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== Map Timings and Events == === 0:00 === * '''[[Mid-Boss]]''' ** '''Buff Granted:''' 3 [[Rejuvenator]] credits for the team (1 per heavy melee). Heals the player who punches the first time to 100% health. ** '''Effect:''' Resurrects a player who dies after 3s, consuming 1 credit. ** '''Respawn Time:''' 7/6/5 minutes* after being defeated, decreasing with each respawn. [[File:Midtown0min.png|alt=Image of the Deadlock minimap as it appears at 0:00 with no units on it. Initial map state.|thumb|240x240px|The map at 0 minutes.]] [[File:Midtown2min.png|alt=Image of the Deadlock minimap as it appears at 2:00 with no units on it. Has the icons for 6 small camps added on top of the initial map state.|thumb|240x240px|The map at 2 minutes.]] === 2:00 === * '''Easy [[Neutral]] camps''' ** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes after all Neutrals in camp are defeated. ** '''Count:''' 4 === 3:00 === * '''Soul Well ** Soul Wells located in the respawn room for each team start emitting souls. * '''[[Crates]]''' ** '''Respawn Time:''' 3 minutes after being broken. ** '''Drops:''' [[Souls#Unsecured Souls | Unsecured Souls]] (50-100 Souls on average, scales with game time). ** '''Usage:''' *** Unsecured Souls may be spent in the shop, but are spent ''after'' Secured Souls. *** If the player dies with Unsecured Souls, they appear on the ground where they died. Picking up the Souls grants the Unsecured Souls. *** Neutrals also drop Unsecured Souls. * '''[[Golden Statue|Golden Statues]] (Tier 1)''' ** '''Respawn Time:''' 3 minutes after being broken. ** '''Buffs Granted:''' *** +1.5% Fire Rate *** +3% Ammo Capacity *** +0.5% Cooldown Reduction *** +3% Weapon Damage *** +15 Health *** +2 Spirit * '''Note:''' The boxes and statues in the room above [[Mid-Boss]] only spawn at 10:00. [[File:Midtown6min.png|alt=Image of the Deadlock minimap as it appears at 5:00 with no units on it. Has the icons for 6 small camps and 26 medium camps added on top of the initial map state.|thumb|240x240px|The map at 5 minutes.]] === 5:00 === * '''[[Powerups]]''' ** '''Spawn and Respawn:''' Every 5 minutes thereafter. *** '''Example:''' If picked up at 14:55, a new powerup will appear at 15:00. *** '''Note:''' Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon. * '''Medium [[Neutral]] Camps''' ** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes after all Neutrals in camp are defeated. ** '''Count:''' 22 [[File:Midtown8min.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|The map at 8 minutes.]] === 8:00 === * '''Hard [[Neutral]] Camps''' ** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes after all Neutrals in camp are defeated. ** '''Count:''' 12 * '''Vault Camp''' ([[Sinner's Sacrifice]] machines) ** '''Machine Effect:''' Has {{NpcData|neutral_sinners_sacrifice|MaxHealth}} health and can only be damaged with melee attacks. Light melee attacks deal 50 points of damage and heavy melee attacks deal 100 (Light melee deal 100 damage on the final hit). Each hit will deal {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} points of damage to the attacker, but grant some amount of Souls. Once the machine takes 400 damage, a looping timing window starts, during which a well-timed melee attack will dispense one or more Golden Statue buffs. If destroyed with a light melee, it will dispense one buff; if destroyed with a heavy melee, it will dispense four buffs. ** '''Respawn Time:''' {{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}} minutes after being defeated. ** '''Count:''' 10 locations (some locations have 2 machines). === 10:00 === * '''[[Powerups]]''' * '''[[Soul Urn]]''' ** '''Descent:''' Begins at 10:00 lands after 12 seconds. ** '''Respawn Time:''' Every 5 minutes after 10:00. * '''[[Unstable Rift]]''' ** '''Spawn:''' First Rift spawns at 11:00 卤 1 minute thus making 10:00 the earliest possible time for Rift to spawn ** '''Mechanics:''': Spawn as visual indicator => 40s pass => Global announcement => 20s pass => Rift contest begins. ** '''Respawn Time:''' Every 7 卤 1 minutes after the previous Rift. *'''Golden Statues Upgraded (Tier 2)''' **'''Buffs Granted:''' *** +2% Fire Rate *** +5% Ammo Capacity *** +0.75% Cooldown Reduction *** +4% Weapon Damage *** +20 Health *** +3 Spirit * '''Mid Crates and Golden Statues''' (in the room above Mid-Boss) [[File:Midtown10min.png|alt=Image of the Deadlock minimap as it appears at 12:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, 2 vault camps, the Soul Urn and 2 Runes added on top of the initial map state.|thumb|240x240px|The map at 12 minutes.]] === 12:00 === * '''[[Guardians]]''' lose their last damage resistance and at -50% become as vulnerable as they can be. === 18:00 === * '''[[Walkers]]''' lose their last damage resistance and at -65% become as vulnerable as they can be. === 20:00 === * '''[[Troopers]]''' start spawning more frequently, from every 30s to every 25s. === 30:00 === * '''Golden Statues Upgraded (Tier 3)''' ** '''Buffs Granted:''' *** +2.5% Fire Rate *** +7% Ammo Capacity *** +1% Cooldown Reduction *** +6% Weapon Damage *** +30 Health *** +4 Spirit === 35:00 === * '''[[Troopers]]''' start spawning more frequently, from every 25s to every 20s. ** They also get +50% max HP.
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