The Curiosity Shop: Difference between revisions

FamousPup (talk | contribs)
Add +% Weapon Damage stat
FamousPup (talk | contribs)
Add stat increases to each category
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Every hero also has a set of items in their Default build separated into sections for the [[Strategy|early, mid, and late game]] set by the developers. Players are also capable of creating and sharing their own builds for each hero.
Every hero also has a set of items in their Default build separated into sections for the [[Strategy|early, mid, and late game]] set by the developers. Players are also capable of creating and sharing their own builds for each hero.


Some items are components, which can be upgraded into larger items with improved effects.
Some items are components, which can be upgraded into more expensive items with improved effects.


==Item Types==
==Item Types==
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Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or addional effects to bullets. All Weapon items give a percentage increase in [[Weapon Damage]] in addition to their other effects depending on the cost of the item.
Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or addional effects to bullets. All Weapon items give a percentage increase in [[Weapon Damage]] in addition to their other effects depending on the cost of the item.
{| class="wikitable"
{| class="wikitable"
|+
!Cost
!Cost
!Increase in Weapon Damage
!Increase in Weapon Damage
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==== [[File:Vitality Icon.png|25x25px|link=]] Vitality ====
==== [[File:Vitality Icon.png|25x25px|link=]] Vitality ====
Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base [[Health]] in addition to their other effects depending on the cost of the item.
Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base [[Health]] in addition to their other effects depending on the cost of the item.
{| class="wikitable"
!Cost
!Increase in Base Health
|-
|500
| +11% Base Health
|-
|1,250
| +14% Base Health
|-
|3,000
| +17% Base Health
|-
|6,200
| +20% Base Health
|}


==== [[File:Spirit icon.png|25x25px|link=]] Spirit ====
==== [[File:Spirit icon.png|25x25px|link=]] Spirit ====
Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some [[Spirit Power]] in addition to their other effects depending on the cost of the item.
Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some [[Spirit Power]] in addition to their other effects depending on the cost of the item.
{| class="wikitable"
!Cost
!Increase in Spirit Power
|-
|500
| +4 Spirit Power
|-
|1,250
| +8 Spirit Power
|-
|3,000
| +12 Spirit Power
|-
|6,200
| +16 Spirit Power
|}


==Functions==
==Functions==