The Curiosity Shop: Difference between revisionsGive feedback
Add +% Weapon Damage stat |
Add stat increases to each category |
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Every hero also has a set of items in their Default build separated into sections for the [[Strategy|early, mid, and late game]] set by the developers. Players are also capable of creating and sharing their own builds for each hero. | Every hero also has a set of items in their Default build separated into sections for the [[Strategy|early, mid, and late game]] set by the developers. Players are also capable of creating and sharing their own builds for each hero. | ||
Some items are components, which can be upgraded into | Some items are components, which can be upgraded into more expensive items with improved effects. | ||
==Item Types== | ==Item Types== | ||
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Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or addional effects to bullets. All Weapon items give a percentage increase in [[Weapon Damage]] in addition to their other effects depending on the cost of the item. | Weapon items typically focus on improving the player's base weapons by giving additional ammo, weapon damage, fire rate, or addional effects to bullets. All Weapon items give a percentage increase in [[Weapon Damage]] in addition to their other effects depending on the cost of the item. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Cost | !Cost | ||
!Increase in Weapon Damage | !Increase in Weapon Damage | ||
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==== [[File:Vitality Icon.png|25x25px|link=]] Vitality ==== | ==== [[File:Vitality Icon.png|25x25px|link=]] Vitality ==== | ||
Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base [[Health]] in addition to their other effects depending on the cost of the item. | Vitality items typically focus on improving the player's survivability, defense, and movement capabilities. All Vitality items give a percentage increase in Base [[Health]] in addition to their other effects depending on the cost of the item. | ||
{| class="wikitable" | |||
!Cost | |||
!Increase in Base Health | |||
|- | |||
|500 | |||
| +11% Base Health | |||
|- | |||
|1,250 | |||
| +14% Base Health | |||
|- | |||
|3,000 | |||
| +17% Base Health | |||
|- | |||
|6,200 | |||
| +20% Base Health | |||
|} | |||
==== [[File:Spirit icon.png|25x25px|link=]] Spirit ==== | ==== [[File:Spirit icon.png|25x25px|link=]] Spirit ==== | ||
Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some [[Spirit Power]] in addition to their other effects depending on the cost of the item. | Spirit items typically focus on improving the player's abilities and spirit power. All Spirit items give some [[Spirit Power]] in addition to their other effects depending on the cost of the item. | ||
{| class="wikitable" | |||
!Cost | |||
!Increase in Spirit Power | |||
|- | |||
|500 | |||
| +4 Spirit Power | |||
|- | |||
|1,250 | |||
| +8 Spirit Power | |||
|- | |||
|3,000 | |||
| +12 Spirit Power | |||
|- | |||
|6,200 | |||
| +16 Spirit Power | |||
|} | |||
==Functions== | ==Functions== | ||