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[[File:Shop Logo.png|459x459px| | [[File:Shop Logo.png|459x459px|thumb|link=|Shop logo]] | ||
'''The Curiosity Shop''' is the place players go to purchase various [[items]] from the [[Shopkeep]]. | '''The Curiosity Shop''' is the place players go to purchase various [[items]] from the [[Shopkeep]]. | ||
== Overview == | == Overview == | ||
[[File:The Curiosity Shop.png|thumb|500x500px|alt=Curiosity Shop|The Curiosity Shop in-game.]] | [[File:The Curiosity Shop.png|thumb|500x500px|alt=Curiosity Shop|The Curiosity Shop in-game.]] | ||
The Curiosity Shop is the main form of progression in matches of ''[[Deadlock]]'', giving players access to dozens of powerful [[items]] available for the player to purchase using {{ | The Curiosity Shop is the main form of progression in matches of ''[[Deadlock]]'', giving players access to dozens of powerful [[items]] available for the player to purchase using {{Souls}} [[Souls]]. These items provide a variety of different stat increases and bonuses for the player, modifying things like ammo, fire rate, damage of abilities and weapons, ability range and cooldowns, movement speed, etc, along with passive buffs and additional active abilities. | ||
[[Items]] are split into three categories; the two damage types, [[Weapon]] and [[Spirit]], and [[Vitality]] for defense. | [[Items]] are split into three categories; the two damage types, [[Weapon]] and [[Spirit]], and [[Vitality]] for defense. | ||
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Some items are components, which can be upgraded into more expensive items with improved effects. | Some items are components, which can be upgraded into more expensive items with improved effects. | ||
==Functions== | == Functions == | ||
===Buying=== | === Buying === | ||
[[File:Vitality Shop UI.png|alt=Shop UI|thumb|300x300px|Shop UI]] | [[File:Vitality Shop UI.png|alt=Shop UI|thumb|300x300px|Shop UI]] | ||
Items can be purchased using souls, and are separated into 4 different tiers based on their price, 500, 1,250, 3,000+ and 6,200+, items with components can be bought in their entirety or get upgraded into from their components for their price minus the souls already spent on the components. | Items can be purchased using souls, and are separated into 4 different tiers based on their price, 500, 1,250, 3,000+ and 6,200+, items with components can be bought in their entirety or get upgraded into from their components for their price minus the souls already spent on the components. | ||
===Selling=== | === Selling === | ||
Items can be sold back to the shop for half of the initial amount of souls spent on them, or entirely refunded if the player has not left the shop area after first purchasing an item, freeing up item slots for the player. | Items can be sold back to the shop for half of the initial amount of souls spent on them, or entirely refunded if the player has not left the shop area after first purchasing an item, freeing up item slots for the player. | ||
===Imbuing=== | === Imbuing === | ||
When certain items are purchased the player is prompted to imbue one of their hero's abilities, giving them an additional bonus in the stat that item is improving. For example, when buying {{ItemIcon|Superior Cooldown}}, one ability can be chosen to have a greater cooldown reduction then the others, allowing for further ability specialization. | When certain items are purchased the player is prompted to imbue one of their hero's abilities, giving them an additional bonus in the stat that item is improving. For example, when buying {{ItemIcon|Superior Cooldown}}, one ability can be chosen to have a greater cooldown reduction then the others, allowing for further ability specialization. | ||
===Active Items=== | === Active Items === | ||
When buying an Active Item, players are prompted to place it into one of 4 ability slots in addition to their normal item slots. Players can only have a maximum of 4 active items in their inventory at a time, even if they have open item slots available to purchase more. Once a player has 4 active items, no more active items can be purchased until an active item is sold. | When buying an Active Item, players are prompted to place it into one of 4 ability slots in addition to their normal item slots. Players can only have a maximum of 4 active items in their inventory at a time, even if they have open item slots available to purchase more. Once a player has 4 active items, no more active items can be purchased until an active item is sold. | ||