The Boss: Difference between revisions

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{{WeaponCard|key=hero_yakuza}}
{{WeaponCard|key=hero_yakuza}}
== Abilities ==
== Abilities ==
The Boss has four abilities. Although not displayed in-game, each of their abilities have a description in the localization files.<br>
The Boss has four abilities, although they are missing most of their UI Data. The following is a recreation of what said missing UI Data could have looked like.
<br>
<tabber>
|-|(1) Shakedown=
{{
Ability card v2/Card
  | name=Shakedown
  | icon=Shakedown.png
  | duration=5
  | radius=6
  | cooldown=26
 
  | info1_desc=Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.
  | info1_mainbox1=
    {{Template:Ability card v2/Card/MainBox
      | value=45
      | key=DPS
      | type=tech_damage
      | icon_color=Purple
      | label=DPS
      |scale_type=spirit
      |scale_value=0.65
    }}
  | info1_mainbox2=
    {{Template:Ability card v2/Card/MainBox
      | value=33%
      | key=damage
      | type=damage
      | label=Damage Share
    }}


1. '''Shakedown''':
  | upgrade1=
* "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy."
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 1
      | description = '''-30%''' Weapon Damage
    }}
   
  | upgrade2=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 2
      | description = Ignore Channel Slowdown
    }}
   
  | upgrade3=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 5
      | description = '''+67%''' Increased Damage Share
    }}
}}
|-|(2) Hired Muscle=


2. '''Hired Muscle''':
{{
* "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target.  Double tap to self cast."
Ability card v2/Card
  | name=Hired Muscle
  | icon=Hired Muscle.png
  | radius=20
  | range=30
  | cooldown=32
 
  | info1_desc=Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target.  Double tap to self cast.
  | info1_mainbox1=
    {{Template:Ability card v2/Card/MainBox
      | value=450
      | key=health
      | type=health
      | label=Gangster Health
    }}
   
  | info1_mainbox2=
    {{Template:Ability card v2/Card/MainBox
      | value=80
      | key=Damage
      | type=bullet_damage
      | label=Gangster DPS
    }}
   
  | info1_altbox1=
    {{Template:Ability card v2/Card/AltBox
      | value=45
      | key=Lifetime
      | type=duration
    }}
 
  | info1_altbox2=
    {{Template:Ability card v2/Card/AltBox
      | value=1
      | type=none
      | label=Gangsters Summoned
    }}


3. '''Protection Racket''':
  | upgrade1=
* "Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast."
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 1
      | description = '''+20''' Explosion Radius
    }}
   
  | upgrade2=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 2
      | description = '''+45''' Cooldown
    }}
   
  | upgrade3=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 5
      | description = '''+1''' Gangsters Summoned
    }}
}}


4. '''Setting Sun''':
|-|(3) Protection Racket=
* "Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage."
 
{{Ability card v2/Card
  | name=Protection Racket
  | icon=Protection Racket.png
  | radius=30
  | duration=12
  | cooldown=32
 
  | info1_desc=Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.
  | info1_mainbox1=
    {{Template:Ability card v2/Card/MainBox
      | value=180
      | key=BulletArmorUp
      | type=bullet_armor_up
      | label=Bullet Shield Health
    }}
  | info1_mainbox2=
    {{Template:Ability card v2/Card/MainBox
      | value=+20%
      | key=BulletDamage
      | type=bullet_damage
      | label=Bonus Crit Damage
    }}
   
  | upgrade1=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 1
      | description = '''+60''' move speed penalty while shooting reduction
    }}
   
  | upgrade2=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 2
      | description = '''+40%''' Bonus Crit Damage
    }}
   
  | upgrade3=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 5
      | description = '''+360''' Bullet Shield Health
    }}
}}
 
|-|(4) Setting Sun=
 
{{
Ability card v2/Card
  | name=Setting Sun
  | icon=Setting Sun.png
  | radius=10m
  | range=25m
  | cooldown=74
 
  | info1_desc=Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.
  | info1_mainbox1=
    {{Template:Ability card v2/Card/MainBox
      | value=250
      | key=Damage
      | type=tech_damage
      | icon_color=Purple
      | label=Damage at the center
      |scale_type=spirit
      |scale_value=0.65
    }}
   
  | info1_mainbox2=
    {{Template:Ability card v2/Card/MainBox
      | value=100
      | key=Damage
      | type=tech_damage
      | icon_color=Purple
      | label=Damage at the edge
      |scale_type=spirit
      |scale_value=0.65
    }}
 
  | upgrade1=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 1
      | description = '''-19s''' Cooldown
    }}
   
  | upgrade2=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 2
      | description = '''+175m''' Range
    }}
   
  | upgrade3=
    {{Template:Ability card v2/Card/UpgradeBox
      | cost = 5
      | description = '''+200''' Damage at the center
    }}
}}
 
 
</tabber>


== Trivia ==
== Trivia ==