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== Overview == <!--[[File:Map buildings.png|thumb|Map with labeled building names.|270x270px]]--> <!-- OUTDATED --> [[File:Juke Room In-game.png|thumb|263x263px|A Juke Room, with a shadow figure in its doorway.]] === Layout === The map is divided into three distinct lanes: '''York''' (Yellow Lane), '''Broadway''' (Blue Lane) and '''Park''' (Green Lane), also referred to as '''Greenwich'''. Outside of these lanes are a series of tunnels, alleyways, and buildings that sometimes contain [[Golden Statue]]s, crates, and [[Neutral]]s. In each lane, a [[Ziplines|Zipline]] extends from both bases directly overhead with each having the color of the corresponding lane. [[The Hidden King|The Hidden King's]] side of the map has mostly worn down red brick buildings, while [[The Archmother|the Archmother's]] side has mostly upper class white brick buildings. Throughout the map, players can find destructible Boxes and Golden Statues. Boxes have a 60% chance to drop [[souls]] upon being destroyed, and Golden Statues have a 50% chance to drop permanent stat bonuses, such as [[Spirit Power]] or [[Weapon Damage]]. They spawn 3 minutes into the game (except mid-boxes, see [[The Cursed Apple#10:00|Map Timings and Events : 10min]]) and will respawn 3 minutes after being destroyed. Outside of the lanes is an area of the map called the jungle, which is home to the [[Neutral]] camps. Neutrals are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop more souls the larger they are. Being neutral units, both teams can attack the same neutral camps, and they will be aggressive to their attackers no matter which team they are on. === Respawn Room === At the rear of each team's base sits the Respawn Room, where heroes [[Death|respawn]] after being killed. It also houses the team's [[The Curiosity Shop|Curiosity Shop]] and a [[Souls#Soul Well|Soul Well]], which activates 3 minutes into the match. While inside the room, allied heroes restore {{DataProp|Convar|citadel_player_regen_zone_bonus_pct}}% of their maximum [[Health|health]] plus {{DataProp|Convar|citadel_player_regen_zone_bonus_base}} health each second. Enemy heroes who enter are targeted by four turrets positioned around the room. === Juke Rooms === Juke Rooms are small dead-end tunnels located in specific points around the map. They are marked prominently by their shadowy figure standing in their doorways that contains a [[Cosmic Veil|cosmic veil]]. Above the doorways is a red rectangular sign, and in the compartment contains candles and a small wall light. Juke Rooms - as implied by their name - are most often used to hide or corner enemies, as they have only one entrance. The doorway shadow also acts as a warning for fleeing players that they are about to walk into a dead-end.[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] === Objectives === In each lane on either team's side, there are a series of powerful defensive structures that must be destroyed in order to reach the enemy base. The first is the [[Guardian]], followed by the [[Walker]] and finally a pair of weaker [[Guardian#Base Guardian|Base Guardians]]. In each team's base are two [[Shrine]]s, which must be destroyed in order to attack the main objective: the [[Patron]]. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match. When an objective is destroyed, the bounty is split between the player who landed the killing blow and nearby allies. {{#invoke:GenericData|get_objective_param|NearPlayerSplitPct}}% of the bounty is split among nearby heroes, while the remaining {{#expr:100-{{#invoke:GenericData|get_objective_param|NearPlayerSplitPct}}}}% is distributed team-wide. In the very middle of the map, in the underground sewer, is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Neutrals, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects. === Lightning Towers === Around the map, lightning towers can be found on tall rooftops. They strike nearby players for 10% of their [[Max Health]] as [[True Damage]] once every 2 seconds, making it difficult for players to camp out in otherwise strategic locations. Their attack is delayed by 1 second and is accompanied by a sound cue of electrical noises. The attack can be triggered by any player, but hits all players in the vicinity. The sound of a lightning tower charging does not always mean they have a valid target. Lightning towers attack in two different zones. The first (typically larger) zone will cause them to attack as normal but only hits players currently in contact with a surface. The second zone (usually very close to the lightning tower and about five meters above the floor) will always hit players inside it. Touching a wall counts as being in contact with a surface, but [[Mantling]] does not. Hopping before the lightning strikes hit can prevent taking large amounts of damage while traversing rooftops. Some parts of the map have deadzones where a lightning tower appears to reach but does not, and other parts have cosmetic lightning towers that cannot hurt players. Other places, such as the rooftops next to the [[Guardian]]s in blue lane, have hidden lightning towers embedded in the walls. Some lightning towers are missing visual effects but are still active. Lightning towers are not perfectly symmetrical across the map. Lightning towers are often accompanied by other tall metal structures and metal spikes around the rims of rooftops. === Player Visibility === {{Main|Minimap}} An important aspect of the map is spotting where enemies are located. An enemy player is visible to the team if they are either in a team player's line of sight, or shooting Troopers or Structures. A player can press Tab and middle-click the enemies' portrait to ping to their allies that said enemy is missing, which is useful if they have left their lane.
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