Card/UpgradeBox | cost = 2 | description = Ignore Channel Slowdown }} | upgrade3= {{Template:Ability card v2/Card/UpgradeBox | cost = 5 | description = '''+67%''' Increased Damage Share }} }} {{ Ability card v2/Card | name=Hired Muscle | icon=Hired Muscle.png | radius=20 | range=30 | cooldown=32 | info1_desc=Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast. | info1_mainbox1= {{Template:Ability card v2/Card/MainBox | value=450 | key=health | type=health | label=Gangster Health }} | info1_mainbox2= {{Template:Ability card v2/Card/MainBox | value=80 | key=Damage | type=bullet_damage | label=Gangster DPS }} | info1_altbox1= {{Template:Ability card v2/Card/AltBox | value=45 | key=Lifetime | type=duration }} | info1_altbox2= {{Template:Ability card v2/Card/AltBox | value=1 | type=none | label=Gangsters Summoned }} | upgrade1= {{Template:Ability card v2/Card/UpgradeBox | cost = 1 | description = '''+20''' Explosion Radius }} | upgrade2= {{Template:Ability card v2/Card/UpgradeBox | cost = 2 | description = '''+45''' Cooldown }} | upgrade3= {{Template:Ability card v2/Card/UpgradeBox | cost = 5 | description = '''+1''' Gangsters Summoned }} }} {{Ability card v2/Card | name=Protection Racket | icon=Protection Racket.png | radius=30 | duration=12 | cooldown=32 | info1_desc=Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast. | info1_mainbox1= {{Template:Ability card v2/Card/MainBox | value=180 | key=BulletArmorUp | type=bullet_armor_up | label=Bullet Shield Health }} | info1_mainbox2= {{Template:Ability card v2/Card/MainBox | value=+20% | key=BulletDamage | type=bullet_damage | label=Bonus Crit Damage }} | upgrade1= {{Template:Ability card v2/Card/UpgradeBox | cost = 1 | description = '''+60''' move speed penalty while shooting reduction }} | upgrade2= {{Template:Ability card v2/Card/UpgradeBox | cost = 2 | description = '''+40%''' Bonus Crit Damage }} | upgrade3= {{Template:Ability card v2/Card/UpgradeBox | cost = 5 | description = '''+360''' Bullet Shield Health }} }} {{ Ability card v2/Card | name=Setting Sun | icon=Setting Sun.png | radius=10 | range=25 | cooldown=74 | info1_desc=Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage. | info1_mainbox1= {{Template:Ability card v2/Card/MainBox | value=250 | key=Damage | type=tech_damage | icon_color=Purple | label=Damage at the center |scale_type=spirit |scale_value=0.65 }} | info1_mainbox2= {{Template:Ability card v2/Card/MainBox | value=100 | key=Damage | type=tech_damage | icon_color=Purple | label=Damage at the edge |scale_type=spirit |scale_value=0.65 }} | upgrade1= {{Template:Ability card v2/Card/UpgradeBox | cost = 1 | description = '''-19s''' Cooldown }} | upgrade2= {{Template:Ability card v2/Card/UpgradeBox | cost = 2 | description = '''+175m''' Range }} | upgrade3= {{Template:Ability card v2/Card/UpgradeBox | cost = 5 | description = '''+200''' Damage at the center }} }}
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